Posts Tagged ‘Great Old One’

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David J Rodger is a British science-fiction and dark fantasy author with seven novels under his belt. LULU have all of them available to purchase in paperback via their online store.

- The Guardian called his work “Atmospheric and Creepy”

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LULU are offering a tasty 20% discount

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For any order

Just use coupon code SILEO at checkout

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Offer Ends 2nd May 2013

This is a great opportunity to grab any of my 7 novels, anthology of short stories, RPG work and any other authors who publish through LULU – in one awesome literary grab.

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If you’re a fan of the Cthulhu Mythos then why not try my latest novel: The Black Lake.

the black lake a cthulhu mythos fiction ghost story by british sci-fi dark fantasy author David J Rodger

A novel

“The Black Lake: where only death survives.”

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Full description & customer reviews on official website

The Earth has been ravaged by an event known as Yellow Dawn. Ten years later, survivors are putting lives back together and probing the frontiers of a new Wilderness; whilst overhead the orbital colonies slide across the sky, removed and unaffected. Five men leave the fortress island of Malta on an expedition to the sub-Arctic waters above Scotland. They intend to undertake scientific observations of an alien meteorological phenomenon that has followed the apocalyptic event. What they find is a cosmic horror that seethes amongst the shadows of a shattered Earth. It is a story of escape and wonder, of madness and terror.

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Go back to the start

Alternatively, if you’re interested in my first novel you could try God Seed.

Cover of God Seed, new fiction for cyberpunk horror by David J Rodger

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“Mankind will be judged, and smitten and cleansed”

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Full description & customer reviews on official website

I wrote God Seed in 1996: it is a tense, tightly packed thriller following a documentary film-maker as he tries to complete a new project: filming corporate mercenaries operating in western Europe. What starts as an action-packed campaign quickly descends into horror and madness as the film-maker is drawn into a conspiracy that goes far beyond the political, religious and ideological boundaries of neo-Nazis and Islamic fundamentalists, propelling him out beyond Earth, into the very heart of darkness.

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An entire universe to discover:

In between God Seed and The Black Lake are a number of novels that share and create a common universe for your imagination to roam, enjoy and find new thrills and terrors within. You can find a complete list of my work, including précis and customer reviews, on my official website.

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If you’re keen to try these novels in digital format then you can buy all these titles at Amazon with a choice of currencies, $ US Dollars; or £ GB Pounds, or the Euro.

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Mythos Horror Meets Countdown

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Short and delightfully “on the money” in regards to Carpenter’s The Thing – a concept that blends seamlessly like thrashing tentacles into the nightmare polymorphic forms of H.P.Lovecraft’s Cthulhu Mythos.

John Carpenter The Thing Movie #poster 1982 Horror film with nod to H.P. Lovecraft's Cthulhu Mythos #wallpaper

Movie poster for John Carpenter The Thing (1982) – click full size wallpaper

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When the Cthulhu Mythos meets Cyberpunk:

Edge - a sci-fi dark fantasy novel by British author David J Rodger

Available in paperback or kindle

Paperback : LULU & Amazon Kindle: US ($), UK (£), DE (Euro)
BUY > iBook : from iTunes Store

Recently given 5 star review: Brilliant piece of Sci-Fi literature

EDGE { novel } In the near future, a prolific inventor is close to burn out. Desperate for a break he grabs an opportunity to go snowboarding in New Zealand, thinking it will refresh his mind and spirit. But a malign and alien force is oozing back into our reality, older than humankind and growing strong as it emerges after centuries of absence. Zen Dow snowboarding and ski resort, perched in the foothills of the volcanic mountain Ruapehu, is about to experience mind-shredding consequences as one of the Great Old Ones returns. On the other side of the world, an unscrupulous concept scout scrambles onto the trail of a new technology that has vanished from the corporate R&D labs. Quickly out of his depth, it becomes a race to track down the missing components before competing corporate agents kill him. David J Rodger’s trademark relentless narrative pace is here in palm-sweating abundance, delivered in a tense action-packed novel that blends corporate espionage, with a creeping, spine-chilling horror.

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Cthulhu Mythos

This supplement has been written as part of the post-apocalyptic survivor horror RPG: Yellow Dawn – The Age of Hastur. It expands upon the concept of the Cthulhu Mythos, introducing a raft of new Great Old Ones, Outer Gods and non-human species for characters to encounter.

If you’re more into narrative than rule systems, you can enjoy new flavours of the Cthulhu Mythos in the novels, EDGE, Dog Eat Dog and The Black Lake.

cthulhu-mythos-h-p-lovecraft-rpg-role-playing-game-free-download-monsters-of-the-mythos-new-great-old-ones-and-outer-gods-written-by-british-sci-fi-dark-fantasy-author-david-j-rodg

Click to download the free PDF

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Yellow Dawn The Ageof Hastur Primary Rulebook

Available from LULU

YELLOW DAWN – THE AGE OF HASTUR: The Earth has been ravaged by viral pathogens, the death of billions observed by the orbital colonies and deep-space habitats that were largely unaffected by the Outbreak. Terrified of infection, nobody came to help. Less than 30 percent survived the first few weeks. Then came the 2nd Wave of infection, spreading steadily outwards from the impact points, and that was when the horror really began…

This book is crammed with everything you will need to create characters, run scenarios and experience horror and adventure in the fictional world of David J Rodger.

FEATURES: Narrative examples of key themes • The Influence of Hastur • Medical theories on the Infection • Zombie surges • Dead Cities • Wilderness survival • Comprehensive scavenging system and how to repair or build things with resources • Backgrounds and motivations of government bodies and corporations • Computer hacking and drug abuse • High-tech immortality options • Non-human characters • Enhancements through cyberware and bioware • Weaponry, equipment and armour • Complete character generation and development system • Complex political, corporate and quasi-religious tensions • Schools of Elemental Magick, occultism, demonology, and the alien horrors of the Outer Chaos – the Cthulhu Mythos. Purchase via LULU.

