Posts Tagged ‘zombie’

Cheshire – Manchester, UK

Zombie Manor House Experience - desperate last stand

Zombie Manor House Experience – desperate last stand

At a deserted location just south of Manchester, a remote UK government research facility has dropped off the radar. You’re to arrive at the agreed muster point, receive specialised training in dispatching Infected targets and then have three hours to clear the area and rescue any survivors whilst maintaining strict quarantine protocols. All ammunition and equipment is provided.

This is a last-ditch attempt to remove the Infection since the previous team was wiped out.

VIDEO

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EVIDENCE

Zombie Manor House Experience - armed response try to hold a choke point

Zombie Manor House Experience – armed response try to hold a choke point

Zombies have taken over a manor house in Greater Manchester

Zombie Manor House Experience - basic training involves learning how to kill Infected at close range

Zombie Manor House Experience – basic training involves learning how to kill Infected at close range

Clear the 65 acre site in a 3-hour search and rescue

Zombie Manor House Experience - armed response overwhelmed by horde of Infected

Zombie Manor House Experience – armed response overwhelmed by horde of Infected

Includes all ammo and kit

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Zombie Manor House Experience - deserted facility

Zombie Manor House Experience – deserted facility

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See More Information and Buy Tickets

Click: http://wish.co.uk/zombie-manor-house/

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Infected

Unknown scientific study of the Infection that swept the planet following the Callisto burn-up and explosion in the atmosphere; the event known as Yellow Dawn.

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Other Zombie Infection Videos

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Zombie Teddy-Bears

zombie teddy bear UnDead Ted with eaten-away face exposing jaw teeth and torn-off arm by Phillip Blackman

UnDead Ted with eaten-away face exposing jaw teeth and torn-off arm by Phillip Blackman

UndeadTeds is the work of Phillip Blackman, a British illustrator who enjoys torturing teddy-bears.

To see more cuddly gruesomeness visit his Tumblr page here.

You should Follow @NobbyNobody

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If you like dead things that won’t lie still, you might like:

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Dog Eat Dog - sci-fi dark fantasy novel set in the post-apocalyptic cthulhu mythos horror universe of Yellow Dawn

Available in paperback or Kindle

Paperback : from LULU & kindle: US ($), UK (£), DE (Euro)

DOG EAT DOG { novel } takes place in the near future, after the Earth has been devastated by a viral pathogen unleashed when a corporate cargo hauler crashed into the atmosphere; breaking up as a fireball across the sky, it showered Southern Europe and North Africa with a deadly rain of infected debris. Ten years later, over seventy percent of the human population is dead and only a handful of cities survive intact. So called ‘Living Cities’. The vast majority of human habitation is abandoned to the undying creatures left mutated through a brutal twist in the infection. Greed and corruption are left hovering over this bleak and brutalized domain and a cosmic horror is now free to infiltrate the remote abandoned corners of the Earth. Above this, the orbital colonies spin within artificial gravity wells, impartial observers, unaffected by the shocking events below. Within this mix the lives of two survivors collide: a renegade intelligence agent and a cold-blooded master of violence, shaping events with their virulent hunger for money and desire to carve their name onto this new world.

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David J Rodger – DATA

Christmas is over, next commercial stop: Valentines

Zombie Valentine Card

Zombie Valentine Card – source unknown, advise and I’ll credit

Okay guys. It’s time to start sweating already. What to do for the love of your life come February 14th?  It’s 5 weeks away. Much less when you remove the weekends of game playing, carousing and hangovers.

Well. Maybe it’s time to set the tone with a card that says it how it is. Dark cynical humour and the truest of all statements.

“Almost”.

Who is number one in your world?

Mum? The chap between your legs?

Or is it YOU?

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Anyway, enough of that. Here’s a commercial spot:

LIKE ZOMBIES?

If you enjoy things that are living that should be dead, the creeping dread of the Cthulhu Mythos and a killer thriller of a plot, then you should LOVE the novel DOG EAT DOG.

Dog Eat Dog - sci-fi dark fantasy novel set in the post-apocalyptic cthulhu mythos horror universe of Yellow Dawn

Available in paperback or Kindle

Paperback : from LULU & kindle: US ($), UK (£), DE (Euro)

DOG EAT DOG { novel } takes place in the near future, after the Earth has been devastated by a viral pathogen unleashed when a corporate cargo hauler crashed into the atmosphere; breaking up as a fireball across the sky, it showered Southern Europe and North Africa with a deadly rain of infected debris. Ten years later, over seventy percent of the human population is dead and only a handful of cities survive intact. So called ‘Living Cities’. The vast majority of human habitation is abandoned to the undying creatures left mutated through a brutal twist in the infection. Greed and corruption are left hovering over this bleak and brutalized domain and a cosmic horror is now free to infiltrate the remote abandoned corners of the Earth. Above this, the orbital colonies spin within artificial gravity wells, impartial observers, unaffected by the shocking events below. Within this mix the lives of two survivors collide: a renegade intelligence agent and a cold-blooded master of violence, shaping events with their virulent hunger for money and desire to carve their name onto this new world.

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David J Rodger – DATA

CB Structures Inc: hands-on survival advice

Image of zombies approaching Pole Barn or Post Frame Buildings from CB Structures IncWhether it be zombies – or their less virulent but just as dangerous lower cousins,  the wild vagrant horde, CB Structures Inc have put together a rather wonderful little article about creating a barn suitable for survival. And they should know, they’ve been in the business of building barns for over 20 years. Sounds like a commercial doesn’t it.  But it’s true and a classic example of Sci-fi Fantasy bleeding into real-world fact.

Their article covers barn design tips, including:

  •     A 15-point food and equipment stocking checklist
  •     A 10-point weapon stocking checklist
  •     Tips for assembling a survival team Post-apocalypse strategies

A classic example of Sci-fi Fantasy bleeding into real-world fact

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This wags my tail bone because it fits seamlessly into one of the key concepts of the zombie / Hastur-apocalypse RPG called Yellow Dawn – building settlements, repairing and improving structures using scavenged resources, and utilising skills rarely used in most other RPGs to actually create a survival environment.

