Posts Tagged ‘Role-playing game’

Special Offer

David J Rodger is a British science-fiction and dark fantasy author with seven novels under his belt. LULU have all of them available to purchase in paperback via their online store.

- The Guardian called his work “Atmospheric and Creepy”

.

LULU are offering a tasty 20% discount

on paperbacks purchased through their online portal

For any order

Just use coupon code GLOW at checkout

(code is case sensitive)

This Offer Ends 7th June  2013

This is a great opportunity to grab any of my 7 novels, anthology of short stories, RPG work and any other authors who publish through LULU – in one awesome literary grab.

.

If you’re a fan of the Cthulhu Mythos then why not try my latest novel: The Black Lake.

the black lake a cthulhu mythos fiction ghost story by british sci-fi dark fantasy author David J Rodger

A novel

“The Black Lake: where only death survives.”

Order a bookstore quality paperback from LULU with 20% discount.

Full description & customer reviews on official website

The Earth has been ravaged by an event known as Yellow Dawn. Ten years later, survivors are putting lives back together and probing the frontiers of a new Wilderness; whilst overhead the orbital colonies slide across the sky, removed and unaffected. Five men leave the fortress island of Malta on an expedition to the sub-Arctic waters above Scotland. They intend to undertake scientific observations of an alien meteorological phenomenon that has followed the apocalyptic event. What they find is a cosmic horror that seethes amongst the shadows of a shattered Earth. It is a story of escape and wonder, of madness and terror.

BUY THE BLACK LAKE TODAY

.

Go back to the start

Alternatively, if you’re interested in my first novel you could try God Seed.

Cover of God Seed, new fiction for cyberpunk horror by David J Rodger

View on Lulu

“Mankind will be judged, and smitten and cleansed”

Order a bookstore quality paperback from LULUwith 20% discount.

Full description & customer reviews on official website

I wrote God Seed in 1996: it is a tense, tightly packed thriller following a documentary film-maker as he tries to complete a new project: filming corporate mercenaries operating in western Europe. What starts as an action-packed campaign quickly descends into horror and madness as the film-maker is drawn into a conspiracy that goes far beyond the political, religious and ideological boundaries of neo-Nazis and Islamic fundamentalists, propelling him out beyond Earth, into the very heart of darkness.

BUY GOD SEED TODAY

.

An entire universe to discover:

In between God Seed and The Black Lake are a number of novels that share and create a common universe for your imagination to roam, enjoy and find new thrills and terrors within. You can find a complete list of my work, including précis and customer reviews, on my official website.

*

science-fiction-cyberpunk-dark-fantasy-horror-discounts-on-novels-by-british-author-david-j-rodger

Click to browse paperbacks on LULU storefront

.

Got Kindle?

If you’re keen to try these novels in digital format then you can buy all these titles at Amazon with a choice of currencies, $ US Dollars; or £ GB Pounds, or the Euro.

.

See more posts like this – click

David J Rodger – DATA

.

.

1920s female investigator plays Call of Cthulhu

Pintureiro

H P Lovecraft art - 1920s female investigator plays Call of Cthulhu by Pintureiro

1920s female investigator plays Call of Cthulhu by Pintureiro – click full size

Part of a series of images from the shadowy fringes of the Internet.  Visuals that stir my sense for the eerie and macabre.  Or in this case, the fun-filled tongue-in-cheek twist on a classic Mythos concept.

This is a lovely piece of art by the super-talented Pintureiro. One of the foundation stones of the Cthulhu Mythos is the notion that dabbling with it in any way is an invitation to madness. Simple fact. We – humans – do not have the emotional integrity to cope with the Cyclopean shifts in comprehension that can come from exposure to cosmic truths of our – human – position in the teeming universe. Step beyond the Quantisphere into the squirming fury of the Outer Chaos and everything you hold dear, those cornerstones of education and knowledge, just don’t look quite right.  If they fit at all.  It’s all a question of perspective. A concept that tends to break down within the mind-warping heat of Mythos energies. In this image a female investigator is playing the game.  The shadow on the wall conveys the forewarning of what will be the result of this.

.

.

Edge - a sci-fi dark fantasy novel by British author David J Rodger

Available in paperback or kindle

Paperback : LULU & Amazon Kindle: US ($), UK (£), DE (Euro)
BUY > iBook : from iTunes Store

EDGE { novel } Ethan Carmichael, technical wizard and prolific inventor is close to burn out. Taking time out at a luxury snowboarding resort in New Zealand seems like the perfect opportunity to refresh his mind and spirit. But the mountain is a gateway to something much older than humankind, a malign and alien force that even now is oozing back into our reality, hungry for flesh and fear. On the other side of the world, Halo Santana, an unscrupulous concept scout scrambles onto the trail of a new technology that has vanished from a corporate R&D lab. Quickly out of his depth, he enters a frantic race to track down the missing components to save his life. Both men find their fates tangled in a deadly web of lies, treachery and a cosmic horror that comes from beyond the stars. David J Rodger delivers relentless narrative pace in a tense action-packed novel.

.

See more posts like this – click

David J Rodger – DATA

Heading East on a mission…

Yellow Dawn – The Age of Hastur, first published in 2007,  is an RPG written by British Science Fiction & Dark Fantasy author David J Rodger – it blends the Cthulhu Mythos and cyberpunk genres in a post-apocalyptic setting. It also has two novels set within it: Dog Eat Dog and The Black Lake.

.

Aigues-Mortes medieval crusader fort photograph from air

Aigues-Mortes established itself as a Living City with perfect defenses against the Infected. However only wealthy survivors get to live within the walls. Everyone else squabbles in the mud outside the walls – and this is where the Canal Market exists

RESUME 12th March  YD +10 (ten years after Yellow Dawn happened)
Bela and Winter to return to Aigues-Mortes. They’re now free men. They’ve left their jobs here at the market outside Aigues Mortes. Being back is strange despite it only being a few days since they’ve left.  Bela sees Abu and can’t stand the Somalian little piece of shit so walks away, tells Winter he’ll be back in a month – says he needs to be alone in the wilderness to work out what it was he saw that night at the sanctuary at Fable.

Meanwhile, Abu is harassing the young good-looking Portuguese Alex and his new friend (a slim, swarthy maker of moonshine from Marseilles: Jean-Luc).

Baron Toten Reich arrives on his horse, with a new character in tow: an Irishman called Brendan Black – there’s something not quite right about Brendan’s appearance, the eyes are a little too close together and his facial features are narrow and haunted. Dressed all in black, much like the Baron, but that’s where all similarity ends: Brendan’s clothes are caked in mud, his pale skin is greasy with sweat and grime from days being on the road. He exudes an aura of strangeness and seems to not say much but linger back, observing, everything, very closely.  (He is a low-level Road Mage.)

Toten Reich gives the group instructions to head east, to a small survivor settlement built around the tiny fishing port of Prudence. It’s recently been doing very well with fantastic catches of fish and a small tech industry setting up there funded by some UDP science groups who are interested in aspects of the local area.  Oddly, in the past 2 months, 24 fisherman have been found dead – adrift in their boats a few miles from Prudence. All of them asphyxiated.  Toten Reich has friends in Aiges-Mortes who have business interests in the booming fishing industry there and want to make sure nothing is going to jeopardise it. The characters are to travel east, 100 miles, to Prudence and see if they can find out what’s going on.

Toten Reich agrees to pay the group 60 coppers a day, in total, for up to 2 weeks of time. He wants word back from them in 2 weeks about what is happening, otherwise he will cease payment until word is received (after 2 weeks are up).

The rest of the morning is spent selling what they don’t want to take with them and buying what they need.

By early afternoon they set off.

Several days of travel get them only 60 miles. It’s tough going – and this is whilst following the relatively easy route of the Interlink. It doesn’t help that on 3rd day they are ambushed by 11 bandits – desperate half starving men who barely have clothes on their ragged bodies.  These men run onto the road in two groups wielding club-like-branches. And then… recognition flashes between Winter and the bandit leader.  It’s Marius! The man Winter and Bela forced away from Fable. Enraged, the 11 men surge in to attack the people who caused them so much trouble. It’s a long a bloody fight.  Neither side are well equipped. But eventually Winter gets into the swing of things with his two tomahawk blades and the new guy, Jean-Luc proves to be especially deadly and bloody with an old farm scythe he’s brought along.

Later that day, coming to the end of an exhausting trek and reaching the 60 mile mark, bloodied and bruised, the team find an abandoned utility building tucked away behind some trees, surrounded by chain link fence long since smashed down in places. The building exudes decay but Alex and Jean-Luc see it is massive and may hold some items of interest. They step inside.  Brendan and Winter are uneasy. Only a couple of miles back they had to skirt the edge of a Dead City.

Cries of panic from inside realise their worst fear is true. Alex and Jean-Luc come dashing outside.  Three Infected in pursuit.  he Infected scream their dry rasping dead shrieks and sprint at the characters.  It’s an especially dark, bloody and gruesome fight… hand to hand, with Winter and Jean-Luc desperately pushing back and slashing with blades, doing nothing but hacking chunks of Infected flesh off these undead monsters until eventually causing enough damage to cause the things to collapse, dead.

Winter’s clothes are covered in Infected gore. He has to strip off to dispose of the garments. (Jacket / Trousers).

RESUME
Evening of 17th March YD+10.
<> What Clothes is Winter going to wear?
<> Team need to set up a camp.
<> FOllowing day team have still got another 40 miles to travel just to reach Prudence.

GM NOTES:
Rank rolls required.
All money up to date.
Bela has some raw components and specialised components (written on your notepaper).

.

See more posts like this – click

David J Rodger – DATA

.