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UK sci-fi author David J Rodger - Dog Eat Dog - cyberpunk crime thriller set in post-apocalyptic world of Yellow Dawn

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That was the year that was 2012

The Christmas tree is winking away at you, glittering with lights and baubles; the bins are stuffed full of empty bottles and discarded wrapping paper. Now’s the time to actually relax a little and contemplate the fact we survived the Mayan apocalypse of 2012 and are rapidly approaching what is likely to be one of the most challenging years in human history. Will Europe survive as the interlinked economies teeter ever closer towards a brink of oblivion – and anarchy in the UK?  Will a global pandemic of weaponised bubonic plague unfold?  Will reality TV and plastic home-brew “celebrities” increase their hold on the declining values of western civilisation: Ancient Rome, anyone?  Don’t take your eyes off the ball.

Meanwhile, take a moment to ponder the year that was 2012.

I’ve been running this blog for  a couple of years now.  It’s a great counterpoint to the daily grind of crafting novels and RPG systems – where often there is very little to show for weeks at a time.  This is a place where I can pin-up the things I find online, or post promotional offers on my products or scribble down thoughts and ideas.  I’ve gone from a few hundred folks a month taking a peek to now over 17,000 uniques a month. Not bad. Quite pleasing, actually.

Here’s a countdown of the top ten ranking articles as viewed by you, from sci-fi and dark fantasy, cyberpunk, and the cosmic horror of H.P. Lovecraft’s Cthulhu Mythos.

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John Waters Says: We Need to Make Books Cool Again

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John Waters

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Cyberpunk art ¦ future fashion or post-apocalyptic decadence – photography by Danil Golovkin

cyberpunk-art-c2a6-future-fashion-or-post-apocalyptic-decadence-photography-by-danil-golovkin

Future fashion or post-apocalyptic decadence? Photography by Danil Golovkin – All Rights Reserved

Danil Golovkin is a Russian fashion photographer who has a spectacular eye for detail.  These images come from a series that he calls Garbage Reign.  For me, these characters could fit very easily into a decadent post-apocalyptic scenario, where the “top of the pile” survivors perpetuate the same-old human instincts of social isolation and exclusion through fashion – are you a part of the club?  Equally as much this is pure cyberpunk, figures who float through the parties held by one of the corporate dynasties, members of the social elite or grifters waiting for the moment to move in on their mark.  Certainly these are images good enough to inspire a myriad of ideas.

View full image…

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Cyberpunk ¦ digital photography – gothic blue in rubber suspenders #wallpaper by Terrorcat

cyberpunk-art-c2a6-digital-photography-gothic-blue-in-rubber-suspenders-wallpaper-by-terrorcat

Terrorcat – All Rights Reserved

Terrorcat. Heavily manipulated but I like this image.  More club-wear than sex; a character who can comfortably settle into the fringes of the dance floor where shadows are sliced apart by the laser rigs, a bemused grimace held in reserve for anybody who actually reacts to the partial nakedness.  Prowling the club with an easy and confident stride, fluorescent irises gleaming like predatory cat-eyes in the purple neon gloom.

View full image…

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Reasons to like Lovecraft: Hastur, as The King in Yellow

king_in_yellow_by_jezebel

Hastur as The King in Yellow – image by Jezebel

Hastur (The Unspeakable One, Him Who Is Not to be Named, Assatur, Xastur, or Kaiwan) is a fictional entity (Great Old One) of the Cthulhu Mythos.  The King in Yellow is merely one of many aspects of this potent and truly amorphous denizen.

It is possibly one of the most written about and discussed Great Old Ones within this Mythos, and conversely, one of the least understood. This fuzzy, blurred and vague state of comprehension is exacerbated by a divide between literary fans of Hastur, and the RPG community. The fact Hastur is so hard to accurately quantify is no coincidence.

Read full article…

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06

Sci-fi Art: Robot #wallpaper – Big Bot, by Benedict Campbell

big-bot-art-by-benedict-campbell-cyberpunk-science-fiction-art-robot-head-and-torso-sony-houseman-concept

Big Bot, by Benedict Campbell – click to view full size

Part of a series of images from the liquid metal, carbo-plastic, hydrogel and permacrete core of visual creators on the Internet. Images that stir my senses and evoke plots and concepts for what I’d like to see (or fear) in the future.

Read full article…

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05

Photography ¦ submission and sex games – the naked skill of Igor Vasiliadis

photography-c2a6-submission-and-sex-games-the-naked-skill-of-igor-vasiliadis

Image by Igor Vasiliadis – All Rights Reserved

This is a great image from the highly accomplished and experimental Moscow based photographer Igor Vasiliadis.  It immediately weaves some stark and intriguing story possibilities into your mind; sex games and the roles of sub, dom and voyeur.  Of course, it could equally plunge a little further into the realm of dark art if you consider that the centre-posed figure is not taking part in this with any sort of free-will.  What is the distant male figure expecting to observe?  His relaxed posture speaks of a boredom with the mundane pleasures of life – a killer or thug who’s sensitivity has been dulled and blunted by repeated exposure to the visceral highs of violence and danger. Or is he just a bored businessman looking to satisfy shadowy sexual desires that some men can’t exorcise with their pretty wives?  There’s certainly a sense of mystery within the glossy and brightly lit image; shadows that are more off-camera than in-shot.  I’d strongly recommend you check out Igor Vasiliadis’ website, there’s some fantastic images brought into enigmatic life with silver and cyanide.

View full image…

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The Ninth Gate: occult and tarot-like symbolism in the engravings by Aristide Torchia and Lucifer, plus wider meanings of the movie

baroness-kesslers-copy-of-the-nine-doors-to-the-kingdom-of-shadows-de-umbrarum-regis-novum-portis-burns

A copy of The Nine Doors To the Kingdom of Shadows – De Umbrarum Regis Novum Portis

The Ninth Gate is probably one of my favourite movies of all time, as is the official soundtrack. A film by Roman Polanski, its stars Johnny Depp as the ambivalent protagonist, Lucas Corso; and features an incredible performance by Frank Langella as the brazen, smug and sinister collector of all things diabolical – Boris Balkan – a wealthy man where money and morals are no obstacle to acquiring books that deal with the Devil.
The film is an adaptation of The Dumas Club, a book written by Arturo Pérez-Reverte.
I’m a huge fan of H.P.Lovecraft’s Cthulhu Mythos cycle of stories which provide unnerving glimpses of a pantheon of Outer Gods and their minions, writhing obscenely within alien vortices of inarticulate sounds and invisible light, sometimes only just beyond the perceptions of ordinary folk. The cosmic horror of the Mythos has nothing to do with this movie which limits itself to the spiritual, psychological and metaphysical menace of Evil, and all its many incarnations within the Quantisphere (the realm of Man, Spirits, Elementals and Angels & Demons).