LINKS USED IN THIS POST:

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the-black-lake-a-ghost-story-within-the-cthulhu-mythos-by-british-sci-fi-dark-fantasy-author-david-j-rodger

Available in paperback or Kindle

Paperback: LULU & Amazon Kindle US ($), UK (£), DE (Euro), FR (Euro)

THE BLACK LAKE: The Earth has been ravaged by an event known as Yellow Dawn. Ten years later, survivors are putting lives back together and probing the frontiers of a new Wilderness; whilst overhead the orbital colonies slide across the sky, removed and unaffected. Five men leave the fortress island of Malta on an expedition to the sub-Arctic waters above Scotland. They intend to undertake scientific observations of an alien meteorological phenomenon that has followed the apocalyptic event. What they find is a cosmic horror that seethes amongst the shadows of a shattered Earth. It is a story of escape and wonder, of madness and terror. David J Rodger’s trademark unforgiving rendering of harsh reality, and relentless narrative pace, are here in palm-sweating abundance, delivered in a novel that tears open a rent in the boundary of reality, providing a nerve-jarring glimpse of the Outer Chaos and the horrors that lurk just beyond the threshold of our fragile, human existence.

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2.8 hours later

Bristol (UK) is in for a rare treat today.  The city centre streets are going to be overrun by zombies tonight and several hundred survivors of the initial catastrophic Infection are going to find themselves pitted in an epic struggle to reach safety without getting eaten.

2-8-hours-later-bristol-may-2011-part-3-infected-woman

2.8 Hours Later – An Infected woman – Click for more images and videos

Organised by the formidable 2.8 Hours later crew (Slingshot). There are some classic set-pieces, with actors placed at strategic locations, working ad-lib around the plot, responding to the various survivors who stumble in, confused and disoriented; such survivors find themselves enmeshed within an unfolding scene that seems to have already started and ends with clues to the next part of their journey.

So good luck to the guys and gurls heading out there tonight.  Don’t forget to pack a small torch (for reading your map).

Stay safe and don’t let the infection-ridden things get their teeth into you.

utoc-warning-notice-if-you-discover-a-dead-body-zombie-apocalypse-within-cthulhu-mythos-yellow-dawn-age-of-hastur

Photo by Oli Mortimer – Click to grab a copy of poster for your own use

  • UTOC Public Safety Notice (pictured above) – You should download this warning sign and place it where it can be viewed by the public
Dog Eat Dog a post-apocalyptic crime thriller with Cthulhu Mythos horror by British Sci-Fi Dark Fantasy author David J Rodger

Available in paperback or Kindle

 

  • Dog Eat Dog – a tense, action-packed novel that takes place in the near future after the Earth has been devastated by a “zombie” apocalypse

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UTOC Warning Notices begin to appear in urban areas

Is there one near you?

UTOC Warning Notice - If you discover a dead body - Zombie Apocalypse within Cthulhu Mythos Yellow Dawn Age of Hastur

UTOC Safety Notice – Copyright David J Rodger – Image taken by Oli Mortimer

I had an @davidjrodger on Twitter from some bloke in England. He’d found this sign in his area and then gone about trying to find out what it was about.  He found Yellow Dawn.

Image source: Oli Mortimer, visit his website here.

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A couple weeks earlier I had a 15,000 unique user spike in web traffic to my wordpress blog when somebody posted a similar image to an end of world thread on reddit and managed to get onto the reddit home page.

Warning Notice if you discover a dead body photo by Thomas Hiscox

Photo by Boothy – click for full size

Image Source: Boothy, view his photographic work here

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It would be super cool to see these percolating into public areas. Some great surreptious publicity for Yellow Dawn but also a chance to form a question mark and maybe a bit of a chill down the spine of your everyday zombie-fodder.

Make your own sign

You can download a good res copy of the sign here.

 

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Mister-Sam Makes Monsters

Artist Sam Shearon will take your portrait and turn you in a zombie - zombification by commision

Promo flyer for Artist Sam Shearon – zombification by commision – click full size

Insane(ly) talented artist Sam Shearon is putting his creative skills to grisly effect.

Want to see yourself Zombified?

Become one of Sam Shearon’s Undead Portraits

Men, Women, Children & Pets

ALL ARE WELCOME

Now Taking Pre-Orders! All portraits will also be compiled into a book!

For more information email:

INFO (at)MISTER-SAM (d0t) C0M

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Sam Shear0n – aka Mister-Sam is a dark artist par-excellence. His talent has already seen his work snapped up by the producers of serious creative projects. An unsurprisingly heavy influence from H.P.Lovecraft and such macabre classic literature such as The Picture of Dorian Gray by Oscar Wilde – he delves deep into the shadows of industry, magick, superstition and horror, to pluck at the raw chords of reality, producing effects that are chilling, unnerving and mesmerizing.

Here is a divine opportunity to have your visage mutilated and brutalised by his creative instinct, and placed within a collection of fellow Infected for the obscene pleasure of morbid mortals.

You should check out Sam Shearon’s website.

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Samples of Sam’s work

Zombie Art commissioned portrait of woman with exposed intestines by Sam Shearon Mister-Sam Dark Artist  UK

Zombie Art – Portrait by Sam Shearon – All Rights Reserved

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Zombie Art commissioned portrait by Sam Shearon Mister-Sam Dark Artist  UK

Zombie Art – Portrait by Sam Shearon – All Rights Reserved

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Last Saturday, Miami was host to a horrific zombie attack where Rudy Eugene, allegedly under the influence of a new synthetic narcotic, turned into a flesh-eating maniac; he tore off his clothes, went out onto the streets, man-handled a victim to the ground with super-human strength and began to chew off his face.

Some people have speculated that the attack is part of a wider, growing set of incidents. Engineered social chaos. Watchers have been keeping an eye on the mutilated victim, seeing if he changes – aware of the potentiality of spreading the Infection.

Nobody could have been more shocked than Mrs R B McGuire, a resident living near the MetroMover track. Her pet hamster, Alfie – once a vegetable loving ball of soft fluff – has undergone a radical and shocking transformation.

photo-of-hamster-eating-broccoli

Alfie, the vegetable loving hamster

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Consequences of the Infection

zombie hamster victim of the spreading zombie cannibal pathogen in Miami Florida

Alfie – now a flesh eating bundle of teeth and claws

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It’s a disturbing scenario. One that could be a portent to the post-apocalyptic horrors described in the world of Yellow Dawn.

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Post-apocalyptic resources

Click on the image of the map to go to Map of the Dead website. Developed by Jeff at Doejo (we fuel ideas that grow).