Horror Stalks Back to London 1928

The King in Yellow slithers through time to take on the minds that attempt to deny its dominion over this reality.

Tatters of the King - Online RPG - Starting 3rd July  King in Yellow - Hastur - H P Lovecraft's Cthulhu Mythos

The King in Yellow may clasp your oblivion yet – click to take part

When Simon Brake isn’t writing blood-drenched scenarios for Call of Cthulhu (see Roots in “The Things We Leave Behind“, collection), or being spotted as a zombie “extra” in a certain movie, he’s giving up his Wednesday evenings July onwards to run an online RPG session called Tatters of the King.

THIS IS AN INVITATION FOR YOU TO TAKE PART:

Just CLICK HERE or go to Facebook to get involved.

Introduction

This game is aimed at fans of Lovecraft’s Cthulhu Mythos, Robert W Chambers’ The King In Yellow, or anyone who’d like to role-play a horror campaign starting in 1920s London, and spreading further afield and through the decades that follow.

It takes its name from the Tatters of the King campaign for Call of Cthulhu, but will hopefully develop beyond the confines of the one campaign and the one system. I’m hoping to use a much streamlined set of ‘rules’ that will mean the game places out more like interactive fiction (no dice!), whilst still being under the control of the ‘Keeper’ (the games master or, in this case, Admin).

You’re not stupid, so you’ll probably realise that there are spoilers out there on the internet. You’re welcome to look for them, but I’d rather you didn’t. It’ll take some of the edge off the events that will occur.

The game will hopefully be played, as group sessions, on Wednesday evenings, starting at about 7.30/8.00. Players will read and reply to the same thread, although when split up (or, in the case of the opening session, when the Characters will sit quietly to watch a play and filter it through their own past experiences) they’ll be directed to threads where just the individual Character and the Admin can chat privately.

The first session is likely to be on the 3rd July – although it’ll be mid October in game, at which point the Characters will meet up to go see a play…

ROOTS

Roots is a scenario written by Simon Brake for the RPG, Call of Cthulhu.  I gratefully received a beta version to play test. It led to two epic Saturday sessions with my regular game crew and an extreme mortality / character-ending effect. Also demonstrated again how flexible the Yellow Dawn – The Age of Hastur universe is to accommodate the storylines’ from other RPG systems.

About Simon Brake

Graphic designer. Writer. Father. Happy go lucky. Trying to get more writing done nowadays, but it’s hard to find the time. Still, the words are trickling out into the world and people are liking what they read. This year’s goal: a novel?

Graphic designery person. There’s more info (and graphic designery stuff) on my MySpace page – www.myspace.com/breakerspace – but to be honest I’ve probably got more up to date stuff here nowadays. MySpace is self advertising. Facebook is for reconnecting with real life people. And Twitter… Twitter is where the real party is.

.

Dog Eat Dog - sci-fi dark fantasy novel set in the post-apocalyptic cthulhu mythos horror universe of Yellow Dawn

Available in paperback or Kindle

Paperback : from LULU & kindle: US ($), UK (£), DE (Euro)

DOG EAT DOG { novel } Ten years after the Earth has been devastated by a viral pathogen seventy per cent of the population is dead and only a handful of cities survive intact. The majority of urban spaces have been abandoned to the Infected, creatures that were once human.  Whilst above, the orbital colonies spin within their artificial gravity wells, helpless observers to the shocking events below.  Mikhail Drobná and Carlos Revira.  Two survivors, both hungry for money and power, and fuelled by a desire to carve their names onto this new world.  One provides services of violence and protection for powerful corporate criminals in New York; the other is a renegade intelligence agent forever running from the demons of his past. Strangers, until events conspire to bring them together. There’s a complex and deadly political power play in progress. Private armies. Corruption and murder on a massive scale.  Both men seek to seize their opportunity at whatever personal cost.  But a cosmic Evil has infiltrated the remote corners of these brutalised lands and it has its own plans. Will these men work as one to defeat it or will their bitter rivalry bring about their destruction. In the end, who will devour who?  David J Rodger delivers a novel of epic vision, character depth and nerve-popping tension.

.

.

See more posts like this – click

David J Rodger – DATA

.

Bela, Fable

Yellow Dawn – The Age of Hastur, first published in 2007,  is an RPG written by sci-fi & dark fantasy author David J Rodger – it blends the Cthulhu Mythos and cyberpunk genres in a post-apocalyptic setting. It also now has two novels set within it, Dog Eat Dog and The Black Lake.

.

RESUME Early March  YD +10 (ten years after Yellow Dawn happened)

  • <> Winter and Alex have not returned within the week given to them by the Somali.
  • <> Somali takes it out on Bela. Tells him to take Rico, one of Somali’s loyal thugs, and head north to see if his friends are trying to steal the medical equipment for themselves. Bella is furious. He despises being bossed around and controlled like this.
  • <> That night Bella makes a knife in the forge to use later, intending to kill Rico. But on the journey North he realises Rico is just another grunt doing a job. They don’t become friends but they do get along.
  • <> The journey takes two days. They reach the lake and get rowed across to the island by the guy who took Winter and Alex.
  • <> On the island is a one story house. However, beneath this, Bela discovers a rocky cavern system that takes him down and down. He discovers Alex and Winter held captive at gunpoint by Dr Karlow.  Dr Karlow is a genius scientist who came out here over a decade ago to complete experiments on rejuvenation of tissue. He was driven away by traditional scientists and scorned. But he made great progress here, using a wealthy man who was dying as his primary patient. The man would have lived, grown young and strong again, if his spoilt nephew hadn’t arrived with several lawmen demanding Dr Karlow stop the experiments. It all led the to man dying and to Karlow, the nephew and the lawmen being caught in a freezing mist.  Alex and Winter woke these people up a week ago (by accident).  It led to a situation where the nephew destroyed Karlow’s only copy of the formulae that proved to be so successful… Karlow, enraged, shot the nephew then held the others captive in order to continue his experiments and rediscover the formulae. In the past week his experiments killed all of the captives: Alex and Winter are due to be next.  Bela, however, interrupts proceedings. A ladder is thrown. Dr Karlow nearly has his arm broken. Winter grabs him, knocking gun away and takes control. The situation is resolved.
  • <> Except, the characters now debate what to do with this “treasure trove” of medical lab equipment.
  • <> External factors force their hand: the sister of the missing nephew (over a decade) has used the same information that the Somali was given. She arrives in a Marseilles military helicopter with a handful of heavily armed men. They take Dr Karlow, so he can continue his experiments (for their profit) and they fly the characters back to Aigues-Mortes. Some cash as a small token of appreciation.
  • <> Somali is furious but there is nothing he can do, other than continue his abuse of Bela and the others.
  • <> The C’s are desperate to get away from Aigues-Mortes.
  • <> Baron Toten Reich (mystery man wrapped all in black leather, black cloak, and a black leather face mask) approaches them with a job. Go find a missing girl, the wealthy uncle wants her back, she’s run off with a bandit called Marius.  The Somali will know where Marius is.
  • <> Winter talks to the Somali. Turns out Marius is no friend of his. Marius owes him 2,000 copper. Somali tricks Winter into “buying” the debt. Winter not only has to find Marius, return the missing girl, he now owes the Somali 2,000 copper.
  • <> Winter and Bela head to Fable, 40 miles West. Turns out it is a mission for the Changed. A rambling French villa perched high up on terraced hill, surrounded by frozen vineyards and farmland, and lower down about 30 properties with 100 residents. It’s a nice place and Bela is welcomed. The Mission is run by Samu Fable: elderly, jovial, drinks a lot of wine. Samu knows Marius and despises him because Marius came to the Mission and robbed the place.
  • <> Team manage to persuade the 24 Changed and several locals to join them next day, to confront Marius. The ploy works. Marius is totally intimidated as are his half dozen thugs. Marius ditches the girl like she was Infected. The girl is mortified and furious. She flees but is quickly caught by Winter and Bela.  Marius and his bandits are given basic supplies and told to leave the area forever. The girl returns to the Mission and is happy there. Samu is happy for her to stay.
  • <> The team send word back to Aigues-Mortes about the situation
  • <> That night Bela can’t sleep. Going outside he feels he is being watched from the distant ridge of landscape. Then he sees a large figure step away from cover and mount the back of (what Bela thought was a stunted tree in silhouette) a large, winged beast – which then flaps up into the night sky. Bela thinks maybe he was dreaming.
  • <> The next day the uncle arrives on horseback, along with Baron Toten Reich and three armed mercenaries. These men have a meeting with Samu.  Which leads to Samu asking the girl to leave with her uncle. The girl is horrified and feels betrayed.
  • <> Baron Toten Reich hangs back to discuss a new job with team. He says the Somali has been paid off. (2,000 coppers).  He asks them to return to Aigues-Mortes and then head north, up the coast about 100 miles, where there is a situation he wants them to look into. The team agree.
  • <> That night, Winter indulges himself with a human girl again (Carina) whilst Bela drinks 24-year-old bottle of whisky with a Changed called Adam: later, Bela witnesses something (a warrior orc?) outside the building, observing him, communicating in a tongue that is familiar but he cannot yet understand.  Bela starts to get fleeting glimpses of blue lightning around an ancient tower on the edge of a black lake.

RESUME:
12th MArch YD+10
Bela and Winter are about to leave Fable to return to Aigues-Mortes, meet with Alex and then head North.

GM NOTES:
All Rank rolls complete
All money up to date.
Bela has some raw components and specialised components (written on your notepaper).

.

See more posts like this – click

David J Rodger – DATA

.

