Posts Tagged ‘Art’

Levi van Veluw

Art Chaos in Motion - Levi van Veluw captures the essence of the sinister and the sublime in self-ordering icosahedrons

Charcoal on paper – image by Levi van Veluw – all rights reserved – click full size

Perfectly symmetric geometric shapes drift through a shadowy space (representation of van Veluw’s childhood bedroom).  It could be the moment a cluster of nanomech slips over the event horizon and makes the leap of intelligence to combine and work together in a swarm.  It could be something more weird and outre, elements of a cosmic entity From Beyond the Quantisphere, rendered into human reality by a fool reading from a forbidden book or a random freak of meta-nature; it arrives, sentient and malevolent, probing the boundaries of this weird, fleshly and organic Universe.  Or it could be a 150 dice for Dungeons & Dragons thrown across the air by a petulant teenager.

Certainly an eye-catching piece of artwork. And reminds me vividly of a recurring dream / night terror I used to suffer from when I was a child.

You should visit the website of the artist Levi van Veluw.

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Catwoman

Art and illustration Catwoman safe-cracking by Adam Hughes

Catwoman by Adam Hughes – All Rights Reserved – Click full size

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If you’re a comic book fan then you’re likely to be familiar with Adam Hughes work. And if you’re not, then run a Google search and feast your eyes on the naked talent: in fact, just say AH!  The man creates incredible pin-up style female characters.  No surprises then he’s scored some controversy for being sexist. Nah, he just nails the definition of what most guys will go all bug-eyed over. This is fantasy artwork, after all.  Nice use of mirrored reflection and transparency here.

You should check out his official website here – www.justsayah.com

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Iron Man Project by British author David J Rodger - Cyberpunk futuristic thriller corporate warfare using mercs

A novel

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Distortion through augmentation

Art Dramatic polychrome colour potraits by Françoise Nielly bleed across cyberpunk and 1980s

Polychrome colour potraits by Françoise Nielly – All Rights Reserved – Click Full Size

Part of a series of images from the liquid metal, carbo-plastic, hydrogel and permacrete core of visual creators on the Internet.  Images that stir my senses and evoke plots and concepts for what I’d like to see (or fear) in the future.

French artist Françoise Nielly has that rare added dimension to her work that rubs against the invisible outer layers of your mind to generate a sort of subconscious thermal shock.  You look, and then you stare – captivated, sensing something else going on beyond the caustic smears and angles of paint.  I would love to have one of these massive prints up on my walls – if only I had enough walls left to hang more art!  :o)

There are aspects of graphic novels combined with the furious experimentation in colour and medium that hallmark the 1980s.  This is the art for cyborgs, or the AI shard that’s been bifurcated from the central mind to go out into the world within a insanely advanced chassis to carry out some function or other.

Maybe a bipedal skeleton of carbonised-steel foam and titanium wire mesh; with layers snymov built up around this, replicating the human musculature system.  It could have had it wrapped in vat-grown synthetic flesh but instead opted to leave most of the grey-blue electric muscle tissue exposed, whilst key areas were covered by decorative armour plating – the mind revelling in the exposure of the artefacts that define what it is to be human.

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Françoise Nielly’s art is a study of human form distorted through the lens of augmented visual senses.  What more we can see when we close our eyes and open our minds.

You should check out her online store

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sci-fi cyberpunk crime thriller set in post-apocalyptic world of Yellow Dawn - Dog Eat Dog by British author David J Rodger

A Novel

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Artist Spotlight

Some time ago I posted a very rough and ready piece on my blog called Reasons to Like Lovecraft: Yog-Sothoth. It contained a couple of images and embedded YouTube links to the Dunwich Horror audio book.  There was very little explanatory notes about how I perceived Yog-Sothoth from a fiction writing point-of-view (something I’d like to address later this year when I find time to step away from current writing commitments).  One of the images was by an Australian artist by the moniker of Drhoz.

Image of Yog-Sothoth an Outer God of the Cthulhu Mythos

The Lurker At The Threshold – Yog-Sothoth by Drhoz

In my mind, the image encapsulates everything about the menacing, frothing-madness and cosmic horror of this Outer God as it comes streaming through a rent in our reality.  The overlap of a ring of monoliths in a dark, isolated location, where obscene rites are performed, with the rancid, expanding stream of alien influence; conveys the inevitable, unstoppable reign of these monstrous things. The Old Ones were, the Old Ones are, and the Old Ones shall be.

And yet… the boundaries of the Quantisphere, however fragile, has managed to enable this “oasis” of existence for the human condition called awareness.

So with great pleasure, I hand over to the artist behind the image.

DJR: Hello Drhoz. Thanks for taking time out to pen some words here.  First question up is around your inspiration for the image.  Are you a fan of H.P.Lovecraft and the body of work that is the Cthulhu Mythos or is it just that you find the particular concept around Yog-Sothoth of interest?

Definitely a fan, ever since I read ‘Colour Out of Space’ when I was in my young teens. Although as it happens I’d read Bloch’s ‘Notebook Found In An Abandoned House’ and Derleth’s ‘The Shuttered Room’ before that. The former is a brilliant piece of work – the later – not so much. As for the picture of Yog-Sothoth – I loved the description – even if the first use I saw of it was in another Derleth piece.