Find places near you that are likely to have resources to help you survive the zombie apocalypse. Or places to avoid.

What I personally like about this is the way it could conceivably tie-in very closely with Yellow Dawn – The Age of Hastur. The creator of Map of the Dead states that “Danger zones are areas specified as having ‘man-made structures’ so a large danger zone will likely result in more zombies” [ More Infected!!! ]

post-apocalypse resources - map of the dead -zombie survival map by Jeff at doejo

Click to go to Map of the Dead

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zombie infection from Yellow Dawn - Cthulhu Mythos crime thriller set in post-apocalyptic near future Dog Eat Dog by British author David J Rodger

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Yellow Dawn – The Age of Hastur, first published in 2007, is an RPG written by sci-fi & dark fantasy author David J Rodger – it blends the Cthulhu Mythos and cyberpunk genres in a post-apocalyptic setting. Learn more…

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Dead City Runs, Scavenging and the Infected

I’ve got a small, secondary group I’m acting GM for, several folks who are getting into Yellow Dawn – The Age of Hastur.  It’s been a very interesting experience for  me because one of the chaps has never even played an RPG before; so I’ve had the opportunity to watch him totally get into the concept, something that is almost impossible to really explain to anybody who has never done tabletop RPG before. Pens, paper, dice… and the raw energy of the human imagination.

It’s also been a little nerve-wracking for me because I’ve had to “sell the world” to them, build up the layers that creates the fabric of Yellow Dawn and bring about suspension of disbelief in a very short period of time.

Thankfully, I feel like I’ve achieved this: they’re certainly enjoying the short (1 hour) sessions I’m running every couple of days.

As players new to the world of Yellow Dawn, I feel the best way to introduce folks to the darker horror aspect of the world is to start them off utterly broke and desperate, and have them join the CRC (City Recovery Corps) to do some scavenging. Ostensibly to earn some ready cash, but in truth it allows a GM to describe the concept of a Living City – where life seems to continue almost as if billions of people didn’t die ten years earlier; and then the journey outwards, out through the Infection Free Zone, past the toast-towers (flame-throwers) into the Dead Zone, through the Rural Support Zone and then into the true Wilderness. Finally to reach the claustrophobic and sweaty terror of a Dead City.

The folks have been experiencing the Infected first hand. And it’s been bloody and horrible.  I’ve also been able to weave in some of the more subtle Lovecraftian aspects of the world, through the Influence of Hastur.

However, I think if I had stuck to the rules as they were written (killing Zeds; risk of Zeds appearing on a street; chance of zed-surges from loud noises) then I reckon the game would have been over pretty quick.  Their characters are fairly ordinary people. Not hardened fighters. Just survivors thrown into this horrible situation.  Not to say that I’ve been making it easy for them, not at all (you can listen to their exploits via a podcast that’s coming out soon), but being a GM is all about the importance of balance. Delivering a great story, a tough challenge that isn’t always utterly impossible to beat.

The characters have just crawled through an abandoned apartment into a bedroom and shut the door – with two members of their original team (NPCs) now outside, screaming horribly, mindless and freshly Infected, and I can see the genuine fear on the players faces. They want to stay there.  They don’t want to get up and face those “things” again. But the characters have signed contracts. They are CRC now and they have to scavenge and recover a minimum of 500 KG.

I know they can probably do it, but the players are locked in a world painted by their imaginations and what they’re experiencing is palpable and unpleasant.

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UK sci-fi author David J Rodger - Dog Eat Dog - cyberpunk crime thriller set in post-apocalyptic world of Yellow Dawn

I am promoting a novel - click me

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Yellow Dawn The Ageof Hastur Primary Rulebook

Available from LULU

YELLOW DAWN – THE AGE OF HASTUR: The Earth has been ravaged by viral pathogens, the death of billions observed by the orbital colonies and deep-space habitats that were largely unaffected by the Outbreak. Terrified of infection, nobody came to help. Less than 30 percent survived the first few weeks. Then came the 2nd Wave of infection, spreading steadily outwards from the impact points, and that was when the horror really began…

This book is crammed with everything you will need to create characters, run scenarios and experience horror and adventure in the fictional world of David J Rodger.

FEATURES: Narrative examples of key themes • The Influence of Hastur • Medical theories on the Infection • Zombie surges • Dead Cities • Wilderness survival • Comprehensive scavenging system and how to repair or build things with resources • Backgrounds and motivations of government bodies and corporations • Computer hacking and drug abuse • High-tech immortality options • Non-human characters • Enhancements through cyberware and bioware • Weaponry, equipment and armour • Complete character generation and development system • Complex political, corporate and quasi-religious tensions • Schools of Elemental Magick, occultism, demonology, and the alien horrors of the Outer Chaos – the Cthulhu Mythos. Purchase or Preview via LULU.

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Wallpaper – Download – Poster

This is a public safety notice from the early days of the catastrophic, apocalyptic event known as Yellow Dawn, when the Infection was even less understood than it is today.  It’s an example of UTOC attempting to exert control of survivors in the wake of the disaster.

Art Wallpaper Sci-Fi Cyberpunk Zombie Infection Public Safety Warning Sign from Yellow Dawn - an RPG by British Cyberpunk Horror author David J RodgerArtwork: Ben Chapman ¦ Click for full size

Follow Ben Chapman on Twitter (The Sprezz)

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Dog Eat Dog - sci-fi dark fantasy novel set in the post-apocalyptic cthulhu mythos horror universe of Yellow Dawn

Available in paperback or Kindle

Paperback : from LULU & kindle: US ($), UK (£), DE (Euro)

DOG EAT DOG { novel } takes place in the near future, after the Earth has been devastated by a viral pathogen unleashed when a corporate cargo hauler crashed into the atmosphere; breaking up as a fireball across the sky, it showered Southern Europe and North Africa with a deadly rain of infected debris. Ten years later, over seventy percent of the human population is dead and only a handful of cities survive intact. So called ‘Living Cities’. The vast majority of human habitation is abandoned to the undying creatures left mutated through a brutal twist in the infection. Greed and corruption are left hovering over this bleak and brutalized domain and a cosmic horror is now free to infiltrate the remote abandoned corners of the Earth. Above this, the orbital colonies spin within artificial gravity wells, impartial observers, unaffected by the shocking events below. Within this mix the lives of two survivors collide: a renegade intelligence agent and a cold-blooded master of violence, shaping events with their virulent hunger for money and desire to carve their name onto this new world.

