Yellow Dawn Session Notes 27th January: After the Strange Game – Unpleasant Business

The team feel unable to decline the request of a sinister man to follow him to his abandoned building in the Dead Zone

Yellow Dawn – The Age of Hastur, first published in 2007, is an RPG written by British Science Fiction & Dark Fantasy author David J Rodger – it blends the Cthulhu Mythos and cyberpunk genres in a post-apocalyptic setting. It also has three novels set within it: Dog Eat Dog, The Black Lake and The Social Club.

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THE CHARACTERS:

  • Winter – built like a young Arnold Schwarzenegger with North American First Nation features. An expert in martial arts and wilderness survival.
  • Brendan – slim, awkward in appearance, with dark hair and untrusting blue eyes; he wears black clothing and carries an air of suppressed pain around with him. Scars, like energy burns, to parts of his face hint at his meddling with metaphysical powers. A road mage.
  • Bela – tall, bulky, a victim of the 1st wave that left him Changed at the molecular level. Called an ‘Orc’ by those wishing to insult.
  • Aaron – 16 years old, tall, willowy, good-looking, quick-witted and intelligent, he was only 6 when Yellow Dawn happened. His survival is a bit of a mystery. Good with his hands and fixing things, his movement is limited by a gammy leg, fixed into a leg-brace.
  • Jean – tall, good-looking man, early 30s with classic southern French features; lean and muscular with a long mane of dark hair and blue eyes. Wears a beaten up leather jacket and leather trousers and boots that belong on a fashion parade, not the wilderness.
  • Fifi – French girl, 22 years old, dark hair that could do with a comb, teeth a little too big for her mouth and a flat, wide nose, hardly a looker, but with an incredible aura, sense of presence and razor-sharp intellect she is quite the character. Dresses down, an artist, but anyone who gets to know her quickly discovers she comes from money and power.
  • Samir – North African, non-Muslim, late 30s, good looking and very charming. Dresses in shabby scavenger suits but can be known to dress smart when the occasion calls for it. Highly intelligent he seems to thrive on making contacts and influencing people.

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RESUME 5th June @ 10 A.M.

Team are in their apartment (although Fifi is at her mother’s) – with Samir sleeping awkwardly on the foam sofa in the cramped lounge. He’s not happy.

Bela and Brendan are not around.

 

 

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The team are interrupted by stones hitting window. Aaron goes to take a look. Scruffy man with good quality shoes and hooded top down on street. He throws a playing card which scoots through gap in window and curves back to stick to glass. There are symbols all over it, an image of him, and the word THE FOOL.   Brendan might know what this is…

Later that morning Winter is saying that he really needs to get away from Montpellier. A knock at the door suggests he is too late. There is Ibsen, and something else, like mould, clinging to the ceiling above him.  Ibsen convinces Winter and Jean to come with him in the big clunky vehicle of his, to the secure compound and cable car that leads up to roof of abandoned 30 story building inside Dead Zone.  There is a young man tied to a chair, plus offal lying around bleak caretaker building on roof,  and several dessicated bodies that look like they suffered same fate as Karl.
Ibsen gets Winter and Jean to force man to tell them where his zipline buddies hang out. Jean manages to intimidate the information out of him.

Ibsen seems about to deliver a gruesome death to the young man.

Jean shoots the young man in head killing him instantly; Ibsen is coldly impressed.

Ibsen says he wants Winter and Jean to go to this hideout (sewers beneath electrical substation for old cable car transport system) and ensure they never come up to interfere with his “work” again. If these zipline bugs bother him again he will consider Winter and Jean to have failed and the consequences will be severe for Jean and Aaron. If they succeed then the reward is beyond all comprehension for Winter (a slack smile).

Jean demands money. Ibsen gives him a bag of human teeth with gold filings and diamond studs. Later they smelt this down and get about 10,000 credits worth of gold and diamond.

That afternoon the team buy equipment. Aaron blows 15,000 on a powerful cyberdeck with all the trimmings.

Winter, Jean and Fifi all buy various items of leather (armour, old world style).  Jean spends over a 1,000 on 3 bullets for his gun and a 25mm pistol-fired concussion grenade – he is beyond happy.

Team know:

  • Where gang are based, that they use ziplines to traverse city. They carry modified crossbows that fire sharpened bits of metal dosed with a powerful poison.
  • Larkin is leader, he set gang up
  • Slug is 2nd in command with grand vision of expanding – nobody likes him
  • Gang don’t have any electronic presence or security. Young man who Jean intimidated said that the gang always had a couple of guys on the entrance, that was it.
  • Aaron unable to find any plans of the sewers or any data on the gang (they exist off the grid).

 

RESUME 5th June @ 10 P.M.

Team are in their apartment making final prep for doing a raid on sewers where this gang hang out.  Samir is there, drinking a fine bottle of wine.

Bela and Brendan are not around.

 

GM NOTES:

<> Simon and I still need to determine what Cyberdeck Aaron actually bought with his money

<> No Rank Rolls for this session (27th Jan)

<> All Money up to date – also, some characters have now stated how much of their money they carry round as e-Cash, how much is on online account (accessible via PA with internet connection, and so open to abuse by anybody stealing PA and getting through security — before character can cancel access). Nobody is currently carrying any gold, silver, copper or precious gems.

<> Samir, Brendan and Bela will need to state: How much of their cash is on digital accounts (type of access) and how much is carried on them in gold and gems *with a % for any given time*

<> Winter lost all his gear at the Merkenson estate.
<> Baron Toten Reich has talked to Bela about his “progress” after seeing him coming in (flying) recent night. There was also a small gift.

<> Brendan has the gore-smeared cerebral codexes for Tengo Gin and Magnus Hardstrom in his pocket.
<> In Celeste: Bela has some raw components and specialised components he scavenged on the way to Prudence.
<> Bela has a special ops gel suit, although armour is wrecked over heart and right thigh.
<> Brendan has an assault rife with 24 rounds remaining.
<> Winter and Samir have acquired a large number of firearms and ammunition, plus heavy weaponry, from Mohammed’s camp and the gasses mercs at Bino Bit compound (these are written on DJR paper notes).

IN THE MORGUE:

<> Chris Langford (Dominic), killed by a creature From Beyond at Cereford Grandir near Soubere, 20 miles from Aigues-Mortes. 13th May YD+10.

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Want to know more about Living Cities, Dead Zones and the Infection?

If you want to read more about Dead Zones and the Infection, I would strongly suggest you read Dog Eat Dog. Alternatively, if you’re interested in the cosmic horror that has followed the event known as Yellow Dawn, read The Black Lake – which the Guardian called “Atmospheric & Creepy”. Or, if you like the idea of the claustrophobia of living inside of a post-apocalyptic version of London surrounded by Infection, then read The Social Club.

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CREDIT: Featured Hero Image – Les grands ensembles (The Housing Projects) by Pierre Huyghe – all rights reserved

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Read previous session notes – click

David J Rodger – DATA

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