So I got together a bunch of photos of marbles and crystal balls, particle tracks from a collider, and the stone circle, to frame the seething quantum foam of Yog-Sothoth. Then used a few contrast-adjusting tricks to give it the tone I used in this a few related Lovecraftian pieces :)

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Temple_of_Starry_Wisdom_by_Drhoz

Temple of Starry Wisdom by Drhoz

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The_Inhabitant_of_the_Lake_by_Drhoz

The_Inhabitant_of_the_Lake_by_Drhoz

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The_Colour_Out_of_Space_by_Drhoz

The_Colour_Out_of_Space_by_Drhoz

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Three_lobed_Burning_Eye_by_Drhoz

Three_lobed_Burning_Eye_by_Drhoz

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Render_of_the_Veils_by_Drhoz

Render_of_the_Veils_by_Drhoz

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Statement_of_Randolph_Carter_by_Drhoz

Statement_of_Randolph_Carter_by_Drhoz

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The_Temple_of_Nug_and_Yeb_by_Drhoz

The_Temple_of_Nug_and_Yeb_by_Drhoz


and a few where I played with Apophysis and LunarCell to make more abstract works; for example:

Mad_Aurora_by_Drhoz

Mad_Aurora_by_Drhoz

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DJR: Linking into the above. What theme captures your artistic temperament and sees most creative output? What truly inspires you and gives you a tingle of delight to craft within? And conversely, what makes you want to pull your hair out. What concepts are your biggest challenge?

Well, going back over these pieces on a monitor that isn’t on it’s last legs certainly makes me pull my hair out – it shows up all the errors and obvious cuts that were too subtle to see on a cathode ray monitor that old :)

As to inspiration – I do draw, or write, a lot of rather dark stuff. Possibly because of the satisfaction of drawing really ghastly things when I’m generally a pleasant person :)

The Mythos is a favorite, and generating portraits or props such as this photo of a thing the Cthulhu players found under Boston also keeps me happily busy.

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broodling_in_a_bottle_by_drhoz-d3cvgmt

broodling_in_a_bottle_by_drhoz-d3cvgmt

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The Call of Cthulhu RPG, Deathwatch and Rogue Trader, and a Bronze-age middle east themed AD&D campaign also gave me lots of inspiration, too.

That said, I might spend the better part of a week tearing my hair out about one picture, give up, then go back to it months later and decide that actually, this was pretty good.

Oh, and I’m terrible at drawing feet. Witness one piece where I finally satisfied with the rather complex pose and POV, and only then realised I’d given the character two left feet. *headdesk*

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DJR: Are you all about Digital Art or do you hold other skills?  If you were to define yourself, as an artist – what do you say?

Actually, nearly everything I’ve done is with pencil and pen. For example – this character portrait for a Rogue Trader game - 

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navigator_netzach_benetek_by_drhoz

navigator_netzach_benetek_by_drhoz

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I’m way behind in drawing though – at the moment a lot of my creative effort is pushed towards making fake 1920s news items and similar props for the Call of Cthulhu campaign I run here in Perth.

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DJR: Do you see the Cthulhu Mythos seeping further into mainstream awareness through cinema and fiction? Do you think this would be a good thing or a bad thing?  A validation of Lovecraft’s work after nearly a century of relegation to a “freakish” sub-genre – or an erosion of deliciously obscure niche that the Mythos sits within?

I’m very much in favour, but admit it’s difficult to sell an audience on indescribable horror and utter nihilism. I’d like to think the old gentleman would have been delighted with Plush Cthulhus though – he was a fan at heart himself, and his letters are frequently very funny.

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DJR: What’s your favourite piece of personal work and your favourite source of inspiration (artist or otherwise)?  (Provide example copy if you like).

Well, I get inspiration from all over – anything might trigger a good idea. Even if that idea is horrible beyond words – My Little Pony / Mythos crossover for example *insert insane laughter here, cue psychiatric orderlies*

but I’m still very pleased with with a portrait I did of another unspeakable character I invented – Eidolon. A complete monster.

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Eidolon_2_by_Drhoz

Eidolon_2_by_Drhoz

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DJR: What’s coming up in your world that you’d like to shout about? Any links, events, promos you would like to share with the folks who look at this blog every month?

Well… the Call of Cthulhu and other games I mentioned above are being turned into Actual Play podcasts, and the journals, fake newspaper articles, and props andportraits for them continue to turn up online at various forums. Anybody interested in seeing them is welcome to email me and I’ll point them in the right directions.  I was appalled to notice that the journal for the Cthulhu campaign is already 120 pages long.

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DJR: Final words?

Cf’ayak’vulgtmm, vugtlagln vulgtmm!  Iä! Shub-Niggurath! Iä! Shub-Niggurath!

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Naked female simulacra with hand laced spinal silk by choi xooang

Image and Artwork by Choi Xooang – All Rights Reserved

Part of a series of images from the shadowy fringes of the Internet.  Visuals that stir my sense for the eerie and macabre.

Seoul based artist Choi Xooang makes incredible lifelike representations of the human form with often grotesque, disturbing or strikingly surreal…variations.  From groups of gossiping bipedal beings that leer with mouths without a face; through males who writhe with giant feet and monstrously large penis in full-erection; to eerily “perfect” formed vagina, proffered by contorted figures with legs splayed and forced back, exposing such parts to raw scrutiny, void of hair and glistening.  This isn’t pornography.  This is confrontation of cultural and social taboos. Choi Xooang exaggerates features as if using the transliterated graphic metaphor of coming after the viewer with a sledgehammer.

A candy-flesh wrapped lady for your wildest fantasy of gore, voyeurism and sex.

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This particular image is one of the artist’s more subtle pieces. Woven into that subtlety is a darkness that can press a chill into the flesh of any warm-blooded human, and cause an ache of horror to throb through your bones. What kind of gift is this, where you can untie and unwrap the skin to feast upon naked muscle, blood vessels and nervous tissue?  That’s if there is anything organic beneath there at all. Regardless, you’re looking at the concept of creating something living to suit tastes of pleasure that are normally beyond the scope of what society offers up as “things to enjoy”.

Synthetic biology is emerging as the “industrial revolution” of the 21st Century. When oil giants create carnage with spills that devastate a hundred miles of coastline, they’re now turning to the bio-tech firms to “create” something that they can thrown into the sea to eat the oil.  Human endeavour will lead to increasingly complex organisms being developed.  We’re now trudging onto the first slabs of a path that will take us into extraordinary moral dilemma. Bladerunners – we salute you – we recruit you – we misunderstand our prejudice and are blind to the corporations who downsize ethics in the pursuit of profit.

I highly recommend you explore the visually stunning yet sometimes freakish art of Choi Xooang via official website.