Introducing Alexander Dumas

Yellow Dawn – The Age of Hastur, first published in 2007,  is an RPG written by sci-fi & dark fantasy author David J Rodger – it blends the Cthulhu Mythos and cyberpunk genres in a post-apocalyptic setting. It also now has two novels set within it, Dog Eat Dog and The Black Lake.

.

BEGIN 25th Feb YD +10 (ten years after Yellow Dawn happened).

This is a sub-session to introduce Alexander Dumas (Nice Guy Tony) into the Aigues-Mortes fold. This session takes place after Winter and Bela have returned from their travels, just before a number of weeks elapse at Aigues-Mortes where Bela attempts to construct a crossbow.

Alex arrives in Aigues-Mortes broke and lucky to be alive after the merchant caravan he was travelling with was attacked by bandits. Everyone but him was killed and he escaped with a sack of provisions and the clothes on his back. 22 years old he was only 12 when Yellow Dawn happened so has little memory – or nostalgia – for the old world. Slim, wiry and strong, with remarkably attractive rugged good looks, bold charm and vibrantly intelligent, he wins over most people who meet him at first glance. For this reason, Alex is able to occupy an empty stall at the Canal Gate Market rather than being turned away as most other refugees are. After a couple of days standing at a table trying to sell the few provisions he was able to save from the bandit attack, he is desperately thinking about what his next move can be. How does he get stock to kick-start a trading enterprise? He gets to meet the local “security” – a Native American Indian with a physique like a young Arnold Schwarzenegger.  And he encounters the arrogant, scathing, abusive Somali who acts as lieutenant for the local crime gang who controls the market. The Somali takes a bottle of Alex’s water and says Alex “owes him” for letting him pay late rather than up-front for occupying the market. Alex is told he owes 20% of anything he earns to the crime gang – for protection.

Then next day, Alex shuffles over to the carbo-plastic hut on the edge of the canal, near the market, where Winter’s boss lives and works. Hot weak coffee is being handed out to security men.  Winter blags one for Alex – who is deeply grateful. Then the Somali arrives and tells Winter’s boss that he is late on payment and owes the “big man” money – to avoid a beating, the Somali takes Winter (and Alex) away for a job. He sends them up the coast, 30 miles along an Interlink, and then 10 miles inland where there is apparently: “.. and island loaded with medical equipment. Ripe for picking. Meant to be worth a fortune.  Go there and come back in a week and tell me if it’s for real and worth anything.”  There’s no mention of Alex or Winter being cut into a share of any profits; they’re merely being treated as slaves under threat of violence – and violence towards Winter’s boss – if they fail to comply.

The journey North is good – the first day. Although that night both Alex and Winter fail to build a proper camp, fail to get a fire going or find food or enough water, so have to huddle and shiver and eat into their scarce provisions.

The next day both men suffer aches and pains for the exertion of travelling – they reach a small settlement where they spent the night by a fire (paying for it with provisions) and get fed a hearty stew. Freak weather conditions drop the already freezing night down to -10c and Alex nearly freezes to death; he suffers exposure and has to spend the next day getting warm and resting  – thankfully the locals take pity on him and offer help, otherwise he would probably have died!!!

The next day, Alex and Winter head west and find a scattering of huts on edge of vast lake – rain and mist obscure much of what’s there. They ask to hire somebody to take them out to the island by boat – at first, the locals say there isn’t any island.  Aware they’re lying, Winter and Alex press the point and learn that the island is shunned. Some crazy medical men used to live out there with a patient – then 9 years ago, after YD happened, a lawman from Marseilles arrived with three other men – one of whom was young wealthy and arrogant, looking for the medical man. They were taken over to the island, but never came back.  Locals went there looking for them after a few days – found the house there empty and intact, even found their coats all hanging up, but no sign of anybody. And that’s how it’s been left all these years.

Alex and Winter get rowed over there (2 hours!!!) and dropped off. They ask the boat man to come back for them noon the following day. Boat man says he will, but he won’t come back again if they’re not around. It’s a creepy and unnerving idea. On the island Alex and Winter find an overturned boat in good condition – so at least they have a way of escape if they need it.  They also find a large cottage in a bad state of decay.  Empty. Coats hanging in hallway.  No sign of anybody in years.

And then Alex falls through the rotten floor into a chamber below… and from that moment, everything changes….

More to follow.
.

See more posts like this – click

David J Rodger – DATA

.

The hardships lead players to push desperate characters towards considering crime or taking more risks

post-apocalyptic survivor - image credit unknown

post-apocalyptic survivor – image credit: unknown

¦ Dialling in from the Sky Bunker ¦

I ran a session of Yellow Dawn (The Age of Hastur) yesterday.

Great game and very different flavour to the high-tech, big action, thunderous magickal power play that’s been running for  the past few years: a previous set of characters who rapidly established a settlement of their own (using rules in the game book for renovating damaged structures) and went on to accumulate a lot of wealth, technology and experience.

All a lot of fun, but it usually meant the characters (and players) were able to side-step many of the issues and hardships of survival. They had a vehicle. They had access to fuel and food and water.  And they had equipment that made life comfortable

This new character group have started dirt poor, starving and stuck in a rut.  No transport.  Low survival skills.  Hemmed in by wilderness, the danger of the Infected and the threat of dying from exposure if they try to get away.

The soft pace of the session really allowed me to build up strong visuals of the area in southern France that I know and love, personally. The medieval crusader fort of Aigues-Mortes, a location I’ve used in the Yellow Dawn novel, Dog Eat Dog and the massive, globe-spanning campaign Shadows of the Quantinex.  It was great to bring it to life in the mind of the players.

But also to indulge in the full background of the new characters; why are they in Aigues-Mortes, what do they want; how will they get it?

I guided them into a simple, small scenario that required them to travel 30 miles to collect goods from a remote settlement. It was a chance to properly use the Wilderness Survival rules (consequences of fatigue and not finding food or water; risk of exposure, dangerous critters and bad weather), and I was very pleased by the result. The characters, not experts, survived, but were uncomfortable, in pain and becoming thirsty.  They players experienced vividly the shock of how “at risk” they were to falling foul of the elements, because of their low skills.  It meant that when they found their destination, the remote settlement, and were treated to hot food and warm beds – there was a tangible sense of “enjoying such simple luxuries”.

 

It’s a good case in point, that keeping the characters poor and hungry for the first few sessions really builds up the tension of survival.

.

Their low ability to cope with Wilderness Survival also served to reinforce how trapped the characters are, eking out a hard existence in the grubby market outside Aigues-Mortes. Forced to sleep on the dirty floor of the stall every night, no money for proper accommodation, and actually starving because of not having enough money to pay for proper food (one character suffered a reduction in STR stat over course of 6 weeks due to poor diet)… the players are now discussing desperate measures to try to break the vicious downward spiral. If they stay here, they’ll just waste away, starving, until they grow so weak they can’t do their jobs and then they’ll be tossed out into the mud with nothing.

It really was a bleak experience.

Rather wonderful to have it come to life so vividly. *smiles* Both with narrative, and the hard numbers of the rule systems, showing their lack of funds against the cost of living; and the system generated consequences of not eating enough over time.

You can read the scenario write-up here.

It was also a great chance to use the “map of the land” system, where the GM can fairly quickly generate an expanding route littered with ruins (for scavenging), settlements and other rare oddities. Plus the ever-present danger of encounters with people, wildlife and things that should not walk the Earth at all.

It’s been a great case study of getting back to basics. Seeing how players begin to shift their characters towards crime or high risk strategy’s in order to progress; and this creates more tension, more drama and more opportunity for GMs to weave in further plots for the game.

Just had a text from one of the players who was here yesterday:
“Forgotten how tough it is just to survive. I wonder how the others will fare.”

Result.  And they’ve not even encountered the Cthulhu Mythos yet.

We typically play one Saturday every three weeks. Bookmark this link to read further updates on the character’s exploits to survive – or delve back into the bigger action plots the players went through with previous characters.

.
.

Role playing game - Yellow Dawn The Age of Hastur - post-apocalyptic horror investigation and survival in the sci-fi dark fantasy universe of British author David J Rodger

YD 2.5 – from LULU

Paperback : from LULU ¦ Hardback (with black cover): from LULU

Primary Rulebook (2.5) This book is crammed with everything you will need to create characters and run scenarios. [] Features narrative examples of key themes • The Influence of Hastur • Medical theories on the Infection • Zombie surges • Dead Cities • Wilderness survival • Comprehensive scavenging system and how to repair or build things with resources • Backgrounds and motivations of government bodies and corporations • Computer hacking and drug abuse • High-tech immortality options • Non-human characters • Enhancements through cyberware and bioware • Weaponry, equipment and armour • Complete character generation and development system • Complex political, corporate and quasi-religious tensions • Schools of Elemental Magick, occultism, demonology, and the alien horrors of the Outer Chaos – the Cthulhu Mythos.

.

See more posts like this – click

David J Rodger – DATA

.

A New Character Group

Yellow Dawn – The Age of Hastur, first published in 2007,  is an RPG written by sci-fi & dark fantasy author David J Rodger – it blends the Cthulhu Mythos and cyberpunk genres in a post-apocalyptic setting. It also now has two novels set within it, Dog Eat Dog and The Black Lake.

.

BEGIN 15th Feb YD +10 (ten years after Yellow Dawn happened).

This is a brand new character group for the players.

Storm Winter: a Native American Indian who had been travelling through Europe ten years earlier when the shit hit the fan with Yellow Dawn.  With an innate “body-builder” physique, he’s survived by providing protection and security to people who have needed his help.  Over the decade he’s drifted south, seeking warmer climes, hating the frozen and prolonged winters that savage survivors.  Finding himself in coastal region in the South of France, he migrated to the former medieval crusader fort of Aigues-Mortes.

