Cthulhu Mythos, Really! Photo props for Lovecraft’s At The Mountains of Madness

Collection of prop photos recreating events, people, and places from H. P. Lovecraft’s classic story At the Mountains of Madness

FROM PROPNOMICON: Curious devices, forbidden artifacts, mysterious creatures, and intriguing documents.

The ill-fated Miskatonic University Antarctic expedition of 1930 is regarded one of the greatest kept secrets of the 20th century.  With heavy air support and advanced (for the era) drilling gear to penetrate the ice, its numerous achievements have been quietly wrapped away whilst the expedition itself is more often remembered for the tragic fatalities that brought it to an end.  Fatalities that were so gruesome most academics simply refuse to consider what may have occurred out there, in those frighteningly remote and inhospitable peaks.  However, Propnomicon gained access to some of the documentary evidence about what happened, including journals, reports, and photographs.  And in true Lovecraftian fashion made replicas of what they witnessed.

At the Mountains of Madness photo set by Propnomicon

At the Mountains of Madness photo set by Propnomicon

Going clockwise from the 12 o’clock position the photos depict: Continue reading

Discover the QR codes revealing hidden fiction history of Bristol

Bristol, England: a city riding the edge of cyberpunk and dark fantasy

The Bristol Story Trail is Live NOW!

Follow @DoaSLiveFiction on Twitter or bookmark their blog https://bristolstorytrail.wordpress.com. There are physical cues and QR codes to flip your reality from the realspace of the city you know, to the fictional view of 12 amazing authors.

Back in 1993 when I was planning the novel God Seed, I discovered this fantastic alley plunging through a mass of World War II debris, bombed-out shells of buildings left over from the War.  Gas Ferry Road.  I decided to use it as the starting point for my novel.  Set in a science fiction near future (Cyberpunk), I envisioned how the area might become developed.

Now, 22 years later, there are still years to go before we catch up with time period of the book, but it’s rather pleasing to see my “future vision” wasn’t far off.

The Bristol Story Trail has 12 secret threads of fiction woven into digital fabric of Bristol. They’ve placed QR codes around the city that flip a user into the hidden digital reality surrounding each location.

Here’s the one for God Seed.

Gas Ferry Road holds a QR code to give access to secret layer of fictional reality about the area - Digital Space merges with the Physical - features God Seed by David J Rodger

Gas Ferry Road in Bristol features a hidden fictional history

QR code reveals secret fiction history of Gas Ferry Road Bristol featuring science fiction cyberpunk thriller GOD SEED by David J Rodger

Unlock the hidden history

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Post- Apocalypse Scavenger illustration by Axel Torvenius for Yellow Dawn 3rd Edition

CRC Roamer or High-Tech Militia

If you’re not aware about YELLOW DAWN – The Age of Hastur and what’s happening with it, then check out this informative post here.

CRC Roamer (Scavenger) or High Tech militia in-post-apocalyptic-cyberpunk-setting-of-yellow-dawn-the-age-of-hastur-by-david-j-rodger-all-rights-reserved

CRC Roamer (Scavenger) – Yellow Dawn – All Rights Reserved

This is another illustration to come through from Axel Torvenius for the coming new edition of the RPG rulebook (3rd edition). It shows a CRC Roamer taking a nervous break from the tension of the job.

“A good way to introduce a new group to YELLOW DAWN and create an instantly plausible reason for a bunch of disparate characters to come together into a team, is to sign them up with the City Recovery Corps (CRC); saddle-up into a truck and send them out on a Dead City Run (scavenging for resources). They start as individuals but rapidly have to learn to work together. It gives them immediate exposure to the horror of the Infected (what most survivors called zombies) and the surreal, nerve-jangling tension of entering a Dead City. It can also give them a boost to depleted finances; you always want to start your character groups broke and hungry; desperate for money and resources.”


The CRC represent a key USP of the Yellow Dawn world (both the role-playing game and the novels) – and has attracted the attention of a publishing deal for the game, and a potential Hollywood movie. This is the kind of character encountered in Living Cities hanging out in bars and clubs with their Hog, decompressing and spending their coin, or out in the surrounding Dead Zone or the deep Wilderness on long-range scavenging hauls. Read Dog Eat Dog for example of a CRC team going into a Dead Zone.

The image highlights the broad depth of scenario styles possible within the Yellow Dawn setting.