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British Sci-fi author David J Rodger - God Seed - cyberpunk cthulhu mythos fiction

A novel

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hyper dimensional art by daniel arsham New York Miama based artist captures yog sothoth or other Cthulhu Mythos Outer God

Hyperdimensional art by Daniel Arsham – All Rights Reserved – Click Full Size

Part of a series of images from the shadowy fringes of the Internet.  Visuals that stir my sense for the eerie and macabre.

Raised in Miami and now living in New York City, contemporary US artist Daniel Arsham likes to blur the boundaries between fictional / conceptual space (art) and physical / utilitarian place (architecture). The subtext of his creative mandate could easily be interpreted as the prophetic declarations of an adept of the Cthulhu Mythos

Arsham challenges our perceptions of physical space in order to make architecture perform the improbable. The surfaces of walls appear to melt, erode and ripple. Animals contemplate the emergence of floating shapes in nature. Sculptures from antiquity are infused with rigid, geometric forms.

Pilar Viladas – T.Magazine

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This image tweaks my antennae for the obscure in everyday reality. The conjuration of potent entities that lurk within the absence of light – on the threshold of our universe – does not have to occur in sweaty, dank, lantern lit grottos around ancient altar stones.  This is a brightly lit room that contains the emerging form of absolute cosmic madness. A rapidly expanding conglomeration of spheres that has the capacity to warp space and time – to behave as the gate and the key to realms past, present and future.  One touch can incinerate flesh and burn away the soul to a cloud of sparkling, dissipating energy.  Horror is not a fear of the unknown. True horror is standing in the presence of such things that can extinguish your existence in an impulse.

Yog-Sothoth knows the gate. Yog-Sothoth is the gate. Yog-Sothoth is the key and guardian of the gate. Past, present, future, all are one in Yog-Sothoth. He knows where the Old Ones broke through of old, and where They shall break through again. He knows where They have trod earth’s fields, and where They still tread them, and why no one can behold Them as They tread.

—H. P. Lovecraft, “The Dunwich Horror”

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British sci-fi author David J Rodger combines fast action and technology in God Seed - a stunning cyberpunk and cthulhu mythos novel

A novel

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dark art - sculpture - the key of cthulhu by lee joyner  cold cast (faux) bronze urethane rotocasting

Dark Art Sculpture – The Key of Cthulhu – Lee Joyner

Part of a series of images from the shadowy fringes of the Internet.  Visuals that stir my sense for the eerie and macabre.

This is an exceptionally slick presentation of the Great Old One – Cthulhu – and iconic herald of H.P.Lovecraft’s body of work. Initial impressions are of a solid tentacled mask but the novice collector and dabbler into things “Mythos” should be wary of the connection such an object might bring to other realms. Such realms, beyond our own yet simultaneously touching, have the capacity to press forwards; a malign, leering sentience; exerting psychosomatic pressures, influencing dreams and the turgid swirl of subconscious thoughts, so that over time a sane human being begins to have strange thoughts, and perform curious actions.  Placing such a statue in the heart of your home may lead to more than obsession and madness. Beware the unseen things that lurch through the dark spaces between stars.

Lee Joyner has fabricated this piece of art and made it available to purchase. A limited run of 50 castings and a price tag that ensures it is reserved for those with genuine passion for macabre objects that go beyond the realm of the Quantisphere and the demoniacal thrills of the Occult.

Details from official website:

  • Handmade high quality collectible statue.
  • Comes in 2 finishes of your choice:
  • Cold cast (faux) bronze urethane rotocasting.
  • Cold cast (faux) marble urethane rotocasting.
  • Hand painted weathered patina.
  • Bust is permanently attached to the base.

Height: 20 inches  (50.8 cm)
Width:  12 inches (30.48 cm)
Weight: 10 lbs (4.5 kg)

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Visit Lee Joyner’s official website for purchase options and further information.

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One man and a segment of the cosmic sub-conscious

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Some great photographs by Russian creatives, Boris Bendikov and Leonid Tishkov. Blending myth and mystery to draw your imagination into a narrative of your own making.

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There is something deeply evocative about these images, only two of a larger collection that defines the collaboration between two Russian creatives Boris Bendikov and Leonid Tishkov – in a project called Private Moon (La luna privada).  Tishkov is renowned in the Moscow art scene for tackling themes of myth through various mediums, and the use of surrealism.  These images tap into that vein but rather than repel the mainstream mind, I think they capture it and lure it deeper into a realm where dream and the questions about reality merge together.  The moon representing the great beacon of the hidden mysteries, an icon of the subconscious – of dreams – the gentle yet intense light can awaken things inside us that often lie dormant (suppressed by the weight of modern life); there are dark fears swirling in the ever-patient darkness but also a great power of healing in that pale luminosity.  It all depends which side of the coin of duality you care to look upon.

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Private Moon by Boris Bendikov and Leonid Tishkov Rowing Boat At Night

Private Moon by Boris Bendikov and Leonid Tishkov

The character in the rowing boat could by the mythical boatman there to guide the soul; traditional legends warped and twisted by the modern world, evolving and adapting with change.  Has the boatman found a new role – stowing away a fragment of the feminine godess to journey out from the darkness of the UNKNOWN to reach the shores of some other realm?

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Private Moon by Boris Bendikov and Leonid Tishkov Snow Covered Forest At Night

Private Moon by Boris Bendikov and Leonid Tishkov

A great forest beckons the travelling boatman on with his prize.  Is the boatman foolhardy or brave?  The forest the final veil of impenetrable mystery where even the full furnace rays of the daytime Sun and the nocturnal tendrils of its cool sister the Moon  cannot probe.

What secrets lie within the shadow-steeped silence of the forest?

Take a peek at the photo galleries of Boris Bendikov and Leonid Tishkov to see the rest of this story unfold.

There’s some wonderful imagery and very much open to thoughtful interpretation.