Bela: once a Hungarian engineer in the UTOC Civil Defence Force, he fell sick like the majority of his platoon when the 1st pathogen struck. But unlike the 70% who died horribly over the next few days, he went into a coma and then woke up… changed.  The military personnel who survived Yellow Dawn had Bela locked up and seemed ready to perform some brutal experimentation on him, in order to try to understand what the heck was happening to the global population of the planet.  Several of his former battle colleagues got him out: recognising the human that was inside of the “monster” being caged in the penal block.  Since then Bela has survived lynch mobs and all the terrors of waking up to be no longer quite human.  Hounded, harassed and hated, his life followed the path of many Changed – suffering the abusive terminology and prejudice reserved for what survivors were calling ORCS.  Drifting south, he made his way to Aigues-Mortes and got stuck there.

aigues-mortes South of France medieval crusader fort used in post-apocalyptic setting of Yellow Dawn

Aigues-Mortes, fortified survivor settlement in South of France

Canal Gate Market is situation bottom left, outside the high walled enclosure of the settlement, squeezed in between the canals and amongst the trees (long since chopped down for firewood by early survivors). It’s a landscape of mud and filth and desperate people.

Aigues-Mortes

Within the high medieval walls, survivors are wealthy, successful, political creatures that do whatever they can to ensure their lives remain comfortable and well-supplied with the resources they need.

Winter and Bela do not have such a privileged existence. They live outside the fortified walls.  Always at the risk of any Infected that might stumble into the area – although 10 years after the Infection first showed itself in the screaming, shrieking, biting, flesh-tearing victims that sprinted through populated areas… Aigues-Mortes has done what it can to clear as much of the risk from the surrounding land as it can. There is no Dead Zone. Just the odd cluster of scavenged buildings and lots and lots of wildly growing foliage.

Both Bela and Winter have survived outside the walls for several years.  Bela works for Anitole, a weaponsmith and blacksmith, at the Canal Gate Market. Winter works for Gaiyan, a former boxer, now a greasy, filthy, overweight shadow of the man he used to be, who lives and works out of a carbo plastic hut on the edge of the canal, next to the market, providing bodyguards and security for the market and merchants who need such people.  He always has a cold, unlit, saliva drenched stub of a cigar in his flabby mouth.  Winter walks around the Market ensuring the daily influx of desperate survivors who arrive at the area – and get washed back by the armed militia on the gates of Aigues-Mortes – don’t become a nuisance as their desperation turns them to theft and violence.

It is a grim life for both Bela and Winter. They never make enough money to buy proper food and are often starving.  Winter, best friends with Bela, sleeps on the floor of the market stall, huddled next to the warmth of the idling forge.  Bela rarely feels the cold but appreciate the companionship of his friend.  Besides, neither of them could afford to pay for anywhere to stay.

Life is a struggle.

Water is three times normal price due to difficulty of supply; the local area is very salty.

Outside the walls, people don’t give anything away for free.  And the market area is “controlled” by a criminal gang under the rule of Herriot. His Somalian right-hand thug has an acute dislike for Bela – and the other two Changed – two woman who live and work in the scavenged debris heaps.   Both Bela and Winter have discussed killing the Somalian many times because of his sneering, aggressive taunts towards Bela.

One day, Bela is told by his boss that a young “wealthy” couple have come to Aigues-Mortes to sell a large stash of scavenged metal. They don’t have the metal with them… too fearful of travelling with it. But they sell it to the boss for a low price, on the agreement that the boss will have to go and collect it himself.  The boss sends Bela. And talks to Winter’s boss – who agrees to send Winter with Bela.  This means neither Bela or Winter get paid any extra as it is considered part of their job.

They hike 30 miles, part way along the Interlink and then turn off along a badly overgrown horse trail.

Sleeping one night in the ruined shell of an old farmhouse they discover how hard it is to be comfortable; it’s a grim night. The next day, cold and thirsty, they push on to their destination.

They arrive in A_______, a small wealthy settlement of about 40 survivors, and discover a strange funeral taking place. They are mostly welcomed by the residents who are delighted to have strangers to talk to – and new stories to listen to, although Bela and Winter have very little fun stuff to discuss due to their lives being so grim back in Aigues Mortes – so they talk about who they used to be. But this pleases the residents of A_____ no end.

Strange things occur later that night, with the recently buried body seemingly coming back to life to exact revenge on employees who betrayed his final dying wish; the son and daughter of the dead man compete with others to find a missing piece of jewelry, the star of eternal life.  There is the servant, the corrupt lawyer, and a mysterious Egyptian gentleman who arrives in a jeep in the early evening, claiming the Star belongs to him.

It transpires the dead man wasn’t dead at all but had been so convinced he was dying – and would be resurrected – that he went into a comatose state. And then woke up in his own tomb.

Bela and Winter are involved in capturing the lawyer – who murdered the Egyptian and tried to flee with the Star.

The son and daughter are grateful. As is the settlement of A_____.   All the locals give Bela and Winter a little food or something for their return journey. It’s a token gesture but one that means a great deal to both of them because it is at least some small reward for what they have done.  They received nothing but a handshake and some gratitude from Marcus and Claire (the wealthy son and daughter who return to Marseilles).

Ironically, they get to drive back with the jeep (and the lawyer) allowing them to transport the stash of scavenged metal back to Aigues-Mortes quickly and safely.  They also stop at the ruined farmhouse and spend a day and a night there, doing some asset stripping, gathering metal and other raw components that Bela might be able to use later.

Returning to Aigues-Mortes, both Bela and Winter experience an overwhelming despondency. They don’t want to exist like this. The lawyer departs, with the jeep (as agreed, to return to Marseilles to carry out his side of the bargain that led to him not being strung up for killing the Egyptian or trying to steal the Star). And so the daily grind of life in the market starts to sap away their strength. Literally, Bela’s character loses a point of 1 STR due to not being able to afford a proper diet every day.

ramparts of aigues-mortes South of France medieval crusader fort used in post-apocalyptic setting of Yellow Dawn

Ramparts of Aigues-Mortes

Both characters (and the players) experience the hunger of desperation and the craving to break out of the negative cycle. To do something before they waste away and die here.

But they’re also aware of the trap they’re in. Because they don’t have the skills to really survive out beyond Aigues-Mortes. Their bad night in the ruined farm-house made them acutely aware of how unprepared and unskilled they are.  They could leave Aigues-Mortes, and they could conceivably find enough food and water to survive… but they would never generate an income and they would fade into the filthy peasant things that you find on roadsides along the interlink.

They have no money to really go far or get equipment. So they’re faced with the prospect of turning to crime – or finding some kind of lucky break. Or risking a Dead City run.

Interesting days ahead.

RESUME:

6th April YD+10. Aigues-Mortes market. Two new characters (Chris and Tony) should come online at this session. Meanwhile, Winter has spent several weeks waiting for Bela to finish making a crossbow from some of the scavenged resources they found at the ruined farmhouse, but he keeps making mistakes.Time drags by. They are becoming desperate.

Cash: notes written down and up to date.
Raw Components: 21 KG
Specialised Components: 1KG.
{kept in an unsecured location within Anetole’s market stall}

GM NOTES:
All rank rolls done and up to date; including occupation rep rolls for Bela and Winter.

.

See more posts like this – click

David J Rodger – DATA

.

D&D as a setting for Yellow Dawn?

A global apocalyptic event or a regional phenomenon

.

It’s been an interesting couple of weeks for Yellow Dawn (RPG).  I had my first game session for 2013 last month, where we concluded a brief, eerie and brutal “character killer” scenario written by Simon Brake, called ROOTS (read session notes).  It’s pure H.P.Lovecraft.  Great piece of work from Mr Brake.  Dark goings-on in a remote landscape: easy to adjust to the “new wilderness” concept in post-apocalyptic Yellow Dawn.  The scenario itself was perfect for this point in the life-cycle of the character group, which had been in existence since I first drafted and ran beta test sessions of Yellow Dawn as a game system (back in 2007).

So a poignant moment, seeing a lot of familiar faces either dying horribly or being driven close to total insanity by the unyielding, corrupting force of the Mythos. One character actually changed entirely, physically and psychologically to finally embrace the pure spirit of the Great Old One that had come to dominate so much of his waking life.

It was an especially satisfying example of a Mythos orientated scenario working really well within Yellow Dawn.

Note, I wrote Yellow Dawn specifically to be adaptable to a number of scenario flavours: Gamma World, Call of Cthulhu, Cyberpunk and Shadowrun were at the forefront of my mind. These were the games I grew up on.  These are the genres I write my novels within.  But I’ve since found Yellow Dawn adapts itself well to other flavours.  Westerns, where  the Wilderness of post-apocalyptic Earth can be swapped in for the plains, prairies and mountains of the Wild West that spread along the Oregon Trail and Gold Rush fevers; the brutal treatment of The Changed can be compared to some examples of what happened to Native American Indians when conflict erupted between the new and old.

I reckon it could work with D&D, too.   Michael Tresca and I exchanged emails some time ago about an RPG campaign he was hoping to set up for his players, using Yellow Dawn as a setting:

MT: I’ve been pushing hard for my next campaign to be set in your universe, a post-apocalyptic horror taking place at the start of Yellow Dawn when the robots begin eliminating everyone who is infected…

.

But it seems his players just wanted to stick with D&D.

Which led to this idea.

Having Yellow Dawn taking place within the D&D Universe.