Read full article…

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03

Sci-fi Art: Cyborg #wallpaper – Under Construction, by Benedict Campbell

sci-fi-art-futuristic-concept-under-construction-cyborg-girl-digital-art-by-benedict-campbell

Under Construction, by Benedict Campbell – All Rights Reserved

Yet another brilliant piece of digital art by Benedict Campbell. Sums up the nature of synthetic humanoids perfectly – and perhaps the darker aspect of male interest in the female form: an attractive woman with blank, almost submissive features lacking the “complication” of limbs?  Or just a bit a cool cyber tech eye candy for your computer desktop.

View full image…

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Reasons to like Lovecraft: Mi-go (Fungi from Yuggoth)

reasons-to-like-h-p-lovecraft-mi-go-image-by-skullbeast

Mi-go investigating human – click for full size – WARNING: Graphic content

The Mi-go are highly intelligent and independent race, renowned for their worship of the Outer Gods: Yog-Sothoth, Nyarlathotep, and Shub-Niggurath.

Also known as The Fungi from Yuggoth, their first appearance in Lovecraft’s work was within the excellent and spine tingling tale The Whisperer in the Darkness, since then they’ve been brought in as “bugs” in CthulhuTech and given some decent exposition in Pagan Publishing’s sourcebook for CoC: Delta Green Eyes Only Volume One: Machinations of the Mi-Go.

Read full article…

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Post-apocalyptic #wallpaper – UTOC Public Safety Notice from early days of Yellow Dawn – Infection Warning

art-wallpaper-sci-fi-cyberpunk-zombie-infection-public-safety-warning-sign-from-yellow-dawn-an-rpg-by-british-cyberpunk-horror-author-david-j-rodger

Artwork: Ben Chapman

This is a public safety notice from the early days of the catastrophic, apocalyptic event known as Yellow Dawn, when the Infection was even less understood than it is today.  It’s an example of UTOC attempting to exert control of survivors in the wake of the disaster.

View and download poster…

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That’s all folks. I hope you found something that ignited a spark of inspiration or stirred something deep inside your chest.  This is all about sharing creativity and ideas.  It’s also about me throwing out hooks to try to catch the interest of people who like reading sci-fi dark fantasy novels, who like fiction with cyberpunk and Cthulhu Mythos flavours – and of course, people who enjoy RPGs.  If you’re one of those people then please take a moment to investigate my fiction writing (7 novels) and the Role-playing game: Yellow Dawn – The Age of Hastur.

Wishing you the best of dark dreams for 2013.

David J Rodger – Bristol, England

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Got Kindle?

If you’re keen to try these novels in digital format then you can buy all these titles at Amazon with a choice of currencies, $ US Dollars; or £ GB Pounds, or the Euro.

See more posts like this – click

David J Rodger – DATA

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Looking for something new or coming back for more…

LULU are offering 30% off any hardback today

 purchased through their online portal

For any order

Just use coupon code 20DEC at checkout

(code is case-sensitive)

Offer Ends Today

This is a great opportunity to grab the special hardback edition of my RPG, Yellow Dawn – The Age of Hastur.

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If you’re a fan of the Cthulhu Mythos, Cyberpunk, Infection apocalypses, zombies and survival horror, then why not try this much praised role-playing game. It works either as a standalone system or as a setting for your own RPG system.

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Hardback version of Yellow Dawn The Age of Hastur

Available exclusively from LULU

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Product Link: http://www.lulu.com/shop/david-j-rodger/yellow-dawn-25-special-edition-hardcover/hardcover/product-20012076.html  (Don’t forget Discount Coupon Code 20DEC)

YELLOW DAWN – THE AGE OF HASTUR

The Earth has been ravaged by viral pathogens, the death of billions observed by the orbital colonies and deep-space habitats that were largely unaffected by the Outbreak. Terrified of infection, nobody came to help. Less than 30 percent survived the first few weeks. Then came the 2nd Wave of infection, spreading steadily outwards from the impact points, and that was when the horror really began… YELLOW DAWN: This book is crammed with everything you will need to create characters, run scenarios and experience horror and adventure in the fictional world of David J Rodger. FEATURES: The Influence of Hastur; Medical theories on the Infection; Zombie surges; Comprehensive scavenging system; Computer hacking and drug abuse; Non-human characters; Enhancements through cyberware and bioware; Weaponry, equipment and armour; Complex political, corporate and quasi-religious tensions; Schools of Elemental Magick, occultism, demonology, and the alien horrors of the Outer Chaos — the Cthulhu Mythos.

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An entire universe to discover:

YELLOW DAWN  fits into a raft of novels that are set before and after the apocalyptic event.  In between God Seed and The Black Lake are a number of novels that share and create a common universe for your imagination to roam, enjoy and find new thrills and terrors within. You can find a complete list of my work, including précis and customer reviews, on my official website.

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Got Kindle?

If you’re keen to try these novels in digital format then you can buy all these titles at Amazon with a choice of currencies, $ US Dollars; or £ GB Pounds, or the Euro.

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The Black Lake: 5 Star Review

I launched The Black Lake at the start of this month.  It starts off as a ghost story that descends into revelations and machinations of H.P. Lovecraft’s Cthulhu Mythos.  It’s doing really well considering there’s just me and one bod in the States pushing the word “out there”.  It’s scored a great review on Amazon so I’m sharing it with you here:

Amazon Review of The Black Lake - a Cthulhu Mythos ghost story by British Sci-Fi & Dark Fantasy Author David J Rodger

Review from Amazon UK – click to view source

The review was placed on Amazon UK but it is also available from Amazon US ($)DE (Euro), and  FR (Euro).

You can review and purchase The Black Lake in paperback from LULU.