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snowboarding fiction - EDGE by British sci-fi author David J Rodger available in paperback or Amazon Kindle - Cthulhu Mythos and near future cyberpunk

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Dark Art ¦ Cthulhu Mythos Deep One or Cyberpunk Stealth Assassin - Photography by Danielle Tunstall

Deep One or Cyberpunk Assassin - Copyright Danielle Tunstall - All rights reserved

Part of a series of images from the liquid metal, carbo-plastic, hydrogel and permacrete core of visual creators on the Internet.  Images that stir my senses and evoke plots and concepts for what I’d like to see (or fear) in the future.

Yet another gem from the seriously talented (and twisted) eye of Danielle Tunstall. There is something very captivating about the image and for me, takes my imagination down two specific routes of inspiration. One is the cold, brutish scene of a highly skilled, clinically efficient private killer approaching target; he’s wearing a self-contained respiration unit, probably with sonar and visual augmentation to help navigate the waters that are gritty from sand churned up in the wash.  He’s now part-way out of the water and has paused, waiting to complete a survey of the terrain and looking for security systems operating through invisible light, microwave and laser mediums.  Out of sight, beneath the water is the compact and small calibre automatic or a serrated ceramic fighting knife he’ll use for the kill.

Alternatively, it’s something from the deep. Not entirely human.  A hybrid.  Monstrous father and human mother.  It wears the mask to conceal the distorted aspect of its head from possible observers, and to facilitate breathing in the darker, much deeper regions of the oceans where it has just returned from – part of a pilgrimage offering supplication to Mother Hydra and Father Dagon.

Danielle Tunstall has a vast repository of images she’s created and showcasing on her website, definitely worth a look if you’re into the darker side of Cyberpunk, verging on horror, smeared in blood and infection.

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Cthulhu Mythos Cyberpunk fiction - EDGE by British Author David J Rodger available in paperback or Amazon Kindle - horror at a remote snowboarding resort

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Digital Art ¦ Adaptation of Rene Magritte's Son of Man by Ron English - POPaganda

Adaptation of Son of Man - Image by Ron English - All Rights Reserved - Click for full size

The Son of Man, or Le fils de l’homme by Rene Magritte depicts just one man in a bowler hat and suit, face obscured by a green apple and tackles the notion of conflict between what is visible, and what is concealed.  The allegory here is that the aspects of a person we would like to see are often hidden from us by what is actually visible to our eyes.

Ron English seems to have expanded this concept to reveal “what is hidden” as being the truth of our inner structure, the physical foundation of our existence and the metaphysical / spiritual truth of death and decay – and the fact that through time everything changes.

Ron English is an American contemporary artist with a signature mash-up of high and low cultural touchstones, from superhero mythology to totems of art history.

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Famous Quotes Cecil b demille Creativity is a drug I cannot live without it

Source: Chicquero

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Scream your head off – awesome severed head bowling balls Design Made in Germany and Oliver Paaß

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These folks “Design Made in Germany” created these gruesome looking bowling balls for a TV show, 13th Street.  Spraygun artwork done by Oliver Paaß.

awesome severed head horror bowling balls Design Made in Germany and Oliver Paaß

Severed head bowling balls by Design Made in Germany and Oliver Paaß - All Rights Reserved

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Dark Art ¦ Photography Suicide Girl with a Gun by Danielle Tunstall

Dark Art ¦ Photography Suicide Girl with a Gun by Danielle Tunstall

Suicide Girl with a Gun image, copyright Danielle Tunstall - all rights reserved

Part of a series of images from the liquid metal, carb0-plastic, hydrogel and permacrete core of visual creators on the Internet.  Images that stir my senses and evoke plots and concepts for what I’d like to see (or fear) in the future.

I like this image for the cold black and white simplicity of it.  Any sci-fi & dark fantasy or cyberpunk character could reach this point. It’s a T-shirt print.  A statement about life and our continuous and intimate dance with death, the moment when an individual has to decide… how much is too much to bear?  Or is there coercion behind the picture? Does the woman shed a tear in frustration and surrender at a situation (or unseen agent) that is forcing her to take this action?

For me it dials into the internal imagery I hold in my head of the two female characters in the cyberpunk thriller, Iron Man Project; Camille Kuehnhert and her fragile existence of wealthy and luxury at the cost of violent abuse from the man who has decided he effectively owns her, and the mysterious “lucy” who has done such a good job at severing all ties to her past that she barely has any identity to call her own.  Both woman face moments in the novel where pulling a trigger would be a simple solution to the spirit crushing torment of the story they find themselves in. And in this they reflect the gold rimmed horizon of hope and possibility… that maybe, just maybe, there’s another way through this, another way to make the pain end.

Danielle Tunstall has a vast repository of images she’s created and showcasing on her website, definitely worth a look if you’re into the darker side of Cyberpunk, verging on horror, smeared in blood and infection.

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Digital Art: Paintings & Airbrushing, Macabre & Horror – Genesis of the Cthulhu Mythos

Digital Art Paintings & Airbrushing, Macabre & Horror - Genesis of the Cthulhu Mythos image by Tegehel All Rights Reserved

Genesis of the Cthulhu Mythos - image by Tegehel (Deviant Art), All Rights Reserved

Somebody recently shared a link containing a list of Cthulhu Mythos images.  Most of them were okay – well executed works of art – but most of them missed the essential quality that makes such images work as “Mythos”.  It’s a quality that is very hard to describe in words but I think it really comes down to the sensitivity of the artist towards the works of H.P.Lovecraft and the many talents that have followed in his footsteps.  Such artists need to step away from the idea of science fiction fantasy. They need to embroil themselves in the earthy colours of blood and bile, in the blurry aspects of lonely places, of mist and the stained tints of miasma.  Knowing the signs is not enough.  Parrot fashion doesn’t work here.  Living with the Mythos it becomes a part of you and so allows you to give genesis to yet more Mythos.