Rather than robots attacking everything as Day Zero unfolds… it is warforged, operating under a council edict to remove a dangerous “magickal” infection from spreading through humans. Throw in a totally unknown aspect of Hastur (a D&D version ) which begins to take hold of reality.  It would be a wonderful twist to the usual hack and slash D&D experience, with characters finding their physical and magickal prowess undermined by the brutish, bone-crushing onslaught of warforged: these things actually leave the characters be as they’re not Infected.  Followed by the madness of the King in Yellow’s entry into this medieval realm of fantasy.  As to what could have caused Yellow Dawn to happen in a D&D setting. No such thing as a corporate merchant cruiser crashing into the atmosphere as it hurtled in from Deep Space… but perhaps the very human architects of this insane scheme sent something up into the atmosphere (a version of a meteorological balloon?) with the required items attached ready to – detonate.  A chaotic medley of alchemical, organic, necromantic and Mythos compounds, fused and scattered by whatever was loaded onto the ascending device as an explosive catalyst.

It’s totally untested and could be blowing smoke out of my arse, but I reckon it would be great to hear from any D&D folks who fancy giving it a go.  Get in touch if you do.

Great Southern Land

On another front, I’ve had the pleasure of striking up dialogue with a chap in Australia called Joshua Hanson.

He’s taken a wonderful depth of interest in the Yellow Dawn universe and is now working on the first draft of an Australian sourcebook for the game.  Working title: “Great Southern land”.

Early days yet. But it’s likely to contain:

  • Some new weaponry and additional modern combat techniques
  • Use of drones with smart / AI emulation software
  • Dramatic destruction of extreme weather caused by the meteorological shifts the followed in the wake of Day Zero, with Australian suffering some of the more brutal weather reactions
  • Notes on Mythos infestation(s) in the badlands away from the Living Cities but perhaps disturbingly close to remote survivor settlements

It all promises to be rather exciting. For me, there’s just a huge pleasure and grinning anticipation in waiting to see the output of another mind that is engaging with one of my creations. It will be the product of Joshua Hanson but couched within a setting that is familiar, couched in the language of Yellow Dawn.

I’ll post updates over time.

.

See more posts like this – click

David J Rodger – DATA

.

Storm Curtains & Wilderness

aurora borealis or meteorological phenomenon known as a storm curtain in Yellow Dawn

Meteorological phenomenon known as a Storm Curtain in Yellow Dawn

Following the destruction of the SOYAR corporation’s vessel “Kalisto” as it broke apart into hundreds of fireballs, tearing across the sky to rain burning debris across a 300 mile swath of southern Europe and North Africa, the population of Earth suffered several waves of cosmic, unexplainable horror and weird environmental changes that meant that life on the planet was never going to be the same again.

.
Part of this includes distorted weather patterns and the alien meteorological phenomenon of Storm Curtains.  Storm Curtains resemble the ghostly and enchanting aurora borealis except are a dirty amber in colour; still beautiful, they carry the threat of deadly chill vortices and are responsible for planet-wide disruption to digital satellite communication systems.

(!) How much disruption is down to the GM and creates the pivot point for scale of isolation the GM wants for characters in their game.

The rulebook (2.5) standard is:

If you have a handheld PA or a larger computer / cyberdeck device with a PA module; you would equip it with either a City Comms phone chip or a SatCom phone chip.

  • City Comms Account: Gives you 99% coverage in any Living City in the world. Going more than 1 km into a Dead Zone and coverage drops to zero %. There is no coverage beyond the Living City. You can talk, surf internet and watch movies. You cannot use a CityComms account for cyberdecks.
  • SatCom Account: Gives you 99% coverage in any Living City in the world, and 80% coverage anywhere else in the world (one roll per hour). They provide the massive bandwidth suitable for cyberdecks and robot controller links.

But the rulebook also weaves in the idea that the electromagnetic interference created by the Storm Curtains can severely disrupt satellite communications, and suggests the idea that a signal booster may be employed to punch through this.

Under “Internet” the rulebook states

The global Internet still exists but you’ll need a device that can punch through the storm curtain interference and connect.

Under “Wilderness” the rulebook states

Many survivors are existing without electricity so the luxury of digital communications is scarce.  Also, high levels of electromagnetic interference in the atmosphere (Storm Curtains) prevent all satellite communication unless the settlement has access to powerful signal boosting technology: this would be a suitcase-sized bit of kit, or an old relay tower from pre-Yellow Dawn days.

GM dictates severity of this:

GMs should feel free (and confident) to interpret and define this as they wish, in order to create a flavour of Wilderness and accompanying isolation that suits the mood / atmosphere of tension they want in their game.  The GM should answer following questions:

  • What does the signal booster look like, how much does it cost and weigh? What is it’s power consumption like? Is it a part of a handheld PA (modification / clip-on component)?  Or does it need to be a separate piece of kit?

.

In my flavour of Yellow Dawn:

I enjoy the idea that once out in the wilderness, away from the powerful antennae arrays of the Living Cities, they need an expensive and unwieldy, suitcase-sized device to punch through the atmospheric interference.  This enables the 80% chance (per hour) to establish a satellite connection.  Without it they are prevented from using PAs to talk to compatriots via satellite – and unable to access the vast wealth of information on the Net.  Without it they are forced to rely on line-of-sight laser links or radio sets that have a limited range.  The deeper they go into the wilderness, the further they get from a Living City, the more isolated and “on their own” they become.

I’ve defined such a signal booster for my group as:

  • Looks like a small suitcase.
  • Cost: 10,000 credits.
  • Weight: 10 KG
  • Operation: requires a universal power pod, that provides 144 hours of constant use (24 hours per power cell; 6 days in total).  Whilst active, it enables the 80% chance (per hour) to establish a satellite connection

One thing that should always remain sacrosanct, is when a Storm Curtain does strike – when the characters are caught within or near to the subsequent Chill Vortex – then regardless of boosters all communications including radio signals are totally severed due to powerful electromagnetic fields radiating from the nearby curtains of light. This effect lasts until the GM rolls ’1′ on 1d20; one roll per hour.

The antennae arrays in Living Cities almost always guarantee satellite access except when a Storm Curtain strikes.

Other GM options:

Occasional impact from atmospheric interference: You could state that such a booster is only required at certain times, when interference grows particularly strong.  The GM would have to define a roll that determines when and how often this occurs.  It means that characters are not always at the risk of total isolation; but there’s a chance – forcing them to decide whether or not to buy-into signal boosting technology. In this option I would make the signal booster more unwieldy, expensive and vulnerable to damage.

Negligible impact from atmospheric interference: Alternatively, you could simply state that any handheld PA device with a SatCom account comes with a modified antennae stub allowing it to beat the interference (the GM is therefore defining the interference as generally weak except when a Storm Curtain strikes the local area).

Photo deserted survivor settlement in California mountains  image David J Rodger - All Rights Reserved

Deserted survivor settlement [] image David J Rodger

Wilderness and settlement dispersion

Another key metric that can be modified to customise the scale of isolation, is simply the distance between settlements in the wilderness.  There are a handful of surviving, fully operational and – more importantly – protected cities across the world. So-called “Living Cities”.  New York, for example, is a Living City, but the nearest neighbour is over 1,000 miles away.  Every Living City is typically surrounded by a wide swath of Dead Zone, where the Infection is rife; and then like a surreal inversion of the horror of the Dead Zone is an even wider region known as the Rural Support Zone. But beyond all this, away from the Living Cities, the landscape has reverted to a wilderness, where survivors exist within an often lawless, sometimes predatory world.  Such survivors endure bleak or occasionally idyllic existences within settlements.  The dispersion of these settlements within the wilderness defines the scale of isolation for any characters travelling through it.

The rulebook (2.5) standard is:

The rule of thumb for the Wilderness is that there’s typically one settlement, of varying size, every 11 to 30 miles (1d20+10), or between 1 and 6 settlements (1d6) every 100 miles.  That’s a significant distance on foot, even on horseback.

GM Options:

A GM should always feel free to increase the average distance whenever they feel it is required or better suits the region. Such as one settlement every 1d100+20 miles or 1d4-1 settlements every 100 miles.

Photo California Highway 395 deserted road through post-apocalyptic landscape - image David J Rodger - All Rights Reserved

Highway 395: deserted road through post-apocalyptic landscape [] image David J Rodger

 

Notes from Rulebook (2.5)

{ Internet }

The Internet is not what it was.  As the bulk of locations hosting the infrastructure of the Internet became Dead Places, the power grid failed, the servers and routers switched to emergency back-up batteries, and then blinked out.  The global Internet still exists but you’ll need a device that can punch through the storm curtain interference and connect you.
Lots of the data that used to exist in mirror-sites and replication servers is simply dark now.  It’s ‘out there’ but inaccessible. There’s an abundance of contracts available for freelance data-salvage teams, willing to send people out into dangerous places (Dead Cities and bandit country) to hard-line a connection into a cold server to get access to information they want.  GMs could use this as a plot hook.

{ Wilderness }

Photo New England eerie light glows on forest covered mountain peak - image David J Rodger - All Rights Reserved

New England Wilderness – Lovecraft Country – Eerie light glows on forest covered mountain peak – image David J Rodger

Access to information is power – never more so in these isolated communities.  Many survivors are existing without electricity so the luxury of digital communications is scarce.  Also, high levels of electromagnetic interference in the atmosphere (storm-curtains) prevent all satellite communication unless the settlement has access to powerful signal boosting technology: this would be a suitcase-sized bit of kit, or an old relay tower from pre-Yellow Dawn days.
Occasionally, locals keep in touch with other settlements via radio sets; but the range is limited, restricting knowledge about what is happening out in the world.

