The team walk into a terrible trap. No way out. Survival is a fading hope.
Yellow Dawn – The Age of Hastur, first published in 2007, is an RPG written by British Science Fiction & Dark Fantasy author David J Rodger – it blends the Cthulhu Mythos and cyberpunk genres in a post-apocalyptic setting. It also has three novels set within it: Dog Eat Dog, The Black Lake and The Social Club.
- Winter – built like a young Arnold Schwarzenegger with North American First Nation features. An expert in martial arts and wilderness survival.
- Brendan – slim, awkward in appearance, with dark hair and untrusting blue eyes; he wears black clothing and carries an air of suppressed pain around with him. Scars, like energy burns, to parts of his face hint at his meddling with metaphysical powers. A road mage.
- Bela – tall, bulky, a victim of the 1st wave that left him Changed at the molecular level. Called an ‘Orc’ by those wishing to insult.
- Aaron – 16 years old, tall, willowy, good-looking, quick-witted and intelligent, he was only 6 when Yellow Dawn happened. His survival is a bit of a mystery. Good with his hands and fixing things, his movement is limited by a gammy leg, fixed into a leg-brace.
- Jean – tall, good-looking man, early 30s with classic southern French features; lean and muscular with a long mane of dark hair and blue eyes. Wears a beaten up leather jacket and leather trousers and boots that belong on a fashion parade, not the wilderness.
- Fifi – French girl, 22 years old, dark hair that could do with a comb, teeth a little too big for her mouth and a flat, wide nose, hardly a looker, but with an incredible aura, sense of presence and razor-sharp intellect she is quite the character. Dresses down, an artist, but anyone who gets to know her quickly discovers she comes from money and power.
- Samir – North African, non-Muslim, late 30s, good looking and very charming. Dresses in shabby scavenger suits but can be known to dress smart when the occasion calls for it. Highly intelligent he seems to thrive on making contacts and influencing people.
RESUME 5th June @ 10 P.M.
Team are in their apartment making final prep for doing a raid on sewers where this gang hang out. Samir is there, drinking a fine bottle of wine.
Team are in the apartment. Smell of new leather in the air – as all of them have purchased long armoured coats. It looks like a Matrix convention. Jean is admiring the concussion pistol grenade he acquired at a licensed weapons outlet. Winter is sharpening his katana. Fifi observes quietly, hiding her emotions. Brendan returns, after weeks of being wrapped up in an alcoholic stupor – and more recently, locked away in a urban retreat for one of the schools of elemental magick.
Aaron and Samir are also there. The place isn’t really big enough for everyone. But they’re not staying long.
They are joined by a new body. Young, lean, good looking and quick; Franco works for the Russian crime boss Stipo – he is there to ensure the team deliver what Stipo wants, the young card player back, alive and unharmed from the kidnappers (Skyline gang) and for this not to happen again. Interpret that how you like – is the message from Stipo to the team via Franco.
The plan is to take out surface guards and gain control of the gang’s facility – which includes a furnace driven lift pulley system, both for the freight elevator that descends 60 metres into tunnels, and for the ascend to the main tower – a 500 metre orbital relay tower (no longer in use). All of this sits just inside the Dead Zone. There is a gangplank stretched between the compound wall and the boundary of the Living City. Normally this would be considered a major breach hazard – risk of Infected getting in, but the area is one of the roughest zones in the Living City. Official patrols don’t go near. The locals here have up to now supported the Skyline gang. However, Franco has heard rumbles on the grapevine that the new modus operandi of the Skyline gang is turning support against them. Continue reading