Anyhow, this artist, Tegehel, has pulled together this piece which although is not Mythos in the cosmic menace sense of the meme, is wonderfully evocative of the Mythos Investigator – the man or woman who plunges themselves into the discomfort of alien, sanity-shredding concepts and corruptive energies; obsessed with the desire to discover some nameless “truth”.

On the Deviant Art site, Tegehel goes on to explain the symbolism behind the image, a representation of H.P.Lovecraft, and conjectures how the items around him may have led to the inception of the Mythos in the mind of the American horror writer.  It’s all a little bit tongue in cheek but in no way derisive of the genre.

Here’s a sample of Tegehel’s words, I highly recommend you visit the image on the Deviant Art site and read the rest:

The Birth of Cthulhu

Do you know how sometimes you get strange ideas by looking at your surroundings and by associating things that have seemingly nothing in common? somehow, your creative Muse manages to invent something new with a bric-a-brac of objects, sounds, smells, colors or words.

I was trying to imagine how H.P.Lovecraft ever managed to invent such a massive universe and instead of deep and intensive researches in Libraries and Museums, why wouldn’t he just put things together at the dinner table? Now imagine a scene where Howard is at home, eating some sea-food spaghetti while reading some encyclopedia on fish, bats and other magazines. Suddenly, a light bulb pops at about 100 watts and he puts it all together:

Squidhead + tentacles + batwings + fishbody = Cthulhu

The Magazines spell: Miss + Cat + …tonic and he creates Miskatonic University. (He did have a cat called Felis)

He looks at the flowers he bought week and invents the sign of the Elders.

With Cthulhu in mind, he just had to take a look at that wonderful Greek beer called “Mythos” and there you have it, The Cthulhu Mythos.

His glass, for some reason, show the liquid at an angle, which is enough to spawn the “weird angle and extra dimensions” part of the universe.

- Tegehel, Deviant Art (click to read more…)

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Surreal art video: Zune Paint on Vimeo – WARNING you cannot unsee this and you may laugh out loud

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Photography: sci-fi & dark fantasy – cosmic artefacts cthulhu mythos relics and architecture from an alien culture.

So you’re cruising around the open landscape, maybe it’s a post-apocalyptic future, or maybe you’re just somewhere really remote, and then you come across a structure that doesn’t make any sense.  Your brain questions what you’re eyes are conveying.  And maybe the air grows unnaturally chilly, you sense a smell, like ozone and the build up of eletrical energy; you begin to feel uneasy, as if  perhaps, there is something intelligence and malign observing you…waiting.  Your scalp contracts, the hairs on the back of your neck tingle and you shudder involuntarily.

cosmic artefacts cthulhu mythos relics and architecture from an alien culture image from Spomenik book copyright Jan Kempenaers 2

Image from Spomenik book copyright Jan Kempenaers

You often come across descriptions of strange objects found in bleak and remote locations within Mythos fiction (H.P.Lovecraft; August Derleth), exuding alien energies from impossible dimensions beyond the veil of the Outer Chaos, but the photographs of Jan Kempenaers within his book “SPOMENIK” really nails it.  And these are photographs. Not digital art, not fantasy renderings.  Kempenaers took and collated these amazing images as he travelled around monuments in former Yugoslavia.

Here’s some blurb from his website:

“The Antwerp-based photographer Jan Kempenaers undertook a laborious trek through the Balkans in order to photograph a series of these mysterious objects. He captures the Spomeniks in the misty mountain landscape at sundown. Looking at the photographs one must admit to a certain embarrassment. We see the powerful beauty of the monumental sculptures and we catch ourselves forgetting the victims in whose name they were built.”

- Willem Jan Neutelings

cosmic artefacts cthulhu mythos relics and architecture from an alien culture image from Spomenik book copyright Jan Kempenaers

Image from Spomenik book copyright Jan Kempenaers

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Relevant Information:

SPOMENIK Book ¦ Jan Kempenaers
published by Roma Publications
64 pp, hardcover
33 x 24 cm
€ 28,00

ISBN 978 90 77459 50 8

Jan Kempenaers website

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British sci-fi author David J Rodger - Dog Eat Dog - cyberpunk crime thriller set in post-apocalyptic world of Yellow Dawn

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David J Rodger – DATA

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If you’re a fan of H.P.Lovecraft you may recognise and hopefully enjoy seeing this. If you’re unaware of H.P.Lovecraft, then peel the rime off your eyeballs and get into this world of ultimate, sanity-blasting cosmic horror…

Byakhee - Cthulhu Mythos art - copyright 2010 Fantasy Flight Games

Night flight – Byakhee artwork – Copyright 2010 Fantasy Flight Games

Byakhee

The Byakhee are an interstellar race; winged and bipedal, with a vicious fighting capability combined with a compact size, they’re often pressed into servitor duties by powerful sorcerers.  Can be used as fearless steeds, swift through any gaseous atmosphere and able to carry a person through Outer Space.  Being the most common form of encounter, bound to the Will of a human or non-human, Byakhee are usually dismissed as feeble-minded critters worthy of as much interest as a flying ant colony or stable of war-horses.

The truth is they’re on par with human intelligence and encountered on their own terms, they’re a formidable opponent.  In one aspect they’re a “barbarian race” – with almost no technology to speak of, and a primitive social order – which is a very flat hierarchy, and a dispersed “hive” mentality. This means they belong to large social groups, but individual members are often separated by vast distances.

Knowledge of these social groups is almost non-existent; they’re not one for communicating, and when bound to the Will of another – perform their duties with simple, silent and sullen obedience.  Likewise nothing is known of their origins or the higher echelons of social hierarchy -if there are any.

They are devout worshippers of Hastur  – and if placed in human terms, would be considered fanatics regarding the reverence they hold towards this truly monstrous god-like entity.

Their unique special ability is their knowledge of an arterial wormhole network that riddles the entire span of the Universe.  They have an innate capability to sense the location and distance to these ‘flaws’ in the fabric of Space-Time  thus allowing them to navigate, to traverse vast distances almost instantaneously, to avoid prolonged exposure to damaging ultra-violet radiation (Sunlight) and appear quickly when Conjured by a sorcerer.