This ‘exaggerated isolation’ of the Wilderness creates a viable market for people willing to courier messages to settlements beyond the range of available communications; these messages can be hand-written notes or a video on a data-chip, for example.  It also increases the risk and the horror for people caught up in bad events because there is often no way to call for help.

{ Maps}

Before Yellow Dawn happened the whole world had been scanned by satellites and mapped in infinite detail; terrain types; population distribution; environmental impact zoning.  Much of that data still exists; for Living Cities and Rural Support Zones the data is up-to-date and clearly shows the state of things as they are now; for the Wilderness, the satellites are not re-scanning or re-mapping the landscape so the only way to find out how any particular sector has evolved is to either point a satellite at the area (requires some serious contacts) or to just go there.  Some exceptions exist, in that corporate interests, military intelligence or scientific needs may have led to a particular area being recently re-mapped; ultimately this is down to the GM to justify.

.

Role playing game - Yellow Dawn The Age of Hastur - post-apocalyptic horror investigation and survival in the sci-fi dark fantasy universe of British author David J Rodger

YD 2.5 available from LULU

Paperback : from LULU ¦ Hardback (with black cover): from LULU

Primary Rulebook (2.5) This book is crammed with everything you will need to create characters and run scenarios. [] Features narrative examples of key themes • The Influence of Hastur • Medical theories on the Infection • Zombie surges • Dead Cities • Wilderness survival • Comprehensive scavenging system and how to repair or build things with resources • Backgrounds and motivations of government bodies and corporations • Computer hacking and drug abuse • High-tech immortality options • Non-human characters • Enhancements through cyberware and bioware • Weaponry, equipment and armour • Complete character generation and development system • Complex political, corporate and quasi-religious tensions • Schools of Elemental Magick, occultism, demonology, and the alien horrors of the Outer Chaos – the Cthulhu Mythos.

.
.

See more posts like this – click

David J Rodger – DATA

.

End of an era

Yesterday saw the end of a group of fictional characters who have been together since 2007.

The last few years, I get to roleplay roughly once every three weeks. I have a group of keen and loyal players (one of them since 1994) who willingly sacrifice an entire Saturday to the game; they make the journey to my house on a hill, here in Bristol, and subject themselves to whatever corporate menace of cyberpunk fantasy plot comes their way; or endure the nerve-biting, skin-crawling dread of a Cthulhu Mythos nightmare unfolding around them.

I’ve been into RPGs since 1981, age 11, when I discovered Dungeons and Dragons.  Come 1985 I got into Call of Cthulhu and the works of H.P. Lovecraft. 1989 it was Shadowrun and Cyberpunk.  In 1996 I put together my own system – a rough blend of CoC and Cyberpunk and in 2006 I started  writing my own commercial RPG, Yellow Dawn – The Age of Hastur; which launched early 2008.

Yellow Dawn – The Age of Hastur, first published in 2007,  is an RPG written by sci-fi & dark fantasy author David J Rodger – it blends the Cthulhu Mythos and cyberpunk genres in a post-apocalyptic setting. It also now has two novels set within it, Dog Eat Dog and The Black Lake.

.

During 2007, I had a beta version of Yellow Dawn in my hands and I started running it with my group. I was nervous as hell but after the first session knew I had a winner.  Although overall considered post-apocalyptic, the setting is polymorphic – enabling GMs to dig out their favourite old campaign books and scenarios, and adjust them with minimal effort to work in the Yellow Dawn universe. Cyberpunk adventure. Cthulhu Mythos horror. Mad Max mayhem. Gun-slinging anti heroics of the Westerns.  Swords and sorcery. Ghost hunting and Wilderness survival.

My group created a bunch of characters. Skint. Barely surviving. They came together at a Living City desperate for cash and willing to sign-up to a tour with the CRC (City Recovery Corps) heading out as a unit into the nearest Dead City to scavenge and bring back resources essential to the Living City’s daily grind. Hard work. Risky business.  The Infected crowd the abandoned roads and buildings. And the Influence of Hastur is an invisible, pervasive threat to sanity and soul alike.

They did well. In fact, they managed to beat off a random attack by a bunch of aggressive Changed (Warrior Orcs), capturing the truck these things were using harass a remote wilderness road.

The characters used the truck to scout nearby wilderness, found an abandoned mini business park; a few corporate buildings. They took it over. Stripped it clean and repaired damage from 10 years of neglect and weathering.  They built a base.  And it was perfect.

From there they became involved in a wild range of scenarios and campaigns, including Shadows of the Quantinex – heading off-world into Deep Space at one point – to discover the truth behind what caused the apocalyptic event known as Yellow Dawn to occur. And to stop an even worse catastrophe from hammering the few million survivors of that event into dust.

It was all thrilling stuff.

Throughout this, the characters increased their hero rank and wealth. They gained superheroic bonuses and increased skills beyond levels of normal mastery.

And then, yesterday, 16th February 2013 (real date) or in the world of Yellow Dawn, 27th September YD+1 (11 years after Yellow Dawn event rocked the planet), that group of characters came to an end.  Some of them at least. One died (throat hacked open at the climax of a brutal ceremonial orgy); one of them vanished – taken by a mysterious golden figure, an Elder God, which had been haunting his dreams for weeks; one of them changed into sub-human creature of the forest, associated with the Dark Young of Shub-Niggurath and finding a sort of perfect ending after weeks of torment since a traumatic encounter in the mountains of Belgrade, in Europe (Horror on the Orient Express). And one of them survived, barely, after an epic struggle to beat off madness and death – but was so exhausted and traumatized, he has decided to depart back into orbit and then Deep Space.

So the character group that is known as Little Boston has come to an end. Not all dead. Not over forever. The settlement they build is there, as are some secondary characters and a whole bunch of NPCs who run the farm and small bio-fuel facility. But it will be a long time before any of us see them again.  New characters are going to be created. A new starting point, possibly Aigues-Morte on the coast of the South of France.

So like the players, I’m going through a profound moment of reflection.  When I was packing away all the stuff from the dining room table this morning; the folders crammed with character sheets and player notes; I flicked through the thick slab of GM notes I’ve built up since 2007… most of them I threw away after reading, but I’ve decided to keep some of the early ones. It might seem strange to an non-RPG player, but reading those notes brings back memories and emotions that are as vivid (and valid) as anything you or I might experience in actual reality.

At the end of the session last night several of us wandered over to the local pub and knocked back a couple pints of real ale in quick succession, calming nerves, soothing brains and then easing into smiles of nostalgia and fond recollection.  We could have talked for hours about the “shared memories” of these game sessions.

I think for me that is the enduring appeal of roleplaying. Sitting around a table, effectively carrying on the tradition of oral storytelling, but one where the participants get to interact with the story and influence its path through dice rolls. Real memories from fictional moments.

.

YOU MIGHT ALSO ENJOY:

.

Role playing game - Yellow Dawn The Age of Hastur - post-apocalyptic horror investigation and survival in the sci-fi dark fantasy universe of British author David J Rodger

YD 2.5 – from LULU

Paperback : from LULU ¦ Hardback (with black cover): from LULU

Primary Rulebook (2.5) This book is crammed with everything you will need to create characters and run scenarios. [] Features narrative examples of key themes • The Influence of Hastur • Medical theories on the Infection • Zombie surges • Dead Cities • Wilderness survival • Comprehensive scavenging system and how to repair or build things with resources • Backgrounds and motivations of government bodies and corporations • Computer hacking and drug abuse • High-tech immortality options • Non-human characters • Enhancements through cyberware and bioware • Weaponry, equipment and armour • Complete character generation and development system • Complex political, corporate and quasi-religious tensions • Schools of Elemental Magick, occultism, demonology, and the alien horrors of the Outer Chaos – the Cthulhu Mythos.

.

See more posts like this – click

David J Rodger – DATA

.

.

Cthulhu Mythos

This supplement has been written as part of the post-apocalyptic survivor horror RPG: Yellow Dawn – The Age of Hastur. It expands upon the concept of the Cthulhu Mythos, introducing a raft of new Great Old Ones, Outer Gods and non-human species for characters to encounter.

If you’re more into narrative than rule systems, you can enjoy new flavours of the Cthulhu Mythos in the novels, EDGE, Dog Eat Dog and The Black Lake.

cthulhu-mythos-h-p-lovecraft-rpg-role-playing-game-free-download-monsters-of-the-mythos-new-great-old-ones-and-outer-gods-written-by-british-sci-fi-dark-fantasy-author-david-j-rodg

Click to download the free PDF

.

.
.

Yellow Dawn The Ageof Hastur Primary Rulebook

Available from LULU

YELLOW DAWN – THE AGE OF HASTUR: The Earth has been ravaged by viral pathogens, the death of billions observed by the orbital colonies and deep-space habitats that were largely unaffected by the Outbreak. Terrified of infection, nobody came to help. Less than 30 percent survived the first few weeks. Then came the 2nd Wave of infection, spreading steadily outwards from the impact points, and that was when the horror really began…

This book is crammed with everything you will need to create characters, run scenarios and experience horror and adventure in the fictional world of David J Rodger.

FEATURES: Narrative examples of key themes • The Influence of Hastur • Medical theories on the Infection • Zombie surges • Dead Cities • Wilderness survival • Comprehensive scavenging system and how to repair or build things with resources • Backgrounds and motivations of government bodies and corporations • Computer hacking and drug abuse • High-tech immortality options • Non-human characters • Enhancements through cyberware and bioware • Weaponry, equipment and armour • Complete character generation and development system • Complex political, corporate and quasi-religious tensions • Schools of Elemental Magick, occultism, demonology, and the alien horrors of the Outer Chaos – the Cthulhu Mythos. Purchase via LULU.

.