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The Black Lake: Review

I’m very pleased by this.  Short and sweet.  I released the novel last week.  The review was placed on LULU for the paperback version. The book is also available on Amazon Kindle: US ($), UK (£), DE (Euro), FR (Euro)

Customer Review of The Black Lake - a ghost story within the Cthulhu Mythos by British Sci-Fi & Dark Fantasy Author David J Rodger

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The Black Lake

FOR IMMEDIATE RELEASE

Launch of 7th novel – The Black Lake – a ghost story within the Cthulhu Mythos

The Black Lake - a ghost story within the Cthulhu Mythos by British Sci-Fi & Dark Fantasy Author David J Rodger

Available in paperback from LULU

BRISTOL, UK—AUGUST, 2012— British Sci-Fi & Dark Fantasy author, David J Rodger has written and published his 7th novel.  The Black Lake is fundamentally a ghost story set within the Cthulhu Mythos – but also goes some way into revealing Rodger’s interpretation of the machinations of one of the most mysterious and virulently dangerous entities from that genre: the Great Old One – Hastur (The Unspeakable One, Him Who Is Not to be Named, Assatur, Xastur, or Kaiwan). Specifically, the influence Hastur  – as the King in Yellow – can have upon the minds of men and women.

Set on Earth in the not-to-distant (cyberpunk) future, in a period that follows an apocalyptic event known as Yellow Dawn; the story charts the progress of a meteorological expedition that heads to a remote island in the sub-Arctic waters above Scotland.  Ignoring the warnings of those who have some knowledge of the horror that awaits them, the expedition sets up camp and get to work.  Battered by tornadoes and ferocious storms they begin to unpick the nature and structure of alien atmospheric phenomenon that dominate the area – in the hope of shedding some light on what caused Yellow Dawn – and the awful consequences of the apocalyptic event (70% mortality across the planet; dead cities and hordes of screaming Infected).  The expedition’s presence on the island acts as a catalyst to an unfolding set of terrifying events.

Links to publication:

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ABOUT THE AUTHOR

David J. Rodger is a British science fiction & fantasy author and game designer best known for his novels set in a near-future world of corporate and political intrigue. So far he has published seven novels.  Rodger’s contributions to the Mythos include the creation of new Great Old Ones in the novels Edge and Dog Eat Dog, and the use of the Outer God Nyarlathotep in the novel God Seed. Rodger has also written Murder at Sharky Point, a murder mystery game. Rodger spent 8 years working for a non-departmental government agency, developing a virtual communications service within the IT Division, before moving into commercial project management for a UK media company. In 2000 Rodger’s presence on the Internet got him a place in the BBC documentary Through The Eyes of the Young, directed by Chris Terrill. Rodger now lives in Bristol, England, with a Braun coffee-maker, writing from a house on a hill with a view of Earth’s curve.

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June 2012 – Bestseller

Dog Eat Dog a post-apocalyptic crime thriller with Cthulhu Mythos horror by British Sci-Fi Dark Fantasy author David J Rodger

Available in paperback or Kindle

June saw a battle for top spot between my hand-picked collection of short stories – Songs of Spheres, and the post-apocalyptic crime thriller, Dog Eat Dog, which is the first novel to be set within the world of Yellow Dawn (Mad Max meets Blade Runner; Earth ravaged by the Cthulhu Mythos).

Dog Eat Dog won out in the end with a combination of paperback sales through LULU and Kindle versions through Amazon.

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Other News

I finished a new novel earlier this week. The Black Lake.  Now going through proofing and review.  So far, great feedback… it’s a fast read with the tension building up nicely.  I’m aiming to release it before September 2012.

I’m now working on the next novel.  Rise of the Iconoclast.  Another one to be set in the world of Yellow Dawn.  A rip-roaring romp of post-apocalyptic cyborgs, holding together as a bandit crew and heroes for hire. Very different to what I normally write. But I like the challenge.  I’ve got my crew defined and relevant bits fleshed out – so watch this space for updates as the story evolves.

CREW OF THE GINNY – aka Genie

  • Izaäk Raske
  • Hariwald Hlavač
  • Tristão Steinsson
  • Malthe Herriot
  • Nikias Solberg

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Dog Eat Dog takes place in the near future, after the Earth has been devastated by a viral pathogen unleashed when a corporate cargo hauler crashed into the atmosphere; breaking up as a fireball across the sky, it showered Southern Europe and North Africa with a deadly rain of infected debris. Ten years later, over seventy percent of the human population is dead and only a handful of cities survive intact. So called ‘Living Cities’. The vast majority of human habitation is abandoned to the undying creatures left mutated through a brutal twist in the infection. Greed and corruption are left hovering over this bleak and brutalized domain and a cosmic horror is now free to infiltrate the remote abandoned corners of the Earth. Above this, the orbital colonies spin within artificial gravity wells, impartial observers, unaffected by the shocking events below. Within this mix the lives of two survivors collide: a renegade intelligence agent and a cold-blooded master of violence, shaping events with their virulent hunger for money and desire to carve their name onto this new world.

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British sci-fi author David J Rodger - Dog Eat Dog - cyberpunk crime thriller set in post-apocalyptic world of Yellow Dawn

A novel

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dark art - sculpture - the key of cthulhu by lee joyner  cold cast (faux) bronze urethane rotocasting

Dark Art Sculpture – The Key of Cthulhu – Lee Joyner

Part of a series of images from the shadowy fringes of the Internet.  Visuals that stir my sense for the eerie and macabre.

This is an exceptionally slick presentation of the Great Old One – Cthulhu – and iconic herald of H.P.Lovecraft’s body of work. Initial impressions are of a solid tentacled mask but the novice collector and dabbler into things “Mythos” should be wary of the connection such an object might bring to other realms. Such realms, beyond our own yet simultaneously touching, have the capacity to press forwards; a malign, leering sentience; exerting psychosomatic pressures, influencing dreams and the turgid swirl of subconscious thoughts, so that over time a sane human being begins to have strange thoughts, and perform curious actions.  Placing such a statue in the heart of your home may lead to more than obsession and madness. Beware the unseen things that lurch through the dark spaces between stars.

Lee Joyner has fabricated this piece of art and made it available to purchase. A limited run of 50 castings and a price tag that ensures it is reserved for those with genuine passion for macabre objects that go beyond the realm of the Quantisphere and the demoniacal thrills of the Occult.

Details from official website:

  • Handmade high quality collectible statue.
  • Comes in 2 finishes of your choice:
  • Cold cast (faux) bronze urethane rotocasting.
  • Cold cast (faux) marble urethane rotocasting.
  • Hand painted weathered patina.
  • Bust is permanently attached to the base.