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David J Rodger – DATA

A horde of necrophiliacs… *drum roll, snare*

Horror humour - why did the zombie run away - cartoon of zombies and necrophiliacs

Source: unknown

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I’ve been running this blog for about 18 months now and it’s already eclipsed the “old thing” I used to run since the late 1990s.  It’s a great counterpoint to the daily grind of crafting novels and RPG systems – where often there is very little to show for weeks at a time; a place where I can pin-up the sometimes weird but often wonderful things I find online, or post promotional offers on my products or scribble down thoughts and ideas.

Here’s a countdown of the top ten ranking articles as viewed by you, from sci-fi and dark fantasy, cyberpunk, and the cosmic horror of H.P. Lovecraft’s Cthulhu Mythos.

10

Exploring influence of Hastur – King in Yellow – on post-apocalyptic world of Yellow Dawn through scifi & dark fantasy short stories

King in Yellow - Pale by Pleeh

Image by Pleeh

Hastur (The Unspeakable One, Him Who Is Not to be Named, Assatur, Xastur, or Kaiwan) is a fictional entity (Great Old One) of the Cthulhu Mythos.

It is possibly one of the most written about and discussed Great Old Ones within this Mythos, and conversely, one of the least understood. This fuzzy, blurred and vague state of comprehension is exacerbated by a divide between literary fans of Hastur, and the RPG community. The fact Hastur is so hard to accurately quantify is no coincidence.

Read full article…

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09

Photography: sci-fi & dark fantasy – cosmic artefacts cthulhu mythos relics and architecture from an alien culture

Spomenik by Jan Kempenaers All Rights Reserved

Spomenik by Jan Kempenaers All Rights Reserved

So you’re cruising around the open landscape, maybe it’s a post-apocalyptic future, or maybe you’re just somewhere really remote, and then you come across a structure that doesn’t make any sense.  Your brain questions what you’re eyes are conveying.  And maybe the air grows unnaturally chilly, you sense a smell, like ozone and the build up of eletrical energy; you begin to feel uneasy, as if  perhaps, there is something intelligence and malign observing you…waiting.  Your scalp contracts, the hairs on the back of your neck tingle and you shudder involuntarily.

Read full article…

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08

Photography: cyberpunk icon of mindless rebellion – Thug, Happy to Kill You, by Danielle Tunstall

photography-cyberpunk-icon-of-mindless-rebellion-thug-happy-to-kill-you-by-danielle-tunstall

Thug, Happy to Kill You - Click for full Image

I love this image.  Not so sure what that say’s about me or if it’s actually more to do with what Danielle Tunstall has achieved here.  Yeah, okay, it’s a nasty swear word.  It’s gratuitous. But that’s the point.  Look at this guy.  He can’t wait to pound the callused edges of his palms into the soft cartilage of your face.  He’s not going to use his knuckles.  He’s done this a hundred times before.  He doesn’t want to break his hand.  He wants to mess you up and the idea of you wailing, screaming, pleading is sending the most awesome pleasure signals to his brain.  This is the guy-on-the-street about to enter the heat of battle.

Read full article…

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07

Sci-fi Fantasy (cross-over) Art and Music [tune!] Oopart – Hades [Original Mix]

Sleeve Art for Oopart - Hades (Original Mix)

Sleeve Art for Oopart - Hades (Original Mix)

This is a blend of music and art, and of Cyberpunk and Fantasy.

The image could easily fit into a Fantasy Fiction scene but I don’t think it would be out of place in some near-future virt, or a far flung future where technology and society had evolved to a point where civillisation is barely human, technology is like magick, and society is closer to what we’d recognise as medieval than some shiny Star Trek (not a dig) utopia.

Read full article…

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06

The Ninth Gate: occult and tarot-like symbolism in the engravings by Aristide Torchia and Lucifer, plus wider meanings of the movie

baroness-kesslers-copy-of-the-nine-doors-to-the-kingdom-of-shadows-de-umbrarum-regis-novum-portis-burns

A copy of The Nine Doors To the Kingdom of Shadows - De Umbrarum Regis Novum Portis

The Ninth Gate is probably one of my favourite movies of all time, as is the official soundtrack.   A film by Roman Polanski, its stars Johnny Depp as the ambivalent  protagonist, Lucas Corso; and features an incredible performance by Frank Langella as the brazen, smug and sinister collector of all things diabolical – Boris Balkan – a wealthy man where money and morals are no obstacle to acquiring books that deal with the Devil.
The film is an adaptation of The Dumas Club, a book written by Arturo Pérez-Reverte.
I’m a huge fan of H.P.Lovecraft’s Cthulhu Mythos cycle of stories which provide unnerving glimpses of a pantheon of Outer Gods and their minions, writhing obscenely within alien vortices of inarticulate sounds and invisible light, sometimes only just beyond the perceptions of ordinary folk.  The cosmic horror of the Mythos has nothing to do with this movie which limits itself to the spiritual, psychological and metaphysical menace of Evil, and all its many incarnations within the Quantisphere (the realm of Man, Spirits, Elementals and Angels & Demons).

Read full article…

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05

Danny Boyle does Frankenstein – National Theatre – best of British Theatre broadcast LIVE to cinemas around the world – review

Danny Boyle does Frankenstein – National Theatre Benedict Cumberbatch as monster Jonny Lee Miller as Victor

Benedict Cumberbatch as The Creature. Photo by Catherine Ashmore

I saw this last night (24th March) after what felt like an age of waiting. I booked my tickets for the cinema broadcast over a month ago and even then it was almost sold out. And last night was rammed to capacity.

During the month of waiting, a friend of mine from London posted a comment to say that “It was rubbish”.

This left me a little disheartened and I went in possibly with low expectations.

But having been through the experience of last night – I can only clarion call that my friend was unbelievably wrong.

Read full article…

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04

Movie Review: Drive (2011)

drive-2011-movie-poster-ryan-gosling-in-this-very-cool-very-slick-american-indi-film

Drive (2011) - movie review and huge film poster

Great example of American indi cinema. This is movie making like it used to be: Refn shows us how it still can be

Read full article…

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03

2.8 hours later, Bristol May 2011 – city wide zombie chase game – videos and pics

2-8-hours-later-bristol-may-2011-part-3-infected-woman

Infected woman at rendezvous point - we were too late to save her

I’ve spent 3 hours either jogging through remote areas of Bristol or sprinting for my life. Utterly exhausting… my leg muscles are screaming at me — in between bouts of turning into jelly. Just ran a bath with half a box of Radox muscle relaxant…

So many amazing moments of sheer terror.