UK sci-fi author David J Rodger - Dog Eat Dog - cyberpunk crime thriller set in post-apocalyptic world of Yellow Dawn

I am promoting a novel – click me

.

.

See more posts like this – click

David J Rodger – DATA

.

Hastur and the Infection

The second edition of Yellow Dawn was launched early 2008. It was very well received but I felt there was much room for improvement. In particular, I wanted to provide more details about the Infection to create a “zombie” flavour threat that was actually far more terrible than originally thought. The Influence of Hastur can seep out of those wretched souls who have been bitten and so warp and corrupt the subjective reality of non-Infected survivors in the immediate area.

NOTE: you can discover more about the Influence of Hastur through narrative in the short stories House of Heavenly Light; Corrupt Moon; Tainted Moor, all three of which are contained within the anthology of short stories Songs of Spheres.

.
In 2012 I launched an updated version (2.5) that had taken me most of 2011 to complete.  Here’s an email from an old fan and Hastur aficionado – Lee David Simpson – who has seen the game evolve through recent years. Positive words.

Date: Sun, 26 Feb 2012 08:11:06 +0000
Subject: re Yellow Dawn
From: xxxxxxx@xxxx.com
To: clovenfeet@xxxxx.com

Hi David,
Sorry I haven’t mailed sooner but I’ve been pretty busy with [xxxxx].  I just wanted to say that I have received the book and what can I say … it’s very very good, I was reading the chapter on infected on the bus, early in the morning and it gave me chills.  I haven’t forgotten that you want a photo of me with the book and I’ll try get that done this week.. I was going to try scout out somewhere eerie, run down or both but we’ll have to wait and see.
Lee

.

.

Date: Mon, 11 Apr 2011 13:37:58 +0100
Subject: Re: Yellow Dawn 2.5 – Work In Progress (version 2.0) – “Age of Hastur” chapter changed – “Zombie” chapter completed
From: xxxxxxx@xxxx.com
To: clovenfeet@xxxxx.com

David,

what can i say, the Hastur section is pretty much spot on now :) It has a good logical flow, ideas now lead into each other and the box outs enforce your points rather than muddy it, love the Carcosa section, it really gels with what I always envisioned and really links the infection, Hastur and the infected together in a neat little package.

Lee

.

Role playing game - Yellow Dawn The Age of Hastur - post-apocalyptic horror investigation and survival in the sci-fi dark fantasy universe of British author David J Rodger

YD 2.5 – from LULU

 Paperback : from LULU ¦ Hardback (with black cover): from LULU

Primary Rulebook (2.5) This book is crammed with everything you will need to create characters and run scenarios. [] Features narrative examples of key themes • The Influence of Hastur • Medical theories on the Infection • Zombie surges • Dead Cities • Wilderness survival • Comprehensive scavenging system and how to repair or build things with resources • Backgrounds and motivations of government bodies and corporations • Computer hacking and drug abuse • High-tech immortality options • Non-human characters • Enhancements through cyberware and bioware • Weaponry, equipment and armour • Complete character generation and development system • Complex political, corporate and quasi-religious tensions • Schools of Elemental Magick, occultism, demonology, and the alien horrors of the Outer Chaos – the Cthulhu Mythos.

.

See more posts like this – click

David J Rodger – DATA

.

.

 

Looking for something new or coming back for more…

LULU are offering 30% off any hardback today

 purchased through their online portal

For any order

Just use coupon code 20DEC at checkout

(code is case-sensitive)

Offer Ends Today

This is a great opportunity to grab the special hardback edition of my RPG, Yellow Dawn – The Age of Hastur.

.

If you’re a fan of the Cthulhu Mythos, Cyberpunk, Infection apocalypses, zombies and survival horror, then why not try this much praised role-playing game. It works either as a standalone system or as a setting for your own RPG system.

.

Hardback version of Yellow Dawn The Age of Hastur

Available exclusively from LULU

.

Product Link:
http://www.lulu.com/shop/david-j-rodger/yellow-dawn-25-special-edition-hardcover/hardcover/product-20012076.html
  (Don’t forget Discount Coupon Code 20DEC)

YELLOW DAWN – THE AGE OF HASTUR

The Earth has been ravaged by viral pathogens, the death of billions observed by the orbital colonies and deep-space habitats that were largely unaffected by the Outbreak. Terrified of infection, nobody came to help. Less than 30 percent survived the first few weeks. Then came the 2nd Wave of infection, spreading steadily outwards from the impact points, and that was when the horror really began… YELLOW DAWN: This book is crammed with everything you will need to create characters, run scenarios and experience horror and adventure in the fictional world of David J Rodger. FEATURES: The Influence of Hastur; Medical theories on the Infection; Zombie surges; Comprehensive scavenging system; Computer hacking and drug abuse; Non-human characters; Enhancements through cyberware and bioware; Weaponry, equipment and armour; Complex political, corporate and quasi-religious tensions; Schools of Elemental Magick, occultism, demonology, and the alien horrors of the Outer Chaos — the Cthulhu Mythos.

.

An entire universe to discover:

YELLOW DAWN  fits into a raft of novels that are set before and after the apocalyptic event.  In between God Seed and The Black Lake are a number of novels that share and create a common universe for your imagination to roam, enjoy and find new thrills and terrors within. You can find a complete list of my work, including précis and customer reviews, on my official website.

*

.

.

Got Kindle?

If you’re keen to try these novels in digital format then you can buy all these titles at Amazon with a choice of currencies, $ US Dollars; or £ GB Pounds, or the Euro.

.

See more posts like this – click

David J Rodger – DATA

.

.

Review: The Black Lake

I got pinged an email alert by Google the other day. I’d been mentioned on The Guardian website. My scalp contracted and I clicked on the link, feeling a mixture of delight, excitement and utter terror.  The Guardian is a big deal.  Then I read the journo’s strapline:  “Better editing could have upped the shock voltage of this tale of horror on an isolated Scottish island.”  And I thought, eek, I’m in for a bruising here.

But actually, I found the article enlightening and rewarding.

But those quibbles aside, The Black Lake was good fun: short, atmospheric and creepy. Having read tons of zombie novels, and horror novels, I’m surprised a publisher hasn’t snapped this one up, as it could definitely hold its own alongside more traditionally published genre material. If I had the time, I wouldn’t mind returning to check out some of Rodger’s other novels, set in the Yellow Dawn world.

- Alison Flood, The Guardian

.

Alison Flood’s critique highlights the fundamental issue at the heart of my LULU / Amazon publishing model; and the same issues for the majority of other authors who have a direct route to market.

Lack of editorial resource.

I don’t have a big publishing house carousing on my behalf; I don’t have  professional editorial expertise behind me, knocking off the rough edges of my work into a glossy  market-focussed product. Some people would argue that’s a good thing, and I can understand that point of view, but in my case I’m now swinging around to the idea of buying-in a layer of industry experience: hiring a professional editor on a freelance basis.

What’s the point of me spending 7 weeks of my life writing a novel to then not maximise its potential?

Regardless of a mainstream publisher being interested in snapping me up – if I can improve the product for the slice of the market already prepared to buy my work as it stands, then I’m improving my chances of referrals and punters coming back for more helpings.

Mind you.  Freelance editors are not cheap and I now have 7 novels in the stable.

So I’m going to have to think very hard about next steps – choices and timescales, and budget.

I do strive for quality in my work.  At the end of the day I’m crafting a product that has a lot of people paying money to enjoy.  This article has flashed up a like mirror, reflecting back a view that shows where I can improve.

So yeah, rewarding and positive.

The Guardian news website reveiws The Black Lake by David J Rodger - fun atmospheric and creepy but better editing could have helped

Click to read full article on The Guardian website

You can read the full article by Alison Flood here (or click on the image above)

.

PREVIEW / BUY “THE BLACK LAKE”

.

the-black-lake-a-ghost-story-within-the-cthulhu-mythos-by-british-sci-fi-dark-fantasy-author-david-j-rodger

Available in paperback or Amazon Kindle

Paperback: LULU & Amazon Kindle US ($), UK (£), DE (Euro), FR (Euro)

THE BLACK LAKE: The Earth has been ravaged by an event known as Yellow Dawn. Ten years later, survivors are putting lives back together and probing the frontiers of a new Wilderness; whilst overhead the orbital colonies slide across the sky, removed and unaffected. Five men leave the fortress island of Malta on an expedition to the sub-Arctic waters above Scotland. They intend to undertake scientific observations of an alien meteorological phenomenon that has followed the apocalyptic event. What they find is a cosmic horror that seethes amongst the shadows of a shattered Earth. It is a story of escape and wonder, of madness and terror. David J Rodger’s trademark unforgiving rendering of harsh reality, and relentless narrative pace, are here in palm-sweating abundance, delivered in a novel that tears open a rent in the boundary of reality, providing a nerve-jarring glimpse of the Outer Chaos and the horrors that lurk just beyond the threshold of our fragile, human existence.

.
.

See more posts like this – click

David J Rodger – DATA

.

Classic Realms of Adventure

This is one of the real delights of the Interweb. Encountering positive, enthusiastic and like-minded people.

One such chap is Wes, who has been shouldering a lot of effort and stress as he single-handedly creates a new online resource for gamers, with a helpful slant towards folks who are new to RPGs and gaming in general. All of this from over four decades of experience and a jaw-dropping spread of different game types and systems.

There’s a healthy adoration of all things Lovecraftian, too.

Classic Realms of Adventure is the umbrella site, folding in several strands such as a YouTube channel, Darkness over Dunwich (my favourite, of course) and some old-school war-gaming joy mixed in with board games.

So if that whets your appetite then please step through the portal into a different land.

Darkness over Dunwhich part of Classic Realms of Adventure blog

.

