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Designer Death. Image by Borja Pindado. Copyright David J Rodger
Words and image from the forthcoming release of Yellow Dawn – The Age of Hastur (3rd edition). An RPG and basis for several novels that blends Cyberpunk themes with H.P.Lovecraft’s Cthulhu Mythos in a post-apocalyptic setting. With a deal on the table from Modiphius (Achtung! Cthulhu) under their license with Chaosium, the new edition has been written to work with Call of Cthulhu 7th ed. Artwork by superbly talented Borja Pindado.
More info here: https://davidjrodger.wordpress.com/yellow-dawn-rpg/
The bright lights of the city were like jewels she’d seen a thousand times before but never noticed just how beautiful they could be, until now. It was difficult not to stagger as she moved along the street, colliding here and there with one of the people who moved with such hurry. She didn’t want to hurry. She wanted to soak up every moment – she wanted to grin, to show this freshly comprehended world how happy she was to finally join it. But the Masters had warned her about this reaction, and about appearing to be different. This city was not the UDP. The people here might point her out and then men with violence in their hearts and cold blood in their veins would take her away – and dispose of her like the trash she used to carry from the restaurant. Yet to walk and twirl slowly, head angled upwards, soaking in the sights, reading the commercials flashing across buildings and vehicles and to know what it all meant, to see her place in this vast world and feel the joy the colours brought to her spirit; it was intoxicating and wonderful.
– Covert Chronicles, a blogger with access to everything and everyone.
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Biopunks, Grinders and Synthetic Biology:
I had a nice surprise the other day. Contact from the US screenwriter who has been working on the idea of a movie based on the world of Yellow Dawn – The Age of Hastur, which encompasses the role-playing game and the three novels (Dog Eat Dog, The Black Lake, The Social Club). We’ve had a number of video calls this year fleshing out a two page treatment for the movie. Now arrives the first 6 pages. Great stuff. He’s really captured a strong flavour of Yellow Dawn and I’m more than happy to see how another mind translates it into their own vision and words. I’ve signed-off what he sent through. Here’s a glimpse: Continue reading
A little under 10 minutes this is a wonderfully atmospheric cyberpunk post-apocalyptic short that plugs straight into your adrenal gland. Definitely make sure you’ve got big sound, full screen and a do-not-disturb holo hovering above your skull.
There’s a fantastic absence of dialogue, adding to the enigma of the story’s background: what is the character searching for and why did this happen? Is the character even human, or something else? Great sense of peril from the autonomous machine response.
It would fit seamlessly into the post-apocalyptic universe of Yellow Dawn – The Age of Hastur, except for the fact it shows nature having reclaimed the abandoned cityscape. In Yellow Dawn, one aspect of the Infection that dominates the daily life of survivors who have chosen not to seek sanctuary in the Living Cities, and is part of the pervasive Influence of Hastur, is the fact that the flora and fauna of Nature does not grow anywhere there are significant populations of Infected victims (erroneously called zombies by survivors and media). Even 10 years after the event known as Yellow Dawn happened, the Dead Cities remain free from the choking overgrowth of weeds, trees, wild grasses or anything else; adding to the intensely disturbing atmosphere to these places.
Here’s the video:
Story by Wes Ball. Produced by Oddball Animation
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David J Rodger – DATA
Borja Pindado creates an epic scene of post-apocalyptic action adventure, steeped in the potent mystery and thrill of investigating H.P.Lovecraft’s Cthulhu Mythos
Borja is one of three artists who have been working on the Yellow Dawn project since I started writing the new 3rd edition in January (2015). With a deal on the table from Modiphius (Achtung! Cthulhu) under their license with Chaosium for Call of Cthulhu products, the 3rd Edition of Yellow Dawn has been written to work alongside CoC 7th Edition rules.
I briefed Borja to create a scene that conveys the idea of the Earth becoming a “new wilderness”, littered with the ruins of Dead Cities where strange and alien horrors now lurk. I wanted the cover to convey a blend of scavenged military equipment and medieval revivalism. And beside all this tactical gear, firearms, leather armour and bows, there is the raw awakened power of the Road Mage wielding an old magic.
Dead Cities are where scavengers go to risk their sanity and their mortal life for plunder. But the world of Yellow Dawn includes a vast, almost limitless range of genre and style of play. From the high-octane, high-technology and low street culture grime of Living Cities with their Cyberpunk glare, through to cautious investigations among rural settlements that cling close to the boundaries of these rare Living Metropolises. And beyond, into the deep plunge of the unknown New Wilderness, along lonely roads and over rugged terrain, to where survivors have been cut off and isolated for a decade or more, since the apocalyptic event known as Yellow Dawn first struck the Earth and ushered in the Age of Hastur.
Here’s the new cover:
Learn more about Yellow Dawn here: http://www.davidjrodger.com/yellowdawn.htm
Nova Punks. Artwork Borja Pindado
New artwork from Borja Pindado who is wrapping up the last of the briefs I sent through for the new 3rd edition of Yellow Dawn, a post-apocalyptic RPG based on the world of my books. This image features Nova Punks, tapping into the “Mad Max” flavour that is one of many you can experience within the Yellow Dawn universe.
Learn more about Yellow Dawn here: http://www.davidjrodger.com/yellowdawn.htm
First Printed Copy of the 3rd Edition of Yellow Dawn – The Age of Hastur
David J Rodger with beta copy of 3rd Edition – not final cover
Tangible evidence of the months of brain burn and going stir crazy since I started writing the 3rd edition. Started in January and finished the first edit near the end of July. Super quick turnaround by LULU on printing it up. This is a beta copy so I can start play-testing with my group next month. The cover is just some of the new artwork from inside and is not the final version. Really looking forward to playing again. Working on the 3rd edition every day, full time, for months, meant that the last thing I wanted to do on an evening was sit down and play it – hence the massive upsurge in playing Dominion, Car Wars, Fury of Dracula (1987) and Warrior Knights (1986).
The 3rd Edition is part of the publishing deal on the table with Modiphius (Achtung! Cthulhu) under license from Chaosium. It has been written to work seamlessly with Chaosium’s 7th edition rule set. Another reason why I am so excited about playing it. Massive increase in game speed and decrease in dice crunchy tables and rule lawyers. It’s all about the narrative baby!
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Can’t wait for the game to come out?
Read the post-apocalyptic Yellow Dawn novels. There are three at the moment.
Dog Eat Dog – Brutal, globe-spanning crime thriller
The Black Lake – Intensely creepy haunting on a post-apocalyptic island
The Social Club – Tense Orwellian detective story set in London as ruled by The Power of Eight
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