Sneaking in a half-crouch, crawling on my belly behind walls, stalking through woodland and parks to avoid zombies…

Read full article…

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02

Sci-fi Art: Robot #wallpaper – Big Bot, by Benedict Campbell

big-bot-art-by-benedict-campbell-cyberpunk-science-fiction-art-robot-head-and-torso-sony-houseman-concept

Big Bot, by Benedict Campbell - click to view full size

Part of a series of images from the liquid metal, carbo-plastic, hydrogel and permacrete core of visual creators on the Internet.  Images that stir my senses and evoke plots and concepts for what I’d like to see (or fear) in the future.

Read full article…

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01

Reasons to like Lovecraft: Mi-go (Fungi from Yuggoth)

reasons-to-like-h-p-lovecraft-mi-go-image-by-skullbeast

Mi-go investigating human - click for full size - WARNING: Graphic content

The Mi-go are highly intelligent and independent race, renowned for their worship of the Outer Gods: Yog-Sothoth, Nyarlathotep, and Shub-Niggurath.

Also known as The Fungi from Yuggoth, their first appearance in Lovecraft’s work was within the excellent and spine tingling tale The Whisperer in the Darkness, since then they’ve been brought in as “bugs” in CthulhuTech and given some decent exposition in Pagan Publishing’s sourcebook for CoC: Delta Green Eyes Only Volume One: Machinations of the Mi-Go.

Read full article…

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That’s it folks. Hope you enjoyed much of what you found here. Please share with your friends and spread the word if you like. Traffic has already risen nearly 10,000 unique hits a month in the past few months alone  and a lot of new folks are finding me though search engines and word of mouth, and a healthy chunk of those are finding my fiction writing and Yellow Dawn RPG.

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Got Kindle?

If you’re keen to try these novels in digital format then you can buy all these titles at Amazon with a choice of currencies, $ US Dollars; or £ GB Pounds, or the Euro.

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2.8 Hours Later, pervasive street-based zombie chase game taking place in #Leeds UK this weekend.

Awesome video for the event:

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Oh, it’s so good it should be a crime to participate.  Brought to you by SlingShot who are pushing the boundaries of pervasive gaming to overlap the mainstream consciousness, 2.8 Hours Later is an exceptionally intense experience where you join hundreds of want-to-be survivors trying to find refuge as the city succumbs to an Infection and a surge of zombies.  In the best tradition of Danny Boyle’s 2.8 Days Later, these blood-curdling shrieking nasties run fast and bite hard.

*smiles @ 51 seconds in*

You might also like these:

  • Article: Social trends and game play: pervasive gaming – the next techno bubble or just an emerging snowball from the 1980s? – click
  • Videos & Pics of 2.8 hours later, Bristol May 2011  – click

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Social trends and game play: pervasive gaming – the next techno bubble or just an emerging snowball from the 1980s?

Language evolves and with it the meaning of certain words and phrases.  Around the mid-noughties a number of techno boffins were alluding to the concept of pervasive gaming.

Pervasive gaming is one where the participant is within their normal environment but also within the game; it’s an overlap of fantasy and reality, the former sitting as a layer above the latter.

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The boffins talk from the point of view of game-play that is enabled and augmented by digital devices, wireless networks, GPS location, image capture to allow re-rendering of reality.  They categorise pervasive games in terms of “acting out classic computer games” or “stimulating social interaction and role-play between real people”.  More recently with the explosive growth in mobile-apps and augmented reality, there is a new frontier for getting people to run around…whilst looking at some kind of screen.

So that’s pervasive gaming.  But I feel there’s a significant omission from this description, and it’s an interesting one because I wonder (and hope) that it signifies a backlash against the rising tide of overwhelmingly smart technology that wants to batter our nascent imaginations into submission, making us nothing more than passive “zombies” hooked into primal responses of our reptilian brainstem.

Jane McGonigal makes an interesting point in her thesis, “The Performance of Belief in Pervasive Play“.

Ubiquitous computing and mobile network technologies have fueled a recent
proliferation of opportunities for digitally-enabled play in everyday spaces. In this
paper, I examine how players negotiate the boundary between these pervasive
games and real life. I trace the emergence of what I call “the Pinocchio effect” –
the desire for a game to be transformed into real life, or conversely, for everyday
life to be transformed into a “real little game.” Focusing on two examples of
pervasive play – the 2001 immersive game known as the Beast, and the Go Game,
an ongoing urban superhero game — I argue that gamers maximize their play
experience by performing belief, rather than actually believing, in the permeability of
the game-reality boundary.

- Jane McGonigal

The key statements here are “the desire for a game [to transfer] into real life” and “maximise their [...] experience by [acting that they believe] rather than actually believing”.

I can relate to both of these in respect to thirty years experience with tabletop RPG and some poignant personal moments in the kind of games some people call live-action, but I think should be included within the fold of  “pervasive gaming”.

RPG dice used in role-playing games pyramids, dodecahedrons, decahedrons

Role-playing dice

With tabletop RPG, when you get a good GM, every player experiences a state of detached hyper-reality.  It’s more than the suspension of disbelief.  It’s an overlay, built by your imagination as it feeds off the narrative descriptions and hooks provided by the GM.  In reality you might all be sitting around a table in a cold and draughty house, with sheets of paper, stacks of pencils and a boxes of fantastically shaped dice (pyramids, dodecahedrons, decahedrons), but in your mind… you’re wherever the GM is describing. And more than that, you experience vivid visuals, heightened emotional states of trauma, stress, horror and exhilaration.  To the point that the fictional experience can embed itself in your memory as deeply as a real-life episode.  This is highlighted when old gamers get together and start recollecting scenarios they played together, five, ten or even twenty or more years  ago, and the quality of recall is identical to talking about any profound incident that has occurred in life.  When was the last time you were able to talk about a session on an X-box or PS3 with much clarity, especially a decade or more after the event?

The imagination is king.  When fused with a heightened emotional context and the willingness to surrender to the fantasy fiction, there is no greater game playing experience.