Height: 20 inches  (50.8 cm)
Width:  12 inches (30.48 cm)
Weight: 10 lbs (4.5 kg)

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Visit Lee Joyner’s official website for purchase options and further information.

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Evocation Instructions

In much the same way that the Health & Safety Executive try to sanitize the experience of going through a plane crash by portraying generic happy looking people calmly going through the actions necessary to (preserve dental records for identification of charred and shattered bodies). This little piece of good advice appeared on the Interweb.

I’a Y’gs-Othoth!
Fha’gnu Zy-d’syn!
Si’n Si’ra S’alk!
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Health & Safety Executive try to tackle the fetid quagmire of the Cthulhu Mythos with evocation instructions

Source unknown - please advise and I'll credit

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“Hear the call of the Elder Gods”

“Do not attempt to enter higher dimensions”

“Stand ready at the portal to the dominion Beyond Space.”

“Raise right arm and chant the name of your many-angled deity.”

“Prepare self for the coming of the end of days. Smart/Casual.”

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Songs of Spheres

FOR IMMEDIATE RELEASE

 

British Sci-Fi & Dark Fantasy author David J Rodger presents his favourite occult horror, cyberpunk and Cthulhu Mythos creations in a collection of short stories.

 

 

HAYLING ISLAND, UK—MARCH, 2012— British Sci-Fi & Dark Fantasy author, David J Rodger has compiled a collection of short stories that spans a 15 year period of his writing career. Songs of Spheres contains fifteen personal favourites, hand-picked by the author and presented with a brief introduction to each story.

Songs of Spheres A collection of short stories by the Sci-Fi and Dark Fantasy author David J Rodger

Availble in paperback or kindle format

The stories in Songs of Spheres knit together into a patchwork of thrills and terror, and fit seamlessly into the near-future universe of all Rodger’s large works– where the Sci-Fi sub-genre of Cyberpunk often meets the cosmic horror and brooding tension of the Cthulhu Mythos – or the bloody butchery of demons and the insane.

There are spooky graveyards; Mythos entities masquerading in human form; a hidden Great Old Ones disturbed by the foolish exploits of youth; there are demons hacking into the human mind through technology; and madmen and mad women, executing their insane plans; there are distant astronauts trapped on a vessel with a kill-or-die choice; prejudice against non-human life, a sort of biological racism; and there is one man’s view of the end of reality.

The enigmatic and dangerous concept of Hastur – the Great Old One from the wider pantheon of the Cthulhu Mythos, also known as the King in Yellow, makes a startling appearance in the final three stories.  Specifically, revealing the mysterious influence of Hastur on the Earth-based survivors of the apocalyptic event known as Yellow Dawn.  These stories tie into the universe of the role-playing game, Yellow Dawn, and the scenarios, campaigns and novels written within it.

Link to Publicationhttp://www.lulu.com/product/paperback/songs-of-spheres/18948585

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ABOUT AUTHOR

David J. Rodger is a British science fiction & fantasy author and game designer best known for his novels set in a near-future world of corporate and political intrigue. So far he has published six novels.  Rodger’s contributions to the Mythos include the creation of new Great Old Ones in the novels Edge and Dog Eat Dog, and the use of the Outer God Nyarlathotep in the novel God Seed. Rodger has also written Murder at Sharky Point, a murder mystery game. Rodger spent 8 years working for a non-departmental government agency, developing a virtual communications service within the IT Division, before moving into commercial project management for a UK media company. In 2000 Rodger’s presence on the Internet got him a place in the BBC documentary Through The Eyes of the Young, directed by Chris Terrill. Rodger now lives in Bristol, England, with a Braun coffee-maker, writing from a house on a hill with a view of Earth’s curve.

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download PDF press release British Sci-Fi & Dark Fantasy author David J Rodger presents his favourite occult horror, cyberpunk and Cthulhu Mythos creations in a collection of short stories

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Also available for Amazon Kindle: US ($), UK (£), DE (Euro), FR (Euro)

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Yellow Dawn - The Age of Hastur - an original RPG set in the post-apocalyptic world of British Sci-Fi Dark Fantasy author David J Rodger

Available from LULU

A couple of weeks ago I was sitting in one my favourite haunts, the Grain Barge, floating on the edge of Bristol’s stunning inland harbour; supping a pint of malty Milk Stout, I was making a final review of the freshly launched new edition of the primary rulebook for Yellow Dawn. Version 2.5.  The sun had set with a blazing show of colour and it was now night, the waters of the harbour black and reflecting the full moon above like an undulating mass of curved glass.

I was working with Nice Guy Tony, a bloke whose been involved in my RPG-creation-exploits since I first started developing something called Game back in 1996.  11 years later “Game” became “Yellow Dawn” after a recent addition to the crew, Hagen (now called GBH), came in and broke Game – leaving me staring at a bunch of disparate systems that had grown up organically without any consistenst structure.

Having Nice Guy’s opinion on the new edition was vital for me: I needed a thumbs-up to push away the niggling fear that comes with delivering a product to market.   He spent three hours flicking to every section he didn’t recognise: there’s been a significant amount of new material added to this version.

The response was very positive.

He then went on to talk about what he feels really makes Yellow Dawn unique from other role-playing games he’s dealt with.

It set off a spark in my skull that made me realise that this was what I’ve been told by many others.

It might sound strange to you that I hadn’t considered these myself, but it’s often the case that when you’re so close to the woods – you just can’t see the trees.

I’ve always run games with the character rather than the player in mind.

That might sound obvious, but when you’re sitting in a physical location with a bunch of people, some of whom are stronger in personality, communication skills and alpha-aggression than other, more timid, thoughtful and socially challenged players,  you can easily lose sight of the characters, who are invisible constructs existing within a fictional world setting – all operating on the stage of the imagination.

In other words, big blokes and mouthy woman can dominate a game (or big women and mouthy blokes), leaving smaller and quieter people in the background – even though their characters – the fictional people they’ve created to represent them in this imagined universe might be world-ranking negotiators or capable of intimidating Charles Bronson with the flex of a brow and steely gaze.

Physical reality can override the consensual hallucination of the storytelling.

