This is a collection of videos and pics from 2.8 hours later, a city wide zombie chase game that took place in Bristol 26th May 2011.
There were 300 players split into groups of 5 to 7. We were sent out into an unsuspecting city filled with clusters of zombies. This didn’t take place in a contained area – the city was our game board. Amazingly well organised event.
Zombies were actors or athletes and gymnasts (I reckon) – in full make-up and they were FAST. Bloody fast.
I’ve spent 3 hours either jogging through remote areas of Bristol or sprinting for my life. Utterly exhausting… my leg muscles are screaming at me — in between bouts of turning into jelly. Just ran a bath with half a box of Radox muscle relaxant…
So many amazing moments of sheer terror.
Sneaking in a half-crouch, crawling on my belly behind walls, stalking through woodland and parks to avoid zombies…
Having one zombie leap OVER a fence as he saw me and ran towards me screaming. I couldn’t believe it, fell back, actually slammed down onto the ground and next thing he was on top of me… snarling, grabbing me… and I just SCREAMED and SCREAMED for real. Bizarre. That was my first death.
Bristol will never seem the same again, at night.
If you ever get the chance to do 2.8 hours later… do not hestitate. It’s an incredible experience.
- Excerpt from previous blog entry
Part 1: The tension begins
We’ve just had instructions to try and find other survivors. We’re trying to reach a rendezvous point but so far have found most routes blocked by zombies. We’re making our way down a side street hoping to find a way through. But the zombies keep appearing from around corners. Very tense – and daylight is fading fast.
Part 2: Sneaking up to junction
We’ve already been chased by a zombie – where my legs nearly buckled beneath me as the THING was right behind me, snarling. I remember looking behind me and seeing it less than ten paces away – accelerating! Luckily it veered onto the road but then pounced on one of our group. First victim. This is a few minutes later and we’re trying to sneak up on a juntion where we’ve heard screams a few moments earlier.
Part 3: first RV location, infected woman, find the resistance!
Daylight has gone now and we’ve just had a really tense trek, navigating unfamiliar parts of the city to avoid the zombies. Just reached first rendezvous point – and there’s a woman Infected there.
Part 4: trying to get to church – suddenly a zombie appears behind us!
We’ve left the Infected woman and her crazy old man of a father and now trying to reach the second rendezvous point, which is a church. It’s been another tense trek, using back roads and alleys …. but we can hear screaming ahead of us so we know we’re heading in the right direction, but also that there’s danger there. It goes quiet so we made a rush for it… and then….
Part 5: Making a dash for the church.
Having already been chased by one zombie I’m now seperated from my group. No idea where they are. I’ve ducked into a pub doorway and am now trying to make my way down an alley to get into the church that is next rendezvous point. Have to be quick – and then duck down behind a wall as two zombies lurch in view (out of sight of camera cos I’m hiding). One woman isn’t so lucky and you can hear the terror in her voice as she’s got.
Part 6: Infected vicar
Not sure how this comes across on video but this encounter was seriously creepy and unnerving. We needed the vicar to give us the co-ordinates of the next rendezvous point.
Part 7: Homeless person help
One of the really great things about the way this game has been organised is the seemingly random appearance of “characters” who are there to help you; they’re able to spontenously roll out a narrative that fits into the idea you’re in an apocalyptic event and trying to find other survivors.
Part 8: In the bear pit – alone with strangers and running scared
The tension is really racking up now. We have to navigate our way through this part of the city but we’re like fish coming out of a barrel for the zombies lurking there. A group ahead of us get a nasty surprise. Everyone is exhausted and run ragged but you can’t stop… you’ve got to keep going and keep running because the zombies are everywhere.
The end stage is just amazing. Very difficult to survive. And all you can hear are groups of people screaming and then you see a mass of people abruptly turning and sprinting in full tilt towards you – terror in their eyes. I met some really great people during this. Cameraderie in the face of fear and tension.
- Official Website for 2.8 Hours later – click
- Dog Eat Dog – action-packed novel by Bristol sci-fi & dark fantasy author – zombies & crime – click
- Yellow Dawn – the Age of Hastur: RPG that blends cyberpunk and cthulhu mythos genres – click
Music made for mayhem, introducing Zombie Zombie: John Carpenter meets manic electro:
Not related to 2.8 hours later but a very cool band that might be to your taste – click to view
EDIT (31st August 2011):
Invitation to appear on German-French “zombie” documentary with iconic euro culture TV show, Tracks.
TV production comany want to film somebody at 2.8 hours later in Leeds, this September 2011.
EDIT (24th September 2011):
SlingShot incorporate my video footage in their official promo for 2.8 Hours Later.
See me sweating @ 51 seconds.
See more posts like this – click