Tabletop RPG’s include the classics such as Dungeons & Dragons, Call of Cthulhu, Cyberpunk, Shadowrun, Gamma World, Bushido, Warhammer, and Delta Green, followed by a cascading series of spin-offs and “Hollywood style” genres.  It’s a fantastic realm to get involved in but this isn’t what I consider to be part of the pervasive gaming revolution (or evolution).

A couple of weeks ago I was interviewed by a producer for a German-French TV show called Tracks.  A lot of the conversation was focussed on the exciting, and still rather new, street-based game called 2.8 Hours Later.  I’d taken part in the one run in May 2011, in Bristol:  a whole night of  joining 300 or so people running around the city trying to reach safe-zones, whilst avoiding the scores of zombies that were lurking around the place.  It was an utterly mind-boggling experience.  The city was the game board.  And going back to the key points stated by Jane McGonigal, all of the players were willing to believe in the altered version of reality described to them.  Not presented visually through some fancy techno gimmick.  Just some written words and some very good acting by the folks enforcing the narrative backdrop.  It didn’t matter that Jo Public was walking around unaware and unresponsive to the zombie threat.  It didn’t ruin the fictional reality that queues of late-night weekend revellers were standing around watching us running past as if our lives depended on moving as fast as possible: which inside of our heads, that was the truth.

You can see photos and videos of my encounter with 2.8 Hours Later here.

During the interview the producer referred to this as pervasive gaming.  And it struck a chord with me.   Yes, it is pervasive.

Killer the game of assassination by Steve Jackson first published in 1982 and the forefather of pervasive gaming

The forefather of pervasive gaming

I was also intrigued that she didn’t know anything about the game that sowed the seeds for all of this: Killer, by Steve Jackson, first published in 1982.

I ran my first session of Killer in 1987 whilst at 6th-form college, doing my A’Levels.  It was fun.  Teenagers in cars staking out houses or carrying out executions with water pistols. Things went a bit serious and wrong in 1989 when I decided to expand the game by advertising for players.  I ended up with about sixty people taking part, most of whom I didn’t know.  1989 there were no widely available mobile phones (reserved for yuppies), there was no Internet (at least not on the global mass-communication level we recognise today).  I had Polaroid photos of players stuck to sheets of paper that contained details of where a person lived, where they worked and other facts required by any would-be assassin.  Come Saturday morning these players received a package in the post, containing one such sheet of paper with the identity of somebody they had to go out and “kill”.  Typically, because of the wide spectrum of players, most people didn’t know each other.  This wasn’t a college game with familiar faces.  This was stranger on stranger.

The first sign that things were going awry was when I saw a breaking story on the local  news about a young man being abducted on a high street by masked men who bundled him into a car at gunpoint, and reportedly shot him point-blank before driving off with him inside the car screaming.

The “Killers” rang me that night, delighted with what they’d done.  The young man was perfectly alright.  In fact, they’d all gone for drinks afterwards.  But I wasn’t so sure about the members of public who maybe thought they’d witnessed a murder.

There was an almost movie-like moment as I looked at the phone in my hand and then at the TV running the news report and I thought: Oh My God, What Have I Done?

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Things went from bad to worse, including a part of Newcastle’s city centre being closed down whilst armed police laid siege to a building containing a bunch of players who the police thought were shooters for the East End drug gangs.

Luckily, nobody got shot (for real).

I never ran another game of Killer in Newcastle.

Looking back now I can see that all of those players had willingly surrendered to the fictional reality.  They stopped living by the rules of normal society and instead became assassins.  They carried concealed weapons in public places; they broke into strangers houses and set traps (alarm clocks in cardboard boxes) or set people on fire (wrapped a victim in orange crepe paper whilst he slept in his bed).

Pervasive in the extreme.

This kind of game simply couldn’t (and shouldn’t) happen in today’s surveillance society; or at least the rules should be more robustly defined: weapons are things with bright colours that look like toys.  Scaring the heck out of the public is not allowed.

So the fact that something like 2.8 Hours Later has emerged onto the scene and is rapidly becoming a phenomenon says several things:

  • SlingShot, who produce the 2.8 Hour Later events have done a remarkable job at organising and liaising with the powers that be.
  • A growing number of people are becoming interested in the act of play, without technology imposing itself.

Perhaps I’m being naive but I’d love to see a resurgence in the playing of board games, maybe even a renaissance in the realm of tabletop RPG (vested interest as I’ve published one).

Another strand of gaming that fits neatly into the pervasive fold is Alternate Reality.  This concept is wonderfully demonstrated in the 1997 movie “The Game” with Michael Douglas and Sean Penn.  Nine Inch Nails used AR to promote a series of music releases and art/society concepts during the late noughties (clues leading to a rendezvous where people were abducted by “fake” police in riot gear and finally desposited at a secret location for a private gig with NIN in front of them).  Check out the antics of Entertainment 42 for more info.

And even if these street-based games as run by SlingShot and IGFest do start to insert technology into the fabric of play, the concept of pervasive gaming is definitely growing and projecting an exciting facade of being something new, despite having roots stretching back decades.

David J Rodger at sci-fi and dark fantasy literature and games convention stormtrooper

David J Rodger

David J. Rodger (born 1970 in Newcastle Upon Tyne) is a British science fiction & fantasy author and game designer best known for his novels set in a near-future world of corporate and political intrigue. So far he has published five novels; four that are set in the same world: God Seed; Dante’s Fool; Iron Man Project and Edge, and one, Dog Eat Dog, set within the world of Yellow Dawn.

Rodger’s novels often combine high-tech intrigue and political/corporate machinations with elements of the Cthulhu Mythos, as created by H.P. Lovecraft. Rodger’s contributions to the Mythos include the creation of a new Great Old One in his novel Edge, and the use of the Outer God Nyarlathotep in the novel God Seed.

Rodger spent 8 years working for a non-departmental government agency, developing a virtual communications service within the IT Division, before moving into commercial project management for a UK media company. In 2000 Rodger’s presence on the Internet got him a place in the BBC documentary Through The Eyes of the Young, directed by Chris Terrill. Rodger now lives in Bristol, England, with a Braun coffee-maker, writing from a house on a hill with a view of Earth’s curve.