I prefer to bring the imagined, phantasmal-reality to the forefront of every player’s mind.  And I believe I’ve created an RPG that gives any GM the tools to do this too, if, and only if, the GM has the desire to do so.

There’s also the situation where a player will invest a lot of points in interesting skills during character creation – but they almost become wasted because most scenarios rarely require employ these skills.

So I strive to bring interesting skills into the heart of the game system – not just fluttering in the whimsical breeze of scenario writers.

And I think I’ve achieved this.

Here are the USPs of Yellow Dawn – according to the voice of others:

  • First Contact
  • MADS
  • Integrated scavenging and utilisation of resources to sell, build or repair.
  • NPCs given autonomy from GMs personal whims.
  • Virtual Contacts
  • Media interest

First Contact

First Contact is based on natural INTELLIGENCE, APPEARANCE and POWER (Charisma), where interpersonal communication and “likeability” allow characters to leverage influence with the NPCs they meet.  Characters can be pro-active, knowing they’re about to meet somebody important and use every gram of flair and charm (if they have any); or, characters can rely on a retrospective roll, if they think “damn that was a really cool person to get to know”.

MADS

Every character has a COOL score that can be eroded through encountering the horrors that lurk within the world of Yellow Dawn – not just the Cthulhu Mythos but also the dark elementals and demonic forms of the Quantisphere.  This erosion of COOL is caused by Anxiety.  However the latest edition of YD allows you to enhance Anxiety checks with “filters” based on Morality, Stress and Depression, giving characters far more granularity.

Integrated scavenging and utilisation of resources to sell, build or repair.

There is a comprehensive system for extracting resources, raw and specialised components from buildings and other items. These can then be sold for profit or used to build and repair other things – allowing characters to utilise skills they would normally rarely use within game. Survival is an every day experience.  Using your abilities to achieve this is key.

NPCs given autonomy from GMs personal whims

Quick systems like NPC motivation and NPC Potential give the GM a structure to run NPCs outside of their normal thinking patterns. It disengages an NPC from the core personality of a GM, keeping players on their toes – because they can no longer predict how all NPCs will behave.

Virtual Contacts

If a character can create interesting articles (Composition), take photos or videos of experiences, perform research and document their findings – and if they can find a way of uploading this material to the Internet, then they might find they become the focus of high-tech people who take an interest in stories “from the wilderness” or orbital and deep space folk with a passion for all things Earth since Yellow Dawn took place.  Conversely, if the characters ever blog about an issue or put out a call for help; there’s a chance that this invisible, anonymous group of watchers may be able to step in and do something.

Media Interest

Whether the characters want it or not – their activities can draw the attention of the media, from small rag-tag wannabe journalist in a survivor settlement bashing out printed copies of a newsletter with a home-made Guttenberg press, through to global media corporations with satellite surveillance and powerful on-screen personalities expressing their views on what the characters may (or may not have) done… and so shaping the opinion of people the characters get to meet.  Savvy characters will exploit this to generate an income stream or gain access to influential contacts; other characters do everything they can to remain below the radar.

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There’s some of the key USPs of Yellow Dawn.

Take a peek at the official webpage or preview the first few pages of the rulebook via LULU.

If you want to know (and play the campaign to uncover the truth) what caused the event known as Yellow Dawn to happen, you should purchase the massive globe-spanning campaign Shadows of the Quantinex.

Shadows of the Quantinex a major globe-spanning RPG for Yellow Dawn The Age of Hastur

And if you really want to get the teeth of your brain to mesh with the vast imagined universe of Yellow Dawn – take a look at the novel Dog Eat Dog, available in paperback or Amazon Kindle  US ($), UK (£), DE (Euro) .

cover for Dog Eat Dog, new fiction for SSF with zombies written by David J Rodger

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WiP: it’s the weekend. huzzah. Got wonderful fire-glow of dawn sun burning through the mist hanging around the house right now: emerging view of nearby hills, fields and below me the urban sprawl of Bristol. Going to be nailing a few (hopefully) quick little articles and bolt-on rules for Yellow Dawn. Later: the walk around harbourside me and lost inside my own mind fleshing out the next three novels.

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Cyberpunk futuristic thriller corporate warfare using mercs - Iron Man Project by British author David J Rodger

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WiP: working on a special release hardback edition of YD rulebook. Had the first proof through from LULU. Looks bloody good but I felt the back cover needed some more work.  The cover is heavily blacked out and is intended for people who know and love the world of Yellow Dawn.  So I’ve refined the design and requested another proof from LULU. Should be with me in a few days and then I can make a call on whether to launch it or not.

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UK sci-fi author David J Rodger - Dog Eat Dog - cyberpunk crime thriller set in post-apocalyptic world of Yellow Dawn

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New rules within Yellow Dawn – The Age of Hastur

I’m currently running the fabulous Call of Cthulhu campaign, Horror on the Orient Express within the post-apocalyptic universe of  Yellow Dawn – The Age of Hastur.  I’ve made a number of tweaks to the original story, primarily to spice things up a little with my own particular flavour and to stop my players using the Internet to find out what’s happening and what’s coming next.

Side note: I’ve already seen a few looks of shocked realisation on a couple of faces and the story veers off in quite an unexpected direction *dark smile*

I also made changes to be able to incorporate a luxury train journey on the Orient Express in a landscape left to become a new wilderness by the event known as Yellow Dawn.

Playing since last summer, the players have come to realise they are being stalked by several individuals and entities; they suspect the latter are Mythos are in nature, and have successfully identified one as being a member of the Great Magi, a new non-human species I’ve introduced into Lovecraft’s Cthulhu Mythos via the Yellow Dawn rulebook.

As such, very little is known about The Great Magi, and their inclusion in the YD universe only gives a brief description at the moment.  You can download a free Yellow Dawn supplement called Monsters of the Mythos from the official Yellow Dawn webpage.   I’ve written some expanded notes but these haven’t been included for release yet.

Yellow Dawn - The Age of Hastur - RPG free download supplement - Monsters of the Mythos Monsters of the Mythos: (New) This free to download supplement expands upon the concept of the Cthulhu Mythos, introducing a raft of new Great Old Ones, Outer Gods and non-human species for characters to encounter. Download
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What this means is that the characters have something very dangerous and with significant Mythos powers on their heels, a thing that is shadowing every move they make. They realise that it is likely to try and make a move against them very soon.
But how do they stop it?
Many games will resolve this with a gunfight.
A few will offer up the idea of a scroll or spell or some kind of arcane conjuration that can defeat the entity.