The wormholes are an aspect of the Quantisphere, the artificial membrane created in the age of the Elder Gods that borders and contains – and some would say protects human existence.

Byakhee - Cthulhu Mythos art by Rob Torno

Byakhee – illustration copyright Rob Torno – click to view website

Byakhee are a space-orientated species so rarely communicate via sound; they have been known to make a horrible, belching, coughing-like sound when in close proximity to others (when not in space), a process which involves expelling stored gasses from neck sacks to vibrate vocal chords – this is likely to be more of a display to influence other creatures, a threat or warning, but most communication with other Byakhee occurs via thought.  This ties into the dispersed hive mentality.  They can silently cast their thoughts, as packets of information, across vast interstellar distances – utilising the arterial wormhole network.

There flapped rhythmically a horde of tame, trained, hybrid winged things… not altogether crows, nor moles, nor buzzards, nor ants, nor decomposed human beings, but something I cannot and must not recall.
    ―H.P. Lovecraft, The Festival

Byakhee were actually created by August Derleth and appear in two of his stories, “The House on Curwen Street” and  “The Watcher From the Sky”, as well as many other stories and scenarios associated with the Cthulhu Mythos.  Similar flying creatures appear in Robert E. Howards Conan the Barbarian stories.  There is uncertainty regarding the creature described in H.P. Lovecraft’s short story, “The Festival” (above) and whether or not it is the same creature Derleth used to base his Byakhee upon.

In the role-playing game, Yellow Dawn – The Age of Hastur, Byakhee are listed as follows:

NON-HUMAN SPECIES – An upright, bi-pedal creature with powerful hind-legs for squatting, and long forelimbs that end in razor sharp claws. A pair of vast membranous wings, that can fold up against its back, or unfurl and beat to create lift. They worship Hastur.

STR: 28    INT: 12    DEX: 17    Mass: 2    HP: 28
D/b: +1d8        THSP: 1        ANX: 1/1d6
Move: running with hind-legs, 6 metres; flying it can ascend from stationary by 6 metres, then 12 metres, 18 metres, and finally 24 metres per round, with flying speed of 24 metres per round (24 miles per hour).
Physical skills: 68%
Intelligence skills: 48%
Notes: Byakhee are often used as steeds by sorcerers, either to transport them to earthly or far-flung destinations. Reaching the nearest ‘worm-hole’ or portal opened by Yog-Sothoth only takes minutes once they reach Outer Space– therefore any journey to the furthest flung parts of the universe often only takes an hour or so on top of the time spent at the destination. They are invisible to IR vision and Radar.  Byakhee can fly anywhere around the world within 4 hours but they will not enter anywhere cast in sunlight. They can also access anywhere in the Milky Way Galaxy within 8 hours by use of wormholes and physical flying.

COMBAT
Immunity: none. Direct sunlight (from Earth’s Sun only) delivers 1d6 Hp damage per combat round. A UV torch delivers 1d3 Hp damage per hit. When flying away from Earth towards a wormhole, they always stick to the dark-side of the planet.
Vision: 300 metres in direction of gaze; can see in total darkness.
Ranged: none
Threat Zone: attack skill 42%
1 tail whip, range 4 metres, has a razor sharp bone tip, delivers 1d6+1+d/b stab wound (SAP).
Close Proximity: attack skill 56%, 1d4 hits.
[1-2] Claw 1d6+d/b knife damage
[3] Bite, delivers 1d4+2+d/b knife damage  . If it can deliver 5+ damage the Byakhee gains a full-bite grip on victim, draining 1 STR blood per round. This also means it is using both claws to grapple the victim from now on.
[4] Tail whip (if not used in Threat Zone this round), otherwise a bash with part of body or limb delivering 1d3+d/b stun.
Tactics: if the Byakhee has managed to get a full-bite grip, then it might decide to fly upwards, dragging the victim with it, in order to feed without risk of further attack on the ground.
Use of Magick: POW 10, will Commune with Hastur as part of worship routine; and can activate wormholes.
Further information: “Passengers” being carried through space must fend for themselves during the trip, including dealing with zero atmosphere and extreme cold (drinking space mead is the most common option).

One aspect that seems to be underestimated about Byakhee, in combat, is the tail.

I see the Byakhee tail, tipped with a piece of razor-sharp chitin, working like a lethal stabbing-blade-on-a-whip.  It creates a 360 degree threat zone around the creature and can plunge forward, in any direction.

Byakhee on their own terms

Insane worshiper of Byakhee illustration by John T Snyder taken from Call of Cthulhu scenario - A Happy Famliy - published by Chaosium

Insane worshiper of Byakhee – John T Synder

Back in the mid 1990′s I came across a Call of Cthulhu scenario called “A Happy Family” published by Chaosium. I loved it and used it to great effect with my CoC game group at the time, and again, more recently, with my Yellow Dawn players.  It charts the consequences of a solitary man, living out on the edge of a small settlement in a remote part of the world (perfect Yellow Dawn setting), who has come across a stash of arcane knowledge.  Ultimately the man conjures a Byakhee to flap down, steaming in the dark of the night from the chill of Interstellar space – utterly unbound.  And this is the part I love.  Rather than devour the fool like some mindless monster, the Byakhee puts the man into its service.  Much like a more physical version of the horrible bond between a demon and human servant, the Byakhee takes up residence in the area and begins a campaign of terror: motive, blood sacrifice for its worship of Hastur.

The illustration (left) by John T Synder is taken from the scenario and shows the madman at work before an old stone altar.

Byakhee illustration by John T Snyder taken from Call of Cthulhu scenario - A Happy Famliy - published by Chaosium

Byakhee illustration by John T Snyder

What I like is that it shows the Byakhee as a capable malefactor, a malign entity that can be just as crafty as any bad “man”.  When it came to the characters dealing with the threat, they initially underestimated what they were up against and paid horribly.  As did the main NPC in the scenario. (See below)

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Consequence of being in thrall to a Byakhee  illustration by John T Snyder taken from Call of Cthulhu scenario - A Happy Famliy - published by Chaosium

Consequence of being in thrall to a Byakhee illustration by John T Snyder

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The scenario “A Happy Family” can be found inside the equally brilliant collection of scenarios called “Adventures in Arkham Country” – published by Chaosium.