See more posts like this – click

David J Rodger – DATA

.

.

UTOC Warning Notices begin to appear in urban areas

Is there one near you?

UTOC Warning Notice - If you discover a dead body - Zombie Apocalypse within Cthulhu Mythos Yellow Dawn Age of Hastur

UTOC Safety Notice – Copyright David J Rodger – Image taken by Oli Mortimer

I had an @davidjrodger on Twitter from some bloke in England. He’d found this sign in his area and then gone about trying to find out what it was about.  He found Yellow Dawn.

Image source: Oli Mortimer, visit his website here.

.

A couple weeks earlier I had a 15,000 unique user spike in web traffic to my wordpress blog when somebody posted a similar image to an end of world thread on reddit and managed to get onto the reddit home page.

Warning Notice if you discover a dead body photo by Thomas Hiscox

Photo by Boothy – click for full size

Image Source: Boothy, view his photographic work here

.

It would be super cool to see these percolating into public areas. Some great surreptious publicity for Yellow Dawn but also a chance to form a question mark and maybe a bit of a chill down the spine of your everyday zombie-fodder.

Make your own sign

You can download a good res copy of the sign here.

 

See more posts like this – click

David J Rodger – DATA

.

.

June 2012 – Bestseller

Dog Eat Dog a post-apocalyptic crime thriller with Cthulhu Mythos horror by British Sci-Fi Dark Fantasy author David J Rodger

Available in paperback or Kindle

June saw a battle for top spot between my hand-picked collection of short stories – Songs of Spheres, and the post-apocalyptic crime thriller, Dog Eat Dog, which is the first novel to be set within the world of Yellow Dawn (Mad Max meets Blade Runner; Earth ravaged by the Cthulhu Mythos).

Dog Eat Dog won out in the end with a combination of paperback sales through LULU and Kindle versions through Amazon.

.

.

.

.

.

Other News

I finished a new novel earlier this week. The Black Lake.  Now going through proofing and review.  So far, great feedback… it’s a fast read with the tension building up nicely.  I’m aiming to release it before September 2012.

I’m now working on the next novel.  Rise of the Iconoclast.  Another one to be set in the world of Yellow Dawn.  A rip-roaring romp of post-apocalyptic cyborgs, holding together as a bandit crew and heroes for hire. Very different to what I normally write. But I like the challenge.  I’ve got my crew defined and relevant bits fleshed out – so watch this space for updates as the story evolves.

CREW OF THE GINNY – aka Genie

  • Izaäk Raske
  • Hariwald Hlavač
  • Tristão Steinsson
  • Malthe Herriot
  • Nikias Solberg

.

Dog Eat Dog takes place in the near future, after the Earth has been devastated by a viral pathogen unleashed when a corporate cargo hauler crashed into the atmosphere; breaking up as a fireball across the sky, it showered Southern Europe and North Africa with a deadly rain of infected debris. Ten years later, over seventy percent of the human population is dead and only a handful of cities survive intact. So called ‘Living Cities’. The vast majority of human habitation is abandoned to the undying creatures left mutated through a brutal twist in the infection. Greed and corruption are left hovering over this bleak and brutalized domain and a cosmic horror is now free to infiltrate the remote abandoned corners of the Earth. Above this, the orbital colonies spin within artificial gravity wells, impartial observers, unaffected by the shocking events below. Within this mix the lives of two survivors collide: a renegade intelligence agent and a cold-blooded master of violence, shaping events with their virulent hunger for money and desire to carve their name onto this new world.

.

YOU MAY ALSO ENJOY:

.

.

British sci-fi author David J Rodger - Dog Eat Dog - cyberpunk crime thriller set in post-apocalyptic world of Yellow Dawn

A novel

.

See more posts like this – click

David J Rodger – DATA

Work in progress

Earlier on this year I launched the new version of Yellow Dawn RPG (2.5), something that took a year of my life and blocked any other creative projects. Now I’m free to write novels again, I’ve been enjoying the process with gusto.

I was in the incredible island nation of Malta earlier this month week, a tiny speck of land in the middle of the Mediterranean, with 7,000 years of history pressed down on top of it. Visited many parts of the island(s) but also got to spent a lot of time on the sundeck of the hotel roof, 7 floors up with expansive views of the ocean on two sides.   Whilst there I came up with the idea for a novel, working title: The Black Lake.  A post-apocalyptic ghost story. A consortium of private businesses put together an expedition to a remote Scottish island in the sub-Arctic. Five men leave Malta (of course) to undertake scientific observations of a strange and alien meteorological phenomenon that followed the event known as Yellow Dawn.  It’s a story of escape, wonder and terror.

I’ve also been working on a novel (working title: The Social Club) set in the post-apocalyptic London – Yellow Dawn – where the Power of Eight have taken control and created a very Orwellian state of control. It’s a political thriller with a detective as the main character. I wrote two chapters of this before going to Malta, but now it’s on pause whilst I get into the flow of The Black Lake. Not sure if I’m going to dance between the two of them or just focus on one at a time.

Then last week, driving down to Hayling Island on the south coast of England with my lady, I was just drifting with my mind, eyes glazed, staring at the countryside, a flock of birds keeping pace with the vehicle some distance away – rapid flash flash flash of intervening trees. And I started to think of an idea of being chased by a swarm of drones. That led to who was I? Where was I? Why were they chasing me?  Etc. And then bam. An idea formed that I spent the rest of the car journey scribbling down. Another Yellow Dawn novel. A bunch of ex-military troopers in full-borg conversions, now flying around in a battered aerodyne – always hungry for fuel and excitement, and the big gig that will allow them to step change their lives.  Then a random encounter with a foolish man, they discover an unusual object – a shard of technology. They’re told it is part of the original casing of the Dragon Breathe AI.  And they’re not the only people -or things – coming to look for it.  A bit of a guns and technology romp with hopefully a light-hearted vibe to the characters.  Working title: Rise of the Iconoclast.

Meanwhile, during the week in Malta I had a chance to focus a lot of attention on Oakfield. That’s a pre-Yellow Dawn novel, actually the prequel to my first novel God Seed that I wrote in 1996. Oakfield will be a horror story set in a coastal town in Cornwall (south west England), involving the alien machinations of the Mi-Go.  I’ve got a full plot sketch done.  All I need to do now is map it onto individual chapters and finalize character traits and tensions.

Just before going to Malta I was able to do the same with a novel called Proteus Syndrome.  A pre-Yellow Dawn tale that is a natural follow-on to the corporate-political thriller Iron Man Project.  The legacy of Jean-Luc Korda and his private corporate army.  Another glimpse of Xici Carthew and the Carthew Alliance within UTOC (United Table of Commerce).  A team of mercs are sent to a Greek island that was recently bought – wholesale, and the local population relocated despite great howls of protest – by a German military defence corporation called KOIG.  KOIG are apparently developing some kind of unique crowd control / riot diffusing technology through the application of synthetic biology. The merc team go in to snatch a sample.  What they find is an island of horrors – linked to a brutal political play by senior members within a UTOC alliance.

There’s one more. Working title: The Cameraderie of Wolves. A post-Yellow Dawn story that focusses on two survivors, both involved in the sim-stim entertainment industry (a next gen movie experience, where users wear a dermatrode skull wrap or “plug-in” to experience playback of a movie, as if they’re directly in the movie themselves – think Brainstorm (1981) or Strange Days (1995). One is a new rising star, scooped up after staggering out of the wilderness into the bright lights of a Living City. The other’s star is in descendancy; once a big name before Yellow Dawn, she survived and then tried to become bigger but only became a diva – now the companies want to get rid of her and her infuriating demands to make movies based on human interest…rather than the fast-moving adrenaline paced sim-stims of zed-baiting and dead city runs.  I’ve only got a rudimentary plot-structure for this, hand-written notes spread across several pages of different notebooks.  So it still needs a lot of work.

So, work in progress:

  • The Black Lake
  • The Social Club
  • Rise of the Iconoclast
  • Oakfield
  • Proteus Syndrome
  • Camaraderie of Wolves

Lot’s going on. Hopefully I’ll be posting out samples of The Black Lake soon.

Djr

.

See more posts like this – click

David J Rodger – DATA

Work in progress

It’s a wonderful grey and rainy day. Perfect reason to stay in doors and carry on my love affair with my laptop. Did something rather off-range for me the other night; drank coffee late, stayed up late and started writing a new novel (no working title yet) based on the idea of a political crime investigation taking place within the mega-settlement of London [post-Yellow Dawn].

It’s an interesting concept because in the world of Yellow Dawn, London is the headquarters of, and dominated by, the outlawed business cult Power of Eight Group. Anyhow, I’ve no idea what’s going to happen with this new piece of work because I don’t have any characters or plot mapped out. I’m just going with a gut feeling. Very unlike me. Rather exciting though.

Meanwhile, other things on the cook: {Proteus Syndrome} fleshed out notes I made during meeting with scientist and mapped them onto the plot structure for this small part of the novel. Sent ideas back to scientist for sense-checking and they came back with solid thumbs-up. So I’ve got something horrible and yet plausible to drop onto my characters. I’m also continuing the process of shaping the plot ideas into a step-by-step sequence and writing this down.

{Yellow Dawn } the synthetic biology bolt-on rule system will be next on the to-do list, to compliment the nanomech system. Also playing the game a LOT more now that I have a new secondary group in the ancient Roman city of Bath. This has led to a podcast which is generating further interest. I’m hoping to use the podcast’s to target folks who’ve always wondered what role-playing games were about but never got round to playing them. A way in, to a new world of entertainment – hopefully.

.

See more posts like this – click

David J Rodger – DATA