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Relevant Links:

  • IGFEST: A festival of interesting games you play in the street – click
  • Wikipedia page for Killer type gaming (Assassin) – click
  • Wikepedia page for Role-playing game – click
  • Official webpage for Yellow Dawn – The Age of Hastur: a post-apocalyptic RPG that blends the cosmic horror of H.P.Lovecraft’s Mythos and the near future action-adventure of the Cyberpunk genre – click
  • Cubicle 7 – an independent source of new RPGs and collateral – click
  • UK Role Players – website with excellent online community – click

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2.8 hours later Bristol May 2011 part 3 - Infected woman

Image by David J Rodger

I just had a phone interview with a lovely lady from a TV production company who’s dialled into my world of zombies and  Yellow Dawn, through my blogging of the incredible adrenaline fuelled, heart-bursting, sanity-shredding experience of 2.8 hours later (run by the Über  talented crew at Slingshot ).

I am, perhaps insanely, turning down an invitation to join her and a film crew at the next Slingshot run “2.8 hours later” event in Leeds, the weekend of 24th September.  So I said I’d open up the invitation to people who are into my work and likely to be game, for a game:

Tracks, the German-French iconic culture TV show are doing a piece on 2.8hours Leeds and want to follow a player round on the Saturday night (24th), they won’t interfere, they even have nightvision low light cameras and that; if you’re interested in becoming a European celebrity contact: zombies@slingshoteffect.co.uk

Ideally, you’re more than just into zombies but into game culture as a whole.  If you’re a game geek like me and want to express your ideas and opinions, particularly about pervasive gaming, as well as getting filmed by a pro-crew as you’re chased around the city of Leeds, then definitely get in touch with them.

Good luck.

Djr

Relevant links:

  • 2.8 hours later, Bristol May 2011 – city wide zombie chase game – videos and pics – click

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David J Rodger – DATA

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PZED – Post Zombie Encounter Disorder

¦ dialling in from Workstation ¦

13:30 GMT, Wednesday 1st June 2011.

Last Thursday I spent 3 hours being chased around the after-dark streets of Bristol by zombies; lurching, blood & gore soaked things that burst into shrieking sprints when they saw you.  You can see pics & vids of the experience here.

zombie walk Bristol 2010 photo by science fiction and dark fantasy author David J Rodger

Photo by David J Rodger

Friday I could barely move as my leg muscles went into a sulk and shut down, worthy of a pathetic Spanish air traffic controller walk-out. And Friday night I barely slept as every time I closed my eyes my brain re-ran a cinefilm montage of moments from my pursuit around the cobble-stone alleyways and shadow choked parks of the city – adrenaline flowed with each beat of my accelerating heart rate.

Saturday was no better.  Any time I wasn’t working on something my mind drifted back to Thursday night. The fear of being seen and chased – yet again – exhaustion placed on hold as the human survival instinct was tricked (by a game) into full reign.

Some kind of hormonal chemical cocktail.  A mighty fix.

And Saturday night, leaving the cinema at Cabot Circus around 9.30 pm I thought… there’ll be a fresh group of strangers, 300 or so, out there right now. Going through that experience.

I felt that I needed to reconnect, somehow.  Not to take part again but to at least see what I’d gone through from another perspective. And perhaps, also, to see a zombie.

They were so extraordinarily well done. The zombies. The people who played them. Fit young things (no doubt) with well rehearsed howls of rage and diseased fury.

So I convinced my girlfriend to indulge me, as I directed her to drive through side streets and dark places of the city my eyes scanning the shadows – seeking a glimpse of those things that had inspired such a vivid emotional /bio-chemical reaction.  Strange, eh?

Alas -I think Thursday night (26th May) must have been the best of all nights.  All I saw were large groups of people walking around. Walking! Wearing the distintcive armbands and peering at sheets of paper (orienteering maps) as if there wasn’t much danger out there at all.

I’ve heard a rumour that Thursday night was packed out with hardcore game geeks. (I hold up a hand, guilty as charged). So maybe that’s why the atmosphere was just so intense – and so rich with unspoken menace.

Or maybe – just being an observer for a few fleeting moments as I drifted past in a car… I was unable to tap into the experience of those Saturday night zombie-victims.

Sunday: bizarre. I overheard at least a dozen phone calls or standing conversations during my day – where people were talking about  seeing zombies in the streets. It’s as if this weekend just gone, the whole city was exposed to… a simple, beautifully crafted game.

The End is Now - Bristol Zombie Walk 2010 photo

Photo by David J Rodger

I really think this needs to grow. To be repeated – but done in a way that maintains the gritty realism – avoids the cumbersome kill-joy brain dead mentality of the Health & Safety Executive (I HATE YOU) – and allows individuals to experience something visceral, chilling, challenging and exciting.   Take the fun of paintballing in a forest with a large number of oppononents and multiply it by ten; then you’re coming close to the experience of 2.8 hours later.

Hmmm – now there’s an interesting idea. Zombies with paintball.  Shoot the zombies enough and you kill them?

*dark smile*

If you like the sound of this game I highly recommend bouncing through some of the vids, where you can listen to my “professional” panting (knackered from all the running and genuinely scared).  Or visit the official website for 2.8 Hours later – click. They’re dudes!

Tomorrow I’m flying out to Madrid, in Spain to hang out with my good friend Sharky Bones McCoy – and then we’re all heading to Santiago for a long weekend, staying in a medieval monastery.  Should be fun.  Pictures and stories to follow.

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David J Rodger – DATA

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This is a collection of videos and pics from 2.8 hours later, a city wide zombie chase game that took place in Bristol 26th May 2011.
There were 300 players split into groups of 5 to 7. We were sent out into an unsuspecting city filled with clusters of zombies.  This didn’t take place in a contained area – the city was our game board. Amazingly well organised event.

Zombies were actors or athletes and gymnasts (I reckon) – in full make-up and they were FAST. Bloody fast.

I’ve spent 3 hours either jogging through remote areas of Bristol or sprinting for my life. Utterly exhausting… my leg muscles are screaming at me — in between bouts of turning into jelly. Just ran a bath with half a box of Radox muscle relaxant…

So many amazing moments of sheer terror.

Sneaking in a half-crouch, crawling on my belly behind walls, stalking through woodland and parks to avoid zombies…

Having one zombie leap OVER a fence as he saw me and ran towards me screaming. I couldn’t believe it, fell back, actually slammed down onto the ground and next thing he was on top of me… snarling, grabbing me… and I just SCREAMED and SCREAMED for real. Bizarre. That was my first death.

Bristol will never seem the same again, at night.