Cover of Adventures in Arkham Country - a Call of Cthulhu scenario book published by Chaosium - painting by Stephen King

Cover of Adventures in Arkham Country – painting by Stephen King

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Byakhee “bloodline” -  their connection to the Changed (Orcs) in Yellow Dawn

The Changed – also known as “Orcs” – are mutated humans, victims of the first wave pathogen that swept across Earth during the cataclysmic event known as Yellow Dawn. They’re survivors left altered at the molecular level.

Yellow Dawn - The Age of Hastur - a roleplaying game RPG written by sci-fi and dark fantasy author David J Rodger placing Cthulhu Mythos in post-apocalyptic setting

The Changed are covered in more detail in the new version of Yellow Dawn – due to be released Winter 2011

The Changed  are commonly called ‘Orcs’ because of the association between their mutated appearance and the humanoid creatures of Fantasy Fiction.  Adjusted personality syndrome makes them more feral and leaves them operating on simple emotional planes.  Enhanced physical strength and constitution; able to cope with cold and wet weather and shrug off exposure when out in the wilderness.

They thrive in outdoor environments, and their settlements tend to resemble shanty-towns, with a preponderance of scrap metal.  They often trade in bulk quantities of material taken from dead cities and sold to them by small-time rubble monkeys (scavengers).

The Changed share genetic material with Byakhee, inserted by the 1st pathogen; this is the essence of their change and why the pathogen was so fatal, the majority of human organisms simply collapsed under the strain of the genetic mutation being wrangled into them.

Some of the Changed (Orcs) experience a subconscious calling to create temples to Hastur and develop into a meta class known as Star Whisperers, or Warrior Orcs.

Star Whisperers

A few Orc Settlements have them; afflicted Changed who’ve chosen not to seek out a clan… just yet.  They remain in place and adopt a role similar to the Shaman of Native American Indians.

Whether they choose to leave or not – most Changed communities recognise the symptoms when one of their own begin the path.  The path sees an individual become a Star Whisperer and then eventually leave the community where they later transform into the murderous creatures we know as Warrior Orcs.

Although many Changed see Warrior Orcs as a curse – none discuss this outside the Changed community.  Meanwhile, those who begin the path to become a Star Whisperer are considered reverent and sacred by most Changed within that locale.  This has a lot to do with the ‘hive’ mentality wired into the genetic re-coding that took place as a result of the 1st pathogen.  Rational thoughts and personal beliefs are mainly subsumed by the powerful genetic influence: those who are gifted with the status of becoming a Star Whisperer are blessed and important, regardless of what monster they may become later in the process.

For the individual becoming a Star Whisperer a compulsion begins to form.  There are fragmentary and fleeting glimpses of a recurring vision.  At first it is impossible to decipher yet alone describe to anybody else.  There is a sense of perceptions becoming different, an evolving sense of purpose – no longer a victim but something important, beyond the context of being a human.  The night sky starts to hold a special significance.  The individual begins to spend a lot of time contemplating the darkness above and often goes into fever-like trances, where they commune with ‘something’ else and perceive a new understanding of the cosmos, and their place within it.

Eventually however, even the strongest willed individuals will succumb to the urge to leave, abandoning everything and everyone to seek out the purpose they feel is their destiny.

This becomes a long journey of discovery – solitary, surviving on their wits – following a compulsion to find a place they know exists, somewhere, where they will find the answers – or so they feel.

It is a period of intense isolation and personal fear.  They experience intense fevers and mind-jarring visions.
In their dreams – or in phased periods of disturbed wakefulness – they are visited by monstrous, insect-like creatures that float down on membranous wings fresh from the frozen depths of hard space.  They are prodded, probed, fed vile fluids and rotten, spongy and glistening solids.  The Star Whisperer grows in physical size and strength – and as they evolve, so the visions mutate and intensify.

And they begin to worship some Outer Being.  Some concept that is so vast, so alien to the human remnants of their brains, that their worship is more impulse than reason.  They scratch half-recalled symbols onto special rocks – metallic ore – and carry them on their seemingly endless journey.

Finally – the Star Whisperer will encounter others just like them, out there and alone in the Wilderness.  It is an aspect of the distended hive-pack.  The ability to bond  and find each other over great distances.

These Star Whisperers come together and begin a process of profound transformation together.

Then the Byakhee come – and so a strange union between things that were once men and monsters from the Outer Void takes place within the remote shadows of Earth.

Arterial Wormhole Network & Borgendrill Corporation

These are notes taken from my science fiction & dark fantasy novels, and include the period set before and after the apocalyptic event known as Yellow Dawn.

It possible that the Byakhee or some distant predecessor of their race were the architects and creators of the arterial wormhole network.  It is this network that is utilised by the enigmatic deep space corporation, Borgendrill.

Dante's Fool - a science fiction and dark fantasy novel by cyberpunk horror author David J Rodger

Borgendrill is covered in the action-packed occult thriller, Dante’s Fool

Originally established for deep space mining operations using hives of autonomous machine colonies, they became the focus of what’s known as the Borgendrill Enigma, when the corporate computer system evolved into a true Artificial Intelligence.  Since then Borgendrill have released a raft of new technologies that have enhanced the quality of space propulsion and development and extended the reach of Humanity off-world.

Borgendrill discovered – and exploited -  the arterial wormhole network.  Needle-craft carried people and machines through to far flung places.  New lives on new and bigger Habitats.  Very few ever make the journey back.

Out there, in the distant nebulae of alien galaxies it is a different kind of life– one with very little relation to Earth other than the genetic audit trail of evolution.  New technology such as Dark Energy Drives, Nanomech and NUPs.  Some of it washes back, seeps into the Solar System and percolates through the Orbital Colonies, but not much. Very little of this advanced technology ever makes it down to Earth – but when it does, eyebrows typically raise.