These are possible, but the gunfight is likely to end up badly for the characters and the scrolls, spells and conjurations – well, what are they, where are they and how can the GM justify introducing them to a group of player characters who are mostly ignorant of the Mythos?

I developed a relatively quick system that allows characters to use Research to explore an unknown subject; with the hopeful result that the GM hands over information they can use and exploit – if their Research is good enough.

This system is a new addition to the Yellow Dawn rulebook, included in the recently released new edition (version 2.5).
I’ve extracted it and placed it below for you to use or modify as you wish.

In this particular case, the character, Josh, is using the Internet to try and find a way of defeating or weakening the Great Magi.

See below and go to:
Using the Internet for Research
If looking for the answer or clues to some kind of general query:

I rolled 1d6 to see how many successes Josh needed to get a full account of what the Great Magi is.
He had to make 5 successes.

It took him a few weeks to achieve this; every attempt taking up 4 hours of “within game” time – and he quite often failed, despite having a high Research skill, due to a low amount of Mythos skill.

Finally, after getting 5 successes I revealed the following:

  • The Great Magi have the ability to phase between different locations at will. They can’t time travel but they can step-out-of-nowhere to appear in any particular place – attack – and then depart again.
  • The Great Magi have vast knowledge of magick, but when hunting, which involves an important sense of honour and tradition, they only use Captivate  and Illusion style operations.
  • The  Great Magi normally do not kill indiscriminately but select a target and hunt them using basic skills and the “natural weapons” of their true form: claws and powerful jaws ridged with sharp teeth.
  • This particular Great Magi has been corrupted by centuries of worship of the Skinless One (an aspect of Nyarlathotep) and is not behaving entirely within tradition; it is rogue.
  • The Great Magi have a psychic carrier wave allowing them to communicate with others of their kind across vast distances. However, it is uncertain if this particular Great Magi will be using this – if it is indeed a rogue.

Using the Research system, Josh was then able to target any one of these things with a view to finding a way of reducing the ability or removing it entirely.
Josh decided he wanted to tackle the Great Magi’s ability to phase in and out of locations; restricting its ability to ambush.
My thoughts are this:
1d6 successes would give Josh the ability to reduce an ability by 20% (he finds a sigil that radiates a negative influence against the Great Magi).

Any critical successes could go towards increasing the penalty against the Great Magi ability – or removing it entirely.
It all depends on what kind of narrative the GM can dream-up to validate the crunchy numbers of dice rolls and dice modifiers.
For me,  this adds more tension to the scenario rather than just giving away one thing that acts as a silver bullet to all of the character’s problems.
But that’s just me and my style of GMing.
With time, Josh could use Research to identify every bit of information available about the Great Magi and find ways to reduce or remove their abilities, but, time is running out.

Using books & Scrolls for Research

Occult & Mythos documents contain the clues to other operations – even if they’re not actually listed as being included in the document.  A student could piece together the knowledge of an operation from reading, comprehending, and understanding; then, studying the content they have learned to deduce further information – such as an all important “command” or “dismiss” invocation.

It works like this.  The GM states how many “successes” are required in order to piece together enough information to give you the details of a complete operation. This is entirely down to the GMs discretion but as a rule-of-thumb:

For the Occult:

      Any Minor Operation: requires 1 success

Any Significant Operation: requires 2 successes

Any Major Operation: requires 3 successes

For the Mythos:

Any Commune: requires 1 success

Any Conjure: requires 2 successes

Any Command: requires 3 successes

Any General Operation: requires 4 successes

Any Render: requires 5 successes

Any Dismiss: requires 6 successes.

Definition of Success

Pick up a book or scroll that’s relevant (Occult or Mythos).  Roll 1d100 and try to score beneath the “+ to skill” value.  If this fails then that document doesn’t contain anything relevant to the information you’re seeking; the document can not be used again for this particular query – although it can be used for future queries regarding different operation.  This takes 4 hours to deduce, either way.

If the 1d100 roll did score below the “+ to skill” value, then the document does contain relevant information. Now try to extract and comprehend the required piece of information; to do this, you need to spend 4 hours studying the document followed by a relevant skill check (Occult or Mythos).  If the study roll fails, you can try again, spending 4 hours on each attempt until successful.  That is the definition of 1 success.

If you require more “successes” then you can try to use the same document again, by rolling 1d100 and scoring beneath the “+ to skill” value. However, as soon as this is failed, the document can no longer be used for that line of enquiry.  You’ll have to move on to a different document.  The more documents you have in your library, the better chance you’ll have of piecing together disparate bits of information into the operation (or solution) you’re after.

Don’t forget, if this is an operation you’re after: you’ll then need to learn it (see earlier in this chapter).

Clarity DM: any operation that’s been stitched together from different sources may contain flaws, either contained within the original text that you failed to detect or inserted through your own lack of knowledge.  For any operation assembled through this method, make one Occult or Mythos skill check (whichever is relevant); if the skill check succeeds, then the operation is flawless, if the skill check fails, then write the amount failed-by down beside the operation as its Clarity DM.  This will impact your ability to learn it – and has further consequences when a person comes to use the operation.

Using the Internet for Research

Specifically, research that involves Occult or Mythos themes.  The trouble with the Internet is the vast amount of rubbish that clogs up any search-filter.  It needs to be picked through, validated and then studied to extract any real informational value: does the bit-of-detail you’ve found actually help you answer your query?

Every Research skill check takes 4 hours.  It is very hard to find valuable data online. The GM may apply a DM based on the difficulty of what is being researched.

If successful: the value of the 1d100 dice roll for the Research skill check also needs to be equal to or lower than your Occult skill or Mythos skill (whichever is relevant).

If the one dice roll is successful on both counts, then continue:

What do you find?

      If looking for the answer or clues to some kind of general query: then you have made 1 success; this may be enough, you may need more; the GM will know how many successes any particular query needs to become fully resolved.