“The CRC is always expanding its operations, pushing deeper into the Wilderness, setting up staging depots that shuttle accumulated resources back to the nearest Living City where it’s needed most; this could be hundreds if not thousands of miles away. The CRC teams that operate this far into the Wilderness tend to be rough and tumble types, who take what they want, live with the arrogance of their connection to ‘real world’. Many of them treat survivors with respect, but a minority have created a reputation for treating small settlements like nothing more than a hotel or toilet – even stealing resources to reduce the amount of time they need to spend in a Dead City to meet their quota.”


The City Recovery Corps began as a charity organisation that helped out with large ‘urban decommission’ projects in degenerated locations such as New Orleans, Detroit and with populated areas struck by natural disaster where massive structural damage required clearing up (California, Asia, New Zealand).  They brought in armies of volunteers who were able to strip out and recycle large quantities of materials.  They fitted perfectly into the role required in the aftermath of the event known as Yellow Dawn.

The City Recovery Corps is now a large global franchise.  It runs licensed and organised groups of scavengers that feed the consumer needs and resource-demands of Living Cities.  Teams are called Hogs with typically 4 or 5 Roamers.  The CRC run operations deep into the Wilderness and have depots and storage hubs linking right back to the nearest Living City.  They are sometime disliked by survivors in the Wilderness (considered thugs and thieves) but welcomed by the Rural Support Zones and Living Cities.

A Good Book To Read

Dog Eat Dog is a post-apocalyptic crime thriller set in the shared universe of David J Rodger after the event called Yellow Dawn

Available in paperback and Kindle formats

Dog Eat Dog

By David J Rodger


A monster of a book! Packed with action, compelling in its attention to detail and pace, and horror scenes that will leave your heart pounding




“Atmospheric and Creepy” – The Guardian on The Black Lake


“…a modern noir style mixed in with a heavy dose of brutal action adventure!” – Reflexiones Finales on Dog Eat Dog


David J Rodger’s vision of a post-apocalyptic world was given an opening on an epic scale with the hugely popular hit Dog Eat Dog. It is the first of three separate and unrelated books that occupy the shared universe of Yellow Dawn, sitting alongside successful, eerily haunting The Black Lake and the tense, slow-burning thriller of The Social Club.

In the wake of a cataclysmic event ten years ago (Yellow Dawn), Mikhail Drobná and Carlos Revira are two survivors, both hungry for money and power, and fuelled by a desire to carve their names onto this new world. One provides services of violence and protection for powerful corporate criminals in the Living City of New York; the other is a renegade intelligence agent forever running from the demons of his past. Both men are strangers until events bring them face to face in a bloody confrontation.

Complex politics, private armies, corruption and murder on a shocking scale this book spins from the ruins of Europe to the desperate heartland of a fragmented America. The size of the story is vast but the focus is tightly entwined around the raging emotions of these two men. Will they work together or will bitter rivalry lead to their destruction? Meanwhile something terrible has stepped into the new shadows of the darkened Earth. A chilling horror from beyond the stars and it has its own plans for Mikhail Drobná and Carlos Revira.



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WiP: Yellow Dawn 3rd Edition + 9th Novel {tweaks}

Work in Progress

Yesterday marked 5 weeks working on the new 3rd edition of Yellow Dawn. Just finished chapter on Scavenging and pinged off to my review crew. Now working on the “Building Things” chapter and this has me looking at () What skills to keep and introduce to CoC players as new skills, and what skills I can merge into existing CoC skills. Also, with Yellow Dawn, the physics of the world run on the concepts of SP/DP. Mapping this onto CoC7e, I am keeping SP, and bringing in their concept of Build (for vehicles, monsters and characters) which I really like. That’s my next couple of days keeping busy.

Today I’m meeting Director of small production company to flesh out scripts for two very short viral video ideas that I’m hoping to nail this year. One is to promote Yellow Dawn and the other is, ideally, some tongue in ass-cheek fun to promote me generally. Bloody writers! Eh? We’ll see. Second idea might be a bag of spanners. If so I’ll bin it.

Feedback for the new novel Oakfield is reaching final phase. I sent out pre-launch copies to several folks. I have a meeting with one tomorrow to discuss, and the output of that will either be a launch for end of Feb or I’ll be writing in some changes near the end. The book has a powerful emotional load and the characters are coming off the page as very real people.  Some gut wrenching scenes, apparently – which is good news.

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