However there is an unaccounted cost to all the expansion.  Borgendrill are sharing a network used by an ancient and ferocious race.  Consequences to this should be expected.

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Related Articles – if you like Byakhee  you might like these:

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Byakhee used as malefactors in Yellow Dawn novel, The Black Lake

The Black Lake is a novel written in summer of 2012. It is set in the post-apocalyptic Earth setting of Yellow Dawn (RPG) and charts a small scientific expedition that sets out to the remote islands of Scotland. What appears to be a case of supernatural haunting rapidly develops into the full blown horror of the Cthulhu Mythos – specifically through Hastur and the minions that worship this infectious entity, the Byakhee.

 

the-black-lake-a-ghost-story-within-the-cthulhu-mythos-by-british-sci-fi-dark-fantasy-author-david-j-rodger

Available in paperback or Amazon Kindle

Paperback: LULU & Amazon Kindle US ($), UK (£), DE (Euro), FR (Euro)

THE BLACK LAKE: The Earth has been ravaged by an event known as Yellow Dawn. Ten years later, survivors are putting lives back together and probing the frontiers of a new Wilderness; whilst overhead the orbital colonies slide across the sky, removed and unaffected. Five men leave the fortress island of Malta on an expedition to the sub-Arctic waters above Scotland. They intend to undertake scientific observations of an alien meteorological phenomenon that has followed the apocalyptic event. What they find is a cosmic horror that seethes amongst the shadows of a shattered Earth. It is a story of escape and wonder, of madness and terror. David J Rodger’s trademark unforgiving rendering of harsh reality, and relentless narrative pace, are here in palm-sweating abundance, delivered in a novel that tears open a rent in the boundary of reality, providing a nerve-jarring glimpse of the Outer Chaos and the horrors that lurk just beyond the threshold of our fragile, human existence.

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David J Rodger – DATA

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Science fiction Art - Beef Clone - vat-grown muscle monster - Digital Paint by Benedict Campbell

Beef Clone, Vat Grown Muscle ¦ Copyright Benedit Campbell (click image for website)

Part of a series of images from the liquid metal, carb0-plastic, hydrogel and permacrete core of visual creators on the Internet.  Images that stir my senses and evoke plots and concepts for what I’d like to see (or fear) in the future.

I like this image first and foremost because of the colouring, lighting and shadow.  And then come the questions:  Is this a man who’s gone to max with bioware implants and vat grown muscle grafts?  Chiba city excess.  Or is it something custom made?  A monster Carbon (see Yellow Dawn)?  Black-grade military asset for off-world jobs, now locked away in a holding tank during operational down time? Or somehow running solo, carving a little spending credit in the semi-legal fighting rings that spring up anywhere you get blue-collar workers tucked into remote, inhospitable locations with spare time and cash to burn?  Or is this a corporate experiment yet to step out from the R&D labs into the full glare of private scrutiny from military and security operators?  One image, so many ideas. Love it.  What do you think?

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David J Rodger – DATA

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Oopart - Hades - Cover Art- Cyberpunk Fantasy

Sleeve Art for Oopart - Hades (Original Mix)

This is a blend of music and art, and of Cyberpunk and Fantasy.

The image could easily fit into a Fantasy Fiction scene but I don’t think it would be out of place in some near-future virt, or a far flung future where technology and society had evolved to a point where civillisation is barely human, technology is like magick, and society is closer to what we’d recognise as medieval than some shiny Star Trek (not a dig) utopia.

I’ve typically held the view that cyberpunk is “what’s coming tomorrow”, but this image has opened my thoughts to the idea of applying cyberpunk more as a meme than a period of history. So for me, thought-provoking stuff. A nice little spin away from the core of my traditional thinking patterns.

And meanwhile, the reason I found this image.

A tune.

Dance / electronica via soundcloud.

Oopart – Hades [Original Mix]

Oopart - Hades [Original Mix]  on soundcloud

 

British Sci-fi author David J Rodger - God Seed - cyberpunk cthulhu mythos fiction

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David J Rodger – DATA

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Doom Organ - random polyphasic sound and light application for rendering Hastur Great Old One or Outer God
Pete, from the Republic of Pete, has gone and dipped his toe into a virally infectious meme and now it’s proliferating via the medium of the Internet.

Very cool idea and I’d love to see it spread and grow. Go on try it. The more machines the better.

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Step one: get access to the DVD file.

You’ll need to ask Pete for a copy of it via his contact form.  He’s not collecting your data, btw.  He’ll send you file.  It’ll play on anything – and does some clever stuff. The format DVD as an .img so it will mount or burn exactly like an .iso so there’s no need to worry about formats and supported operating systems.

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Step two: load the DVD onto as many machines as you have access to, arrange them in a huddle and be ready to film a video.

Step three: play the DVD on each machine and observe the early flaccid and moist chords of a crude rendering of Hastur (well, that’s how I see it but you may have your own alternative interpretation – it’s art, after all.). The clever thing about the DVD is that is doesn’t just “play”.  It randomly selects different lengths of sound from the Doom Organ and phases different colours in and out.  The more machines you have rigged up, the more components to this Doom Orchestra and the more wild the result.

Rules: there are none, except a polite request that you upload your finished result to YouTube with the tag “Doom Organ” so Pete can watch the meme spread.

Here’s some examples in action:

The resulting medley of sound is not cheerful and is probably more in tune with fans of Sunn O)))

But if you’re thinking about reaching out to an Outer God, this is probably a great place to start.

Alternatively if you just want to see how it all sounds and looks with multiple machines rigged up… it’s kind a visceral and eerie experience.

Original post: http://www.republicofpete.net/doom-organ-trials/


More David J Rodger? God Seed ¦ Dante’s Fool ¦ Iron Man Project ¦ Edge ¦ Yellow Dawn RPG