If you ever get the chance to do 2.8 hours later… do not hestitate. It’s an incredible experience.

- Excerpt from previous blog entry

2-8 hours later Bristol May 2011 part 2 - sneaking up on junction

Sneaking up on a junction where there might be a zombie

2.8 hours later Bristol May 2011 part 3 - Infected woman

Infected woman at rendezvous point - we were too late to save her

2.8 hours later Bristol May 2011 part 5 - zombie attack

I have to hide and not cry out in terror as I watch a woman devoured by a zombie

2.8 hours later Bristol May 2011 part 6 - Infected Vicar

The congregation had chained him to the wall and fled. God have mercy on his soul.

2.8 hours later Bristol May 2011 part 7 - homeless person help

We find strange allies in the darkness of deserted streets. He knows where we need to go to find survivors like us.

2.8 hours later Bristol May 2011 part 8 -  you're with strangers and running scared

Alone with strangers and running scared

Part 1: The tension begins

We’ve just had instructions to try and find other survivors. We’re trying to reach a rendezvous point but so far have found most routes blocked by zombies. We’re making our way down a side street hoping to find a way through. But the zombies keep appearing from around corners. Very tense – and daylight is fading fast.

Part 2: Sneaking up to junction

We’ve already been chased by a zombie – where my legs nearly buckled beneath me as the THING was right behind me, snarling. I remember looking behind me and seeing it less than ten paces away – accelerating!  Luckily it veered onto the road but then pounced on one of our group. First victim. This is a few minutes later and we’re trying to sneak up on a juntion where we’ve heard screams a few moments earlier.

Part 3: first RV location, infected woman, find the resistance!

Daylight has gone now and we’ve just had a really tense trek, navigating unfamiliar parts of the city to avoid the zombies. Just reached first rendezvous point – and there’s a woman Infected there.

Part 4:  trying to get to church – suddenly a zombie appears behind us!

We’ve left the Infected woman and her crazy old man of a father and now trying to reach the second rendezvous point, which is a church. It’s been another tense trek, using back roads and alleys …. but we can hear screaming ahead of us so we know we’re heading in the right direction, but also that there’s danger there.  It goes quiet so we made a rush for it… and then….

Part 5: Making a dash for the church.

Having already been chased by one zombie I’m now seperated from my group. No idea where they are. I’ve ducked into a pub doorway and am now trying to make my way down an alley to get into the church that is next rendezvous point. Have to be quick – and then duck down behind a wall as two zombies lurch in view (out of sight of camera cos I’m hiding). One woman isn’t so lucky and you can hear the terror in her voice as she’s got.

Part 6: Infected vicar

Not sure how this comes across on video but this encounter was seriously creepy and unnerving. We needed the vicar to give us the co-ordinates of the next rendezvous point.

Part 7: Homeless person help

One of the really great things about the way this game has been organised is the seemingly random appearance of “characters” who are there to help you; they’re able to spontenously roll out a narrative that fits into the idea you’re in an apocalyptic event and trying to find other survivors.

Part 8: In the bear pit – alone with strangers and running scared

The tension is really racking up now. We have to navigate our way through this part of the city but we’re like fish coming out of a barrel for the zombies lurking there.  A group ahead of us get a nasty surprise.  Everyone is exhausted and run ragged but you can’t stop… you’ve got to keep going and keep running because the zombies are everywhere.

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The end stage is just amazing. Very difficult to survive. And all you can hear are groups of people screaming and then you see a mass of people abruptly turning and sprinting in full tilt towards you – terror in their eyes.  I met some really great people during this. Cameraderie in the face of fear and tension.

2.8 hours later Bristol May 2011 - strangers who became friends for an apocalypse - the after party survivors and undead

Strangers who became friends for an apocalypse

2.8 hours later Bristol May 2011 - Infection sets in - blood grinning happy

The Infection set in after I'd been bitten

Relevant Links:

  • Official Website for 2.8 Hours later – click
  • Dog Eat Dog – action-packed novel by Bristol sci-fi & dark fantasy author – zombies & crime – click
  • Yellow Dawn – the Age of Hastur: RPG that blends cyberpunk and cthulhu mythos genres – click 

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Music made for mayhem, introducing Zombie Zombie: John Carpenter meets manic electro:

Not related to 2.8 hours later but a very cool band that might be to your taste – click to view

EDIT (31st August 2011):

Invitation to appear on German-French “zombie” documentary with iconic euro culture TV show, Tracks.

TV production comany want to film somebody at 2.8 hours later in Leeds, this September 2011.

View invitation here.

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EDIT (24th September 2011):

SlingShot incorporate my video footage in their official promo for 2.8 Hours Later.

See me sweating @ 51 seconds.

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zombie victims of viral infection from Yellow Dawn - Cthulhu Mythos crime thriller set in post-apocalyptic near future Dog Eat Dog by British author David J Rodger
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Holy Cow Batman.

Just got back – 01:32 in the morning.

What an AMAZING night.

Rocked up to the Watershed, got my ticket, went to St Nicks market – all before 9pm, so it was still daylight.  Just.

By 9.30 I was jelled into a group of really lovely folk (5 of them plus me) and running to the first rendezvous point…

And then we encountered our first zombie.

Dang! That boy was FAST.  All of us just ran in different directions and immediately the group of split up. One of us got bitten straight away. Thankfully the rest of us found each other again and continued.

I’ve spent 3 hours either jogging through remote areas of Bristol or sprinting for my life. Utterly exhausting… my leg muslces are screaming at me – in between bouts of turning into jelly. Just ran a bath with half a box of Radox muscle relaxant…

So many amazing moments of sheer terror.

Sneaking in a half-crouch, crawling on my belly behind walls, stalking through woodland and parks to avoid zombies…

Having one zombie leap OVER a fence as he saw me and ran towards me screaming. I couldn’t believe it, fell back, actually slammed down onto the ground and next thing he was on top of me… snarling, grabbing me… and I just SCREAMED and SCREAMED for real. Bizarre. That was my first death.

Bristol will never seem the same again, at night.

If you ever get the chance to do 2.8 hours later… do not hestitate. It’s an incredible experience.

I’ve got some awesome video footage. Just need to collate and hopefully stitch the best bits together.  Coming soon.

Relevant post:

  • Earlier entry about 2.8 hours later including explanatory info – click
  • Follow up entry – pics and videos – click

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David J Rodger – DATA