For example: if a character is being harassed by some Mythos entity and wants to know what weaknesses it might have; the GM decides the character needs to make 5 successes to find an answer.  This can be done through “using books and scrolls for research” or online research.  Note: there may be no actual answer to this query written down in a scenario; but the GM should feel confident to “dream one up” if the character manages to find… something.

If looking for “+ to skill”: the GM should roll 1d6.

[1 to 5]: you come across a fragment of knowledge that has an effective “+ to skill” of 1d3%. It has a basic reading time of 1d3 x 4 hours.  It has a Clarity DM of (3d6-10) x 5%, in other words, rolling an 18 would give a penalty on clarity of -40%, probably due to bad translations from the original source text.  There is a 1% chance that is contains an operation of some kind.

[6]: you come across a pay wall demanding 3d6 x 10 credits for access to the information.  If paid, then make a LUCK roll otherwise the thing is bogus and a waste of money.  If genuine, then you come across a curated piece of information that has an effective “+ to skill” of 1d3+1%. It has a basic reading time of 4 hours.  It has a Clarity DM of (2d6-10) x 5%, in other words, rolling an 12 would give a penalty on clarity of -10%.  There is a 2% chance that is contains an operation of some kind.

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Dog Eat Dog by British sci-fi author David J Rodger cyberpunk crime thriller set in post-apocalyptic world of Yellow Dawn

Available in paperback from LULU or Amazon Kindle

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Book Review

A fan from Arizona, USA has written up a wonderful review of Dog Eat Dog, my 5th novel but the first to take place in the world of Yellow Dawn – The Age of Hastur.

This is one of the most engaging stories I’ve read in a long while that I couldn’t predict what was coming next. Intricately woven together and so deftly pulled apart by the shocking end as the story is unfolded. Dog Eat Dog is unlike anything I have read before and does an amazing job of immersing you into the dichotomy of the universe. The reader is pulled into two worlds: one of the technologically driven and seemingly untouchable powers that can afford to not get their hands dirty, and the other the grimy and terrifying existence of reality outside the safety of walled cities. The atmosphere of this story sticks with you long after you’ve put it down, the world is fully fleshed out and tangible and the characters even more so. I highly recommend this book to anyone who enjoy fast-paced action, intelligent intrigue, and relentless in-your-face storytelling.

Source: Samantha Rule via LULU store

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Dog Eat Dog - sci-fi dark fantasy novel set in the post-apocalyptic cthulhu mythos horror universe of Yellow Dawn

Available in paperback or Kindle

Paperback : from LULU & kindle: US ($), UK (£), DE (Euro)

DOG EAT DOG { novel } takes place in the near future, after the Earth has been devastated by a viral pathogen unleashed when a corporate cargo hauler crashed into the atmosphere; breaking up as a fireball across the sky, it showered Southern Europe and North Africa with a deadly rain of infected debris. Ten years later, over seventy percent of the human population is dead and only a handful of cities survive intact. So called ‘Living Cities’. The vast majority of human habitation is abandoned to the undying creatures left mutated through a brutal twist in the infection. Greed and corruption are left hovering over this bleak and brutalized domain and a cosmic horror is now free to infiltrate the remote abandoned corners of the Earth. Above this, the orbital colonies spin within artificial gravity wells, impartial observers, unaffected by the shocking events below. Within this mix the lives of two survivors collide: a renegade intelligence agent and a cold-blooded master of violence, shaping events with their virulent hunger for money and desire to carve their name onto this new world.

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Work in Progress

It’s been a pretty awesome weekend. Enough mist and eerie weather to keep me happy and enough sunshine to put a smile on my face. In the background to walking 12 miles I’ve completed a compilation of short stories called Songs of Spheres, 15 hand-picked favourites of mine. And, rather excitingly, I’ve also put together a special edition hardback version of Yellow Dawn 2.5. Just waiting for proof copies to arrive from LULU before I officially launch. Still no time to do any formal PR or marketing for YD2.5 or the recent novel launch (Living in Flames), too mad busy fleshing out the avalanche of new ideas. All good though. Watch this space. Djr

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Work in Progress

I’m making great progress and having a lot of fun with the new murder mystery game: Mayhem at the Manor. It’s an idea I had last Sunday at Hayling Island, supping a dawn mug of coffee and gazing at the sea.

Also fleshing out bullet point plot point of Camaraderie of Wolves, the next planned Yellow Dawn novel; and mapping chapters for the next novel I’m actually going to be writing – called Oakfield, it’ll be a tale of Mythos terror set in Cornwall and is a prequel to my first novel God Seed.  And, as of Monday – I’ve been struggling to cope as I’ve now got another bloody novel idea brewing, this one called Proteus Syndrome… and will feature one of my favourite characters Jean-Luc Korda and ties into the 3rd published novel Iron Man Project.

So lots going on inside the old cranium but I’m glad for the ideas and so taking time out from what I should be doing to get them down. What I should be doing is promoting the launch of the new version of Yellow Dawn (2.5) and the launch of the new novel, Living in Flames; in fact I’ve done barely any marketing because I’ve been so busy with this storm of ideas.  Actually I’d appreciate a little help here. If you can spare 30 seconds, and would like to help, could you blog, tweet, stumble, digg or just plain-old tell your friends about either Yellow Dawn or Living in Flames?  Here’s the links to promote if you can:

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YELLOW DAWN – Role-playing game

Press Release: The post-apocalypse just became a lot scarier: new version (2.5) of Yellow Dawn – The Age of Hastur is launched

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LIVING IN FLAMES – Sci-Fi & Dark Fantasy novel

Press Release: A 300 year old horror comes back to stalk the streets and subterranean tunnels of Bristol – Living In Flames, a new novel from British Sci-Fi Dark Fantasy author David J Rodger

Right, time for another coffee and then back to the comical insanity of Mayhem at the Manor.

Djr

Work in Progress

Mayhem at the Manor – a new murder mystery game. So I’m indulging my pleasure rather than continuing with the grind of building a wave of PR for last month’s release of Yellow Dawn 2.5 and the new novel Living in Flames. Tedious, necessary… but right now, I want to have some creative fun. So Mayhem at the Manor is this morning’s treat. More generally I’m finishing off Songs of Spheres (short story collection); fleshing out new YD novel idea called camaraderie of Wolves; and prepping for the next novel I’m planning to start writing soon, called Oakfield – a prelude